This ship is based on a ship from Robotech that was omitted from the Robotech RPG.. Images courtesy of The Robotech Technical Files. The Following Ship Stats and Background were generated by Rick R. MORTIS and formatted to the style sheets created by Dave DEITRICH and Chris MEADOWS. Please feel free to copy or redistribute this file, please just do not claim that it is your own work. Thanks.
From Andy:All I did was correct the measurements, adjusted a little on the discussion, and clean up the html a little. I did NOT create this.
Per The Original Authors: The info on the Gunship is limited to its breif appearance in the footage and some very sketchy information. The Macross II version is purely hypothetical on my part (although I see no reason why not to use it).
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T'sentraedi FORCES.
T'sentraedi Forces.
RIN NADOW LOJM-Class Monitor.
T'SENTRAEDI FORCES.
T'sentraedi Forces.
The RIN NADOW LOJM-Class, or T'sentraedi Monitor as Terrans call it, was created to fulfill a specific role in the T'sentraedi fleets. The Robotech Master possessed a tremendously powerful weapon in the Reflex
AN AVERAGE T'sentraedi RIN NADOW LOJM-CLASS MONITOR.
RIN NADOW LOJM-Class, Or T'sentraedi Monitor.
RIN NADOW LOJM-CLASS MONITOR OPEN FOR FIRING.
RIN NADOW LOJM-Class Open For Firing.
RIN NADOW LOJM-CLASS ASTERN.
Starboard Quarter Aspect View, RIN NADOW LOJM-Class Monitor.
Cannon. Unfortunately, they had very few ships designed to carry such weaponry. While the NUPITENT VERIGNTIZ-Class flagship carried this weapon, the ship was way too expensive for mass-production. The result of the program was the RIN NADOW LOJM-Class. At just over 1200m long, the ship was the second smallest in the fleet (only larger than the Scout). It carried relatively few Mecha and a relatively small armament, but it's Reflex Cannon made it an invaluable asset. The Cannon itself was modeled along the same "bow split" design as the cannon on the larger flagship, giving the Monitor a long, somewhat stretched appearance resembling the bow portion of the QUEODEL MAGDOMILLA-Class command ship.
Initially, Monitors were only assigned to large fleets under the command of trusted senior officers. DOLZA and the Masters considered it too dangerous for potentially untrustworthy commanders (such as Khyron) to use this ship. Later, as the T'sentraedi fleet's resources began to deplete, the ships were all re-assigned to a special fleet under the personal command of Lord DOLZA. These ships were used in the T'sentraedi assault on Earth, and accounted for the majority of Damage done to the planet. Most of them were destroyed in the counterattack by the SDF1 and BREETAI'S fleet. A few survived and were either scrapped or used for components for the REF's fleet.
The other infamous moment in this ships history was when Khyron used one in his final Attack on Macross City. The ship's main gun was by this point nearly inoperable, although it did do enough damage to destroy the SDF-2 with a single hit. The ship was crippled by the SDF1's main gun, and destroyed when it rammed the SDF-001 minutes later.
Current Usage
The UGC has actually begun building the "RIN NADOW LOJM-Class Monitor Program II," a mićronne sized version of the original. Some of the original berthing areas were converted to flight bays for Spacer II, ASF-14 Viper, and SA-43 End-ex Fighters. Others were converted to Mecha Bays. Most of them were converted to various habitation facilities (berthing, messing, etc.). About 1 million have been built.
Government: Various RDFs; Originally designed by the Tiresian Government (the false Robotech Masters).
Ship Type: Monitor (also translated as "Gunboat," "Gunship," and "Cannon Ship").
Manufacturer: Various Automated Factory Satellites.
Crew: 1,100 total.
Ship's Crew: 1100.
Mecha Pilots: 700.
MDC By Location:
Laser Turrets (30)
Missile Turrets (30)
Shuttle Bay Door (10 around hull)
Airlocks/Access Hatches (many)
Outer Hull (per 12 meter area)
150 each
100 each
3,000
100 each
100
Interior bulkhead (per 66 foot area)
* Forward ⅓
** Main Thrusters (2, Rear)
Secondary Thrusters (1, rear)

20
50,000
7,500 each
4000

Notes:
* Depleting the MDC of the forward section means that the forward third of the ship has been destroyed. This includes the main cannon and the command center. Nothing on the ship, including life support, engines, and weapons will work, leaving the ship a floating wreck.
** Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).

