![]() | ARMOR-Class Space Carrier. | ![]() | |||
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| Terran United Nations ROBOTECH DEFENSE FORCES. | Terran United Nations ROBOTECH DEFENSE FORCES. | ||||
The UGC, however, recently took a second look at the "obsolete" design; Simple and robust, it offered MANY advantages not found in many other vessels; And it could be produced CHEAPLY. This was a major consideration, as the REF wanted to start giving UGC-allied systems more protection, especially after a long series of Fehran, Tiresian, and T'sentraedi malcont raids in the mid-23ʳᵉ Century. Field trials of the new design proved HIGHLY promising, including a live-fire exercise with one from the original fleet of 8 (ARMOR 06), upgraded with the new component systems (superior armor, variable force fields, etc). ARMOR 06 withstood a PUNISHING 24-hour bombardment fairly unscathed. She was then boarded, and found to be battle-ready. Her skeletal crew of 20 Military Specialist officers began pounding at a meteorite to see how long it would take to destroy it; 03 hours later the once-Texas sized rock was a vaporous cloud in space. There wasn't even dust left. This new breed of Space Station is now in service in MOST systems, and all systems have been authorized to build up to 10 per habitated body in their system. One critical change is the widening and SLIGHT lengthening of the hull to allow 02 PLANET MASTER-Class Assault Shuttles to be carried on the ARMOR-Class's underside like oversized bombs. This gives it the ability to land MASSIVE amounts of Combat Mecha on an enemy target at no risk to the larger force; However, few systems have elected to do so. Note: The designs of the new ARMOR-Class platforms differ greatly from the original, ARMD-Class platforms on which they were based. Notable Hulls: UGC WAYLAND POINT: One of Earth Colony Wayside's Defense Forces' ships, the WAYLAND POINT was built BACKWARDS, with her flight operations on her starboard side; For reasons which will never be fully clear, the computer systems that were building her and the rest of Wayside's ARMOR Fleet inverted the deck plans, building them backwards. This is the only time this particular effect has been noted, and is known colloquially as "the Wayside non-plan." UGC Chairman, Senate, and Hall: Literally, a trio of ARMOR-Class hulls comprising the Senate, the Hall, and the Chairman's Home. In the event President's Point is attacked, these three vsls will eject from the station, taking with them those members of the governance as can be rescued in the time allowed. Program Future The ARMOR-Class is outdated, no matter how you consider it. The hulls can't be upgraded much at this point, and the UGC discontinued ordering hulls upon the recommendation of the Spacy. The hulls in service are being reallocated to third tier duties at decommissioning yards, converted to navbecon tenders for the Patrol, or sold to poor colonies or private concerns. However, the hull pattern has been used in a new class of mobile drydock and may find a place as a tender to said drydocks. A few have shown up in the hands of various malcontents, but almost like some kind of strange joke; They're too slow, underarmed, underamored, and underpowered to take on much of anything. Even the most desperate don't appear to be holding onto these for very long using them more to escape. 3500 Update: The development of the K.I.T.T. and K.A.R.R. System gave slightly new life to the ARMOR-Class, but not much. K.I.T.T. is useful for Customs and Auxiliary fleet hulls, K.A.R.R. for combat hulls. The UGC is not funding the upgrades and the Spacy isn't installing them but a lot of regional forces are. Cemu Drives are a lot more common, even for the Spacy Auxiliary fleet in order to advance their support capabilities; A Cemu field creates a airtight bubble making them very useful for ships engaged in repairs. Name: ARMOR-Class Cruiser Model Type: Battle Station Class: ARMOR-Class Cruiser Crew: 160 officers, 2,900 enlisted men, 600 fighter pilots plus flight crews. Passengers: None. MDC By Location: | |||||
| * Main Hull- ** Main Engines (2)- *** Command Tower- *** Sensor Array (rear of Command Tower)- Twin Reflex Cannons (5)- | 10,000 5,000 each 1,000 500 1,000 each | Anti-Ship LRM Launchers (2)- Anti-Mecha Laser Turrets (12)- Airlocks/Access Hatches (40)- Outer Hull (per 40² ft area)- Interior bulkheads per 20² ft area, hatches, scuttles, and doors- | 700 each 200 each 200 each 700 20 | ||
