UGC Clariont Flag.
UGC Clariont Flag.
Fast Reaction Vessel.
UGC Clariont Flag.
UGC Clariont Flag.
One of the lessons learned of FBX 21555320 was then need for fast-reaction, independent duty capable platforms; The delay of a few hours for the ill-fate 9TH Fleet to arrive MAY
Fast Reaction Vessel Dorsal View.
Abaft View.Bow View.
have been all the time it took for the insurgents to set up their secret weapon (still not fully identified).
With an eye to preventing this in the future, the Spacy invested a great deal of time and effort into developing a new breed of Fast Reponses vsls; Originally, the ALLIANCE-Class Fleet Picket was looked at, but the design was simply not powerful enough to survive on it's own. From these experiments, however, the AZONIA LAPLAMIS-Class was derived.
The AZONIA-Class can get underway, fully loaded, in as little as SIX HOURS, and be on-scene in as little as 8, with a LARGE battle force capable of marinating a modicum of control over an area of about 1,000 square miles. At all times, at least ONE of these vsls are underway in each sector (group of between 3 and 10 systems), ensuring full-time response ability. while not capable of evacuating much of anything beyond another ship, the AZONIA-Class CAN secure a foot hold, and DELIVER relief workers to an area stricken by disaster.
The AZONIA-Class's only major drawback is endurance; They can only effectively remain on-station, unaided, for about 1 week before a re-supply effort, at minimum, becomes required. However, they're only intended to remain on-station for 3 to 4 days without a relief effort, including, if necessary, a full Battle Fleet, from arriving.
The vsls were conceived with the ability to carry 02 B-104 Galaxy Bombers (carried like big bombs) and up to 04 ROIL TILUVO-Class Assault Shuttles (though 02 is the norm) along the sides of it's long, neck-like hull, stern-in (to allow ease of loading/unloading and launching).
It should be noted that the AZONIA-Class really ISN'T able to do much more than protect itself from fighters, for which they also carry fighter; Becasue of this, the ANDROMEDA-Class was re-activated as the PRIMARY defense vsl. An AZONIA-Class races to the scene of the emergency, and within a few hours after arrival, an ANDROMEDA-Class with her attendant ALLIANCE-Class Corvette SHOULD arrive to ensure anyone having thoughts "contrary" to the UGC intrests develop new opinions on what they might want to do with their lives.
Model Type: Fast Reaction Vessel.
Crew: 100.
Passengers: Up to 25 relief workers can also be accommodated, but the conditions will be cramped.
MDC By Location:
Main Hull-
External Hatches (08)-
500 each
Internal Hatches (150)-
Radar/Communications Antenna Array-
Thrusters (4)-
100 each
200 each
Speed and Statistical Data:
Spacefold: Equipped.
FTL: Factor 20.
Cruising Speed: Factor 10.
In Atmosphere: ABSOLUTELY NOT CAPABLE. Will burn up in ANY atmosphere, and crash-land into any barren body she may try to land on.
Clearance: 500 feet.
Beam: 500 feet.
Length: 5,000 feet.
Weight: 2 million tons, fully laden.
Cargo: Up to 100 tons of EMERGENCY supplies "can" be loaded on if absolutely necessary.
Power Systems:
Primary: KK-G 11 Fusion Pile reactors; Output: 21,000 KwH; Lifespan: 25 years.
Secondary: JMS-17 Hydrocell Rockets; Output: 15,000 KwH; Lifespan: 2,000 hours.
Tertiary: Solar Panel Array; Output: 100 KwH;
Lifespan: Unlimited, but can not achieve FTL; Used for station keeping in system.
Cost and Availability: 50 million credits each. takes about 1 year to build.
Black Market: Would be about the same, if anyone WANTED one; Nobody but NOBODY does.
Weapons Systems:
1. T'sentraedi Style Heavy Laser (02): Still a highly effective design, it is an REF standard weapon throughout the fleet.
MD: 1D4 times 100 per blast.
Rate of Fire: Twice per melee.
Range: 200,000 miles.
Payload: Unlimited.

2. Automated Missile Battery (02): 02 of these batteries are on each vessel, on dorsal and one ventral.
Missile Type: Any MRM or LRM
Purpose: Anti-Ship Defense.
MD and Range: Varies by type used.
Rate of Fire: Twice per melee.
Payload: Up to 1,000.

3. Defensive Laser Batteries (20): Each vessel has 20 defensive laser batteries for anti-missile and meteorite defense.
MD: 5D6 per blast.
Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee).
Range: 500 feet.
Payload: Unlimited.

4. Ships, Fighters, Power Armor, and Robots:
Cyclones and other Power armors- Up to 500.
Tanks- Up to 100.
Destroids- Up to 150.
Space, Guardian, and Veritech Fighters- Up to 50.
B-104 Galaxy Bombers-02; This is the ONLY ship currently in-service
designed, from the outset, to carry the B-104 (carried like very BIG bombs on the underside of the wing-like features to the stern).
ROIL TILUVO-Class Assault Shuttles- 02.

  • ESM: Radar Detector. Passively detects other radars being operated.
  • Radar: Combat grade radar. Range 100 miles, can track up to 50 individual targets.
    95% reliability (24% against unfriendly stealthed vehicles).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and
    HUD, ensuring that friendly forces are not accidentally targeted.
  • Anti-Jamming System: Reduces Electronics Countermeasure by 25% (decrease skill level appropriately).
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer
    wants directly in front of the user. One is located at each weapons control station, and another makes up the majority of the bridge.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • Virtual Map: Displays a continuously-updating map of local terrain for the bridge.
    Takes data from and gives data to other friendly units in the area. Effective navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 10,000 mile increments.
  • 1 MC: Internal loudspeaker.
  • Video Camera: Records from the HUD. 5,000 hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager.
    Range: 200 miles for MOST sensors.
  • Escape Pods: Each ship carries 08 20-man escape pods, even though they are only required to carry 5.

    Combat Bonuses from AZONIA LAPLAMIS-Class Combat Elite:
  • 2 additional attacks per melee.
  • +4 strike.
  • +4 dodge.