US Navy Flag.
Terran American Empire Navy.
F-6F Hellcat Warbird.
US Navy Flag.
Terran American Empire Navy.
The First Warbird was the Hellcat; Developed and tested during 2480 on Frenora, early evaluations were promising, and when testing was complete, a full wing was sent to the
F-6F Line Drawing; Nose View Shows Open (with gear up)
And Folded (with gear down) Wing; Split Ventral/Dorsal View.
Spacy for evaluation. Rear Adm Sir Rhchrd REKARRR'D found that the plane had "phenomenal" potential, vis-à-vis like planes, but would NOT endorse them for Spacy use.
Historically, the F-6F Hellcat the First fighter design around lessons learned from combat with the Japanese Mitsubishi Navy A6M Reisen (Japanese Zero Fighter); The carrier-based aircraft was powered by a 2,000 hp Pratt & Whitney R-2800, and went on to destroy 5,271 aircraft. The modern version is powered by the HFC-20/100-14 Hydrogen Fuel Cell Turboprop Engine; It too has an output: 2,000 hp, but with hydrocell the fuel is renewable; It's not dual-aeration, so the current service ceiling of 35,000 feet is the real limit. Dual aeration would make higher altitudes possible and much more powerful powerplants are available, but the UGC hasn't pursued the matter.
Unfortunately, for all the promise that the F-6F showed, it was not sufficiently powerful enough even to take on rotary wing aircraft in even-odds fight. However, it did show absolute promise as a program developer (proof-of-concept) craft. The Council bought 2,000 and the rights to the plans for research and development purposes; The contract stipulated that Kranick-Desel could continue to sell the blueprints to others as well (the UGC could only order additional unit with a royalty to Kranick-Desel- they still had to pay someone to manufacture them). These have been played with, tinkered on, broken and put back together so many times the lead engineers from KDAS refused to touch or look at them. For all that, several important advances have come out of the program.
Several mercenary outfits also acquired the planes, and have flown them ever since. Their testimonials have convinced a few of the poorer Robotech and Civil Defense Forces to purchase the planes independently of the REF. The planes now fly on thousands of worlds across the galaxies.
Name: Hellcat
Model Type: F-6F
Class: Pursuit Fighter
Crew: One
Passengers: None.
M.D.C. By Location:
Wings (2)-
Tailerons (2)-
Props (3)-
80 each
Speed and Statistical Data:
Flying: 450 MPH.
Range In The Air: 1,000 miles. Can be refueled in the air.
Service Ceiling: 35,000 feet
Climb Rate: 2,000 ft./min.
Wings Down: 42 feet 10 inches
Wings Up: 21 feet, 05 inches
Length: 33 feet 6.5 inches
Weight: 12,800 lbs (6.5 tons).
Cargo: Pilots supplies only.
Power Systems: HFC-20/100-14 Hydrogen Fuel Cell Turboprop Engine; Output: 2,000 hp at 1,000 KHw
Flight Systems:
Primary: Anti-Grav Pods
Secondary: Aero-Foil effect in emergency.
Cost and Availability: 15,000credit to authorized purchasers; Always available to authorized purchasers.
Black Market Cost and Availability: 5credit to 50 MILLIONcredit- Fluctuates WILDLY; Rare.

Weapons Systems:
1. Six .50 Caliber M-3 Machineguns: The general purpose weapon of the Warbird series; A fully automatic, heavy machine gun has been around since the early 20th Century on Earth, and nearly identical ones have existed just about everywhere. In all mechanical functions, the Regult Series Battle Pods auto-cannon is so similar that some would call them identical; Only the caliber is significantly different (and thus, the engineering is SLIGHTLY different). The addition of Depleted Uranium rounds to the available inventory has added to the lethality of the .50's significantly. Also, during the War with the Regent, Plasma-662 propellant was developed; The charge was reduced to exactly emulate the effect of Cordite propellant, so it does NOT effect the damage.
Purpose: Anti-Personnel/Armor
Damage: Lead (Ball) shot: 7D6 Per round; Depleted Uranium rounds: 1D6 times 10 MD per round; Burst fire only.