| Notes: * Depleting the MDC of the main hull will put the ship out of commission. All internal systems will shut down, including life support and internal gravity. The carrier will be an unsalvageable floating wreck. ** Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. *** Destroying the command tower will instantly kill the command staff and deprive the ship of all forms of long range communications, radar and targeting. The range and targeting capabilities of the secondary systems are equal to that of a VF-1 Veritech. The ship can still operate, but is at -3 on initiative, -3 to strike, and number of attacks per melee of the weapon systems are reduced by half. *** Destroying the main sensory array on top of the command tower will have the same effect, but the command staff will not be killed. Speed and Statistical Data: | |||||
| Space Fold: Not equipped. FTL: When fitted, Factor 3. Sublight: 0.20 speed of light (37,200 miles per second) Auxiliary Drives: Mach 25 Maximum Range: Unlimited within system only. NOTE: The ARMOR-Class are TOTALLY space bound: They are not designed for atmospheric use. Any attempt to take the ARMOR-Class vessel into an atmosphere would cause it to crash, and create TONS of debris; Furthermore, it will cause an atmospheric shockwave felt world-wide, and millions would die. Length: 2000 ft (430 m) Beam: 500 ft (220 m) Clearance: 300 ft ( m) Weight: 174,000 tons Cargo: Crew supplies. | Power Systems: Secondary: Solar Sails Lifespan: 25 Light-Hours Gravity Control System: Standard Internal Gravity Control System Auxiliary Engine: Secondary: Bleed off from GHA-216 Heat Piles via nozzle cluster Range: 25 Light-Hours Estimated Black Market Cost and Availability: Between 20 and 100M€, depending on quality. NOTE: Cost and Availability under each system refers to the black market. | ||||
| Weapons Systems: | |||||
| 1. Twin Reflex Cannons (2): Several beam cannons adorn the surface of the Space Carriers. Identical in design to the Converging Beam Cannons that the SDF-1 features these are the main anti-ship weapons of the ARMOR- Class. Due to the placement of the beam cannons, (four facing forward, and four facing aft on both the top and bottom of the carrier,) only four cannons maximum can be brought to bear on any target. Purpose: Anti-Warship MD: Absolutely destroys EVERYTHING in it's path without mercy. Against a planet, they do the equivalent of 10D6 MILLION MDC Rate of Fire: Each cannon can fire once every 5 minutes (20 melees). Range: 200,000 miles (320 thousand km) Payload: Unlimited. 2. Anti-Ship LRM Launchers (2): The primary weapon of the ARMOR-Class Space Carriers is a missile launcher designed to destroy celestial objects such as asteroids that may threaten a planet or station, or enemy spaceships moving to invade. Each missile launcher is roughly 40 meters in length for an effective rail gun effect when firing the weapon. Purpose: Anti-Ship Missile Type: Any LRM, though most Captains prefer Reflex, Multi-Warhead. MD and Range: Varies by type used. Rate of Fire: Each launcher can fire once every two rounds. Payload: Unlimited. | 3. Heavy Beam Cannons (4): This was the main beam weaponry of the ARMD Platforms, and remains a critical component in the ARMOR-Class. The weapons are mounted in front of the platform and have a full 360° rotation by 180° arc. Purpose: Anti-Warship MD: 2D4×100 MD Rate of Fire: Each cannon can fire up to 5 times per melee. Range: 200 miles (320 km) Payload: Unlimited. 4. Anti-Mecha/Fighter Laser Turrets (12): Arrayed with four on the port and starboard hull. Designed to defend against any close in threats to the platform. Purpose: Anti-Mecha/Fighter MD: 1D4×20 MD each. Rate of Fire: Each laser can fire four times per melee. Range: 60 miles (96 km) Payload: Unlimited. 5. Mecha: About 500 to 1,000 various types of Aero-space, Space, Guardian, or Veritech fighters are carried; However, these are the standard varieties, as "exotic" systems (such as the VF-19 or S/R-2000 Veritechs) are too sensitive to risk the capture of. | ||||
| Features: | |||||
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part of Earth Colony Wayside's Defence Forces. | |||||