Speed and Statistical Data:
Speed (Sublight): 0.001 speed of light.
Speed (Conventional Drives): Can maintain 0.23g for 5 hours 6 minutes; Capable of 1.1g for 38 minutes; and the emergency thrusters can propel a T'sentraedi vessel at 2.1g for 10.8 minutes.
Space Fold: Range Unlimited.
Planet bound: Can land if necessary but not designed to maneuver in an atmosphere. Maximum speed limited to Mach 1.
Maximum Range: Unlimited (Protoculture generator has an estimated 30 year life span).
Length: 3,997 feet 4.5 inches
Clearance: 1809 feet 6 inches.
Beam: 1,250 feet 1.5 inches.
Displacement: 25,300,000 tons.
Fold System: Shik-Telnekulla fold system cluster.
Sublight Drive: Geteulmaqulla-Zollia gravity control system.
Gravity Control System: Geteulmaqulla-Zollia gravity control system.
Auxiliary Engine: Workl-Quatafilla macro nozzle cluster.
Cost And Availability About 10millioncredit; Fairly rare, though. Though it has become more popular with the UGC due to it's cost, it was never really popular with the malcontent crowd outside the T'sentraedi.
Weapons Systems:
1. Reflex Cannon: A smaller version of the incredibly destructive weapon found on the T'sentraedi Flagship, and similar (but less powerful) to the SDF1's main gun. To fire, the monitor needs 5 minutes (20 rounds) to power up, then one minute (four rounds) before it can fire. When ready, the front of the ship opens up like a monstrous jaw, with energy crackling between the two booms. The weapon destroys anything in its path. However, unlike NUCLEAR weapons, Reflex weaps are NOT radioactive, and therefore life can return within hours, in theory, if the heat had dissipated.
MD: Absolutely destroys EVERYTHING in its path, regardless of MDC and movement. The only way to avoid obliteration is to avoid being in the path of the beam! If used against a planet, the beam causes 3D6 times 1,000,000 MD (!), leaving only a crater 1D6 times 10 miles across and 3D6 times 100 feet deep. The resulting shockwave will also cause substantial damage to surrounding terrain for an additional 1D6 times 5 miles from the edge of the crater. (Note: A sufficiently strong force field can deflect/absorb the beam if necessary. Examples of such fields include multiple pinpoint barrier shields layered on top of each other. A force field must have AT LEAST 20,000 MDC capacity before it can resist a heavy particle beam of this magnitude.).
Range: 100,000 miles at 1 mile wide (half that in an atmosphere).
Rate Of Fire: Once per 8 minutes (32 melees).
Payload: Effectively Unlimited, but limited to five times per hour.

2. Thirty Retractable Laser Turrets: Scattered across the ship. The cannons are normally concealed within the ship's hull, but rise up when needed to attack the enemy. Each turret can rotate 360 degree with a 180 degree arc of fire.
MD: 1D4 times 100 MD each.
Range: 320,000km (half in an atmosphere).
Rate Of Fire: Each turret can fire twice per melee.
Payload: Effectively unlimited.

3. Thirty Missile Turrets Scattered across the ship. The turrets are normally concealed within the ship's hull, but rise up when needed to attack the enemy. Each turret can rotate 360 degree with a 180 degree arc of fire.
Missile Types: Any type of Long Range Missile can be used. Reflex missiles are commonly used to avoid hitting friendly aircraft.
MD and Range: Varies.
Rate Of Fire: Each turret can fire one missile once per melee.
Payload: Effectively unlimited (hundreds of missiles).

4. Twenty Torpedo Tubes: Located along the sides of the ship. The tubes launch boosted long range missiles that fire straight ahead, but have a longer range and faster flight speed.
Missile Types: Any type of Long Range Missile can be used. Reflex missiles are commonly used to avoid hitting friendly aircraft.
MD and Range: Varies, but 50% longer and faster than listed.
Rate Of Fire: Each tube can fire one missile once per melee.
Payload: Effectively unlimited (hundreds of missiles).

5. Mecha: The main reason the RIN NADOW LOJM-Class has come into popularity with RDF's is it's fairly good Mecha capabilities, especially since the Mecha bays did not have to be converted.

150 Veritechs.
200 Guardians.
500 Destoids.
300 Space Fighters.
9 Officer's Pods (Old Type).
04 Shuttles.
Exact types of each varies by ownership.

Features:
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Radar: Combat grade radar. Range 100 miles, can track up to 50 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • Anti-Jamming System: Reduces Electronics Countermeasure by 25% (decrease skill level appropriately).
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user. One is located at each weapons control station, and another makes up the majority of the bridge.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • 1 MC: Internal loudspeaker.
  • Virtual Map: Displays a continuously-updating map of local terrain for the bridge. Takes data from and gives data to other friendly units in the area. Effective navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 10,000 mile increments.
  • Video Camera: Records from the HUD. 5,000 hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 200 miles for MOST sensors.
  • Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, first aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with MDC Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (250 feet apogee), 2 white parachute flares (1,500 feet apogee), 100 feet of black or brown parachute cord (150 lbs tensile strength), 2-5 days rations, 2 gallons water, water purification kit- good for about 10 gallons.

    Combat Profile for RIN NADOW LOJM-Class Combat Elite:
  • 8 total attacks per melee.
  • +4 Initiative.
  • +6 Strike.
  • +5 Dodge.
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