Rate of Fire: Burst fire only; Fires a 10 round burst per pilots attacks per melee. .50's used on the Warbird series were specially modified at the factory to be burst fire only.
Range: 600 feet
Payload: 50,000 rounds are normally carried- That's 10,000 bursts.
Weight: 50 lbs
Cost and Availability: 5,000 credits; Occasionally available. Highly sought after, and made by a wide number of black marketeers.
Ammo Cost and Availability: Ball rounds: 800 to 1,000 credits for a box of 50; Routinely available. DU rounds: Up to 100 thousand credits for a box of 50; Rare. Highly sought after.
2. Wing Mounted Weapons Systems: The plane can carry up to 3 pods.
A) M-7 Rocket Launcher: 24 2-inch rocket tubes in 12 rows of 4 each. Each rocket tube has 4 rockets.
Purpose: Heavy Assault
M.D.: Each rocket does 2D6 M.D.
Rate of Fire: Volleys of 6 or 12 times pilots attacks per melee.
Range: 12,000'
Payload: 96 per pod. Up to 6 pods can be carried.
B) M-11 Torpedo Pod: An ASW torpedo pod. Carries the Mk-82 Airborne Torpedo essentially a modified version of the Mk-81 Submarine Launched Torpedo. The initial launch is by a nothing so complicated as releasing it from the latches that hold it to the pylon. The on board hydro-cell motor then takes over as soon as the torpedo splashes. Each pod hold 3 Mk-82's.
Purpose: Offensive/Anti-Ship
M.D.: 4D6 times 10 per torpedo
Blast Radius: 40'
Maximum Range: 80 miles
Minimum Range: 5 miles
Rate of Fire: 1 torpedo per pilots attacks per melee.
Payload: Each pod holds 3 Mk-82's.
C) M-12 Fuel Pod: Essentially a modified version of the M-11 Torpedo Pod. In this case, however, it is used as a fuel pod to double the normal range of the craft.
D) C-441 Canister Pod: Basically a hollowed out version of the M-7 pod, used to drop highly sensitive and extensive messages. A nose-mounted device using GPS or laser detection guides the pod to within ⅛ᵗʰ of an inch of the intended target.

  • Radar: Combat grade radar. Range 100 miles, can track up to 200 individual targets. 90% reliability (no reliability against unfriendly stealthed air vehicles, 10% against unfriendly ground vehicles).
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 200 miles for MOST sensors.
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • FLIR: Forward Looking Infrared. Allows pilot to get visuals on targets at night. Note: The sysems ONLY has forward looking infrared, not side looking.
  • HUD: Displays targeting, airspeed, artificial horizon, and true direction information directly in front of the pilot.
  • Video Camera: 20,000 times zoom lens, records all data observed by the unit. 5,000 hours of recording available.
  • Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, First aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with M.D.C. Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (250' apogee), 100 feet of black or brown parachute cord (150 lbs tensile strength; This is in addition to several hundred feet from their parachute itself), 2-5 days rations, 2 gallons water, water purification kit (good for about 10 gallons), manual-inflating liferaft (for at-sea abandonment), self-inflating lifevest (15# buoyancy). The liferaft can also double as a Pup Tent if so desired (though most pilots prefer to use a parachute for that, if anything, due to the fact that it is easier to hide).
    Combat Bonuses from P-6 Hellcat Fighter Elite:
  • 4 additional attacks per melee.
  • One additional Attack Per melee at levels 3, 6, 9, and 12 with any additional bonuses for the pilot.
  • +3 Initiative.
  • +4 Strike to aircraft, +2 against ground targets.
  • +2 Dodge, +2 dodge ground-launched anti-aircraft missiles (in addition to normal +2 dodge).
  • +3 Dodge to left (with propeller spin in addition to standard dodge).
  • +2 Dive Dodge (in addition to standard dodge).
  • +2 Roll
    Combat Bonuses; Automated Version for P-6 Hellcat:
  • 4 attacks per melee.
  • +4 Strike.
  • +4 Dodge.
  • +4 Roll with hit.