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UGC Clariont Flag
UGC Clariont Flag.
KHYRON KRAVSHERRA-Class
Support Carrier.
UGC Clariont Flag
UGC Clariont Flag.
The UGC realized a need for a light, planetary aero-space craft carrier to support troops at the front lines during planetary assaults. Several bids were considered, including a trans-atmospheric
A KHYRON KRAVSHERRA DURING SEA-TRIALS ON NEW PARAXIS
A KHYRON KRAVSHERRA-Class During
Sea-Trials On New Paraxis/Optera.
version of the HAYES-Class Landship, but the Fantoma company Galactic Shipyards won the contract on several factors: One, since their design relied on the minimal amount of technology, the construction, maintenance, and training costs were lower; Two, the design was a dedicated in-atmosphere design; Though it could easily achieve orbit for short periods, it really wasn't capable of staying in orbit without assistance. This would prevent force commanders form succumbing to the temptation of taking their assault forces away from the ground fight, to hold off a space borne attack; Three, the hulls unusually design allowed it to actually hide in sufficiently dense jungle if necessary; Four, their hull design allowed them to be submerged without conversion, giving them whole oceans to hide in or sit on to conserve fuel; And five, the ships were also designed to be quickly and easily converted from mićronne to T'sentraedi crew and back again. Modular pods, each holding berthing for about 20 crewmen, can be plugged-in with only 4 very large bolts (very large meaning 8 feet across). Completely converting a ship takes about 4 hours with a T'sentraedi crew (a few days with a mićronne crew).
The topside areas are quite spacious, and allow the crews ample area to relax during down time; Volleyball and basket ball courts can even be erected on the fair weather fantail, a smallish area just aft of the bridge on the lower section of the hull. Football and soccer games can also be held here, though the balls have a tendency to go overboard a lot. Since the ships rarely reach over 500 feet except to go into space proper, the ships can be opened up to allow fresh air, rather than depending on recycled crews air, improving crew morale.
These ships have already proven themselves in combat, both a support platforms for their fighters and Mecha, and directly as mobile artillery batteries in support of ground forces; Those who have seen the firepower of these ships in action don't test the design a second time. Atorian and T'sentraedi malconts love these ships when they can get them (occasional), switching out the dual-phase aeration AAR-640's for tractor drives allowing effectively unlimited space flight.
Name: REF KHYRON KRAVSHERRA-Class Support Carrier
Model Type: Carrier
Crew: 500
Passengers: As many as 100 more.
Class: KHYRON KRAVSHERRA
Vessel Type: Light Carrier
Manufacturer: Galactic Shipyards, Fantoma
Operator: United Galaxies Council
MDC By Location:
Main Hull-
Bridge-
External Hatches (500)-
Internal Hatches (500)-
150,000
20,000
150 each
100 each
Fighter Hanger Doors (5)-
Radar/Communications Antenna Arrays (06)-
Thrusters (10)-

1,000 each
2,000 each
20,000 each

Speed and Statistical Data:
Spacefold: Not Available
FTL: Factor 25
Cruising Speed: Mach 20
In Atmosphere: Mach 2; Does not need to achieve Mach 8
for atmosphere exit, but easily can.
Clearance: 260 feet, 4 inches
Beam: 322 feet, 4 inches
Length: 767.5 feet, 3 inches
Weight: 200,000 tons
Cargo: 50 tons (not including Mecha)
Power Systems:
Primary: CXA-441 Reflex Reactor; Lifespan: 20 years. Range: Unlimited.
Secondary: AAR-640 Dual-Phase Aeration Hyrdo-Cell Scramjet Engines (2); Range: 100,000 miles; Can be refueled/aerated underway. Lifespan: 200 years
Cost and Availability: 10 millioncredit; Extremely common.
Black Market: From 80,000 to 100 millioncredit; Occasionally available.
Weapons Systems:
1. T'sentraedi Style Heavy Laser (10): Still a highly effective design, it is an REF standard weapon throughout the fleet.
MD: 1D4 times 100 per blast.
Rate of Fire: Twice per melee.
Range: 200,000 miles.
Payload: Unlimited.

2. Automated Missile Battery (08): 08 of these batteries are on each vessel, on dorsal and one ventral.
Missile Type: Any MRM or LRM
Purpose: Anti-Ship Defense.
MD and Range: Varies by type used.
Rate of Fire: Twice per melee.
Payload: Up to 1,000.

3. Missile Battery (20): 20 of these batteries are on each vessel, one each broadside.
Missile Type: Any SRM
Purpose: Anti-Missile/Fighter Defense.
MD and Range: Varies by type used.
Rate of Fire: Twice per melee.
Payload: Up to 10,000.
4. Defensive Laser Batteries (20): Each vessel has 20 defensive laser batteries for anti-missile and meteorite defense.
MD: 5D6 per blast.
Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee).
Range: 500 feet.
Payload: Unlimited.

5. Ships, Fighters, Power Armor, and Robots:
Shuttles- 01
Space, Guardian, and Veritech Fighters- Up to 15 total. This can be increased to 20 in an all mićronne hull configuration.
Power Armors- Up to 1,000.









Features:
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Radar: Combat grade radar. Range 100 miles, can track up to 50 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • Anti-Jamming System: Reduces Electronics Countermeasure by 82% (decrease skill level appropriately).
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user. One is located at each weapons control station, and another makes up the majority of the bridge.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • Virtual Map: Displays a continuously-updating map of local terrain for the bridge. Takes data from and gives data to other friendly units in the area. Effective navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 10,000 mile increments.
  • 1 MC: Internal loudspeaker.
  • Video Camera: Records from the HUD. 5,000 hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager.
    Range: is about 200 miles for MOST sensors.
  • Escape Pods: Each ship carries 30 20-man escape pods.

Special Feature:
A feature taken from the QUEADOL MAGDOMILLA-Class is the Ko-KHYRON Shuttle; The bow section of the ship can actually detach to form a second separate ship; Used mostly as a shuttle, rescue ship (for downed pilots), and tugboat when docking with an ARMOR-Class.
Unlike their larger motherships, the Ko-KHYRON-Class has landing gears (05 sets, 42 wheels altogether), allowing them to be moved around on a planet without lifting off. (The KHYRON KRAVSHERRA-Class have landing struts, but no wheels.) At 122 feet 8⅜ inch (XXm) long, 96 feet 8⅜ inch (XXm) abeam, clearing 86 feet 7.3 inches (XXm), and weighing 512 tons (XX metric ton), the Ko-KHYRONS are independently armed (including power armor).
The Ko-KHYRON-Class nestle in the bow of their KHYRON KRAVSHERRA inverted, making boarding a bit of a trick- So the Ko-KHYRON crews typically leave their grav pods off until they are on-board and strapped in.

Overhead View

Underside View (landing gear down).
Combat Bonuses from KHYRON KRAVSHERRA-Class Combat Elite:
  • 4 additional attacks per melee.
  • One additional Attack Per melee at levels 3, 6, and 9 with any additional bonuses for the crew.
  • +5 strike.
  • +2 dodge.
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