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Palpatinian Syhith Order.
Palpatinian Syhith Order.
TIE/S Scimitar
Assault Bomber.
Geh 'Dia Order.
Geh 'Dia Order.
TIE/S Scimitar
Assault Bomber.
TIE/S SCIMITAR BOMBER.
Production Information
Manufacturer:Sienar Fleet Systems.
Product line:TIE Series.
Model:Scimitar assault bomber.
Class:Bomber.
Cost:Approximately 120,000 credits.
Technical Specifications.
Length:45 feet 3.25 inch (XXm).
Max:Speed 777 mph (XXkph).
Engine Units:
  • Starscream-9 Twin Ion Drive (rated 400 KTU);
  • Interlocked repulsorlift generators.
  • Hyperdrive System:Standard.
    Shielding:Equipped.
    Armament:
  • L-s laser cannons (4, turrets);
  • Missile racks (16);
  • Standard load: 32 concussion missiles;
  • Thermal detonators;
  • Proton grenades.
  • Crew:
  • Pilot (1);
  • Bombardier (1).
  • Minimum crew:1.
    Passengers:None.
    Cargo Capacity:200 kilograms (250 cm2).
    Consumables:2 days.
    Other systems:Detachable command pod.
    Usage.
    Role(s):Bomber.
    Era(s):
  • New Republic Era;
  • New Jedi Order Era;
  • Legacy Era;
  • UGC Era.
  • Affiliation:
  • Galactic Empire;
  • Imperial Remnant;
  • New Republic;
  • New Geh 'Dia Order;
  • Galactic Federation of Free Alliances;
  • Various Defense Forces;
  • REF;
  • Shipping concerns.
  • SCIMITAR BOMBER LINE DRAWING.
    TIE/S Scimitar Bomber Line Drawing.
    The "TIE/S Scimitar Assault Bomber" is an advanced starfighter/bomber based on the TIE Series fighter and used by every major faction in the Rakatan Galaxy. The UGC purchased two full wings worth to supplement the REF in that sector, but most are in the hands of the various RDF's. Disarmed versions have also found favor.
    Characteristics
    The Scimitar assault bomber has a single elongated body, and the pilot and gunner sat in a forward, shaped module which could eject from the craft and serve as an escape pod. The fuselage was supported by two large elongated array wings on either side. Interlocked repulsorlift thrusters provided it with atmospheric maneuverability.
    In space, the Scimitar assault bomber is faster than any TIE Bomber, and, in planetary atmospheres, it could travel at 777 mph (XXkph), with its dive-bombing speed an additional 62.25 mph (XXkph) faster. At 45 feet 3.25 inch (XXm) long, they are longer than TIE/ln starfighter. Their weapons include two laser cannons, concussion missile launchers, and chutes for thermal detonators and proton grenades, and were designed to bomb planets into submission.
    Engines
    The TIE/S has a Starscream-9 Twin Ion Drive (rated 400 KTU); Most twin ion engine vehicles are just that; Two ion engines in one frame. The SS-9 is actually one engine of TWO units; The frames to make them are actually forged together, so it's both a single engine block, and twin engines. It was once compared to building two car engines together, bottom-to bottom, then installing them sideways into the vehicle 9which was actually done with the ABY 2148 Verpine Cruiser roadster variant). To achieve flight the TIE/S has interlocked repulsorlift generators. Hyperdrive system are also equipped.
    Defenses
    The TIE/S does not have shielding on the standard models, but the UGC and many other owners do install them.
    Armament
    The TIE/S has 02 L-s Laser cannons for self-defense (one ventral, the other dorsal) and 16 missile launch racks (ventral); The standardized loads are 32 concussion missiles, 160 thermal detonators, or 3200 proton grenades.
    Crew
    Th TIE/S has a crew of two: A pilot and a bombardier. In the case of a courier variant, thee bombardier position is converted to messenger (or simple deleted), and in the case of a party boat the bombardier is converted to a wait staff of 3 or 4. Passengers are not authorized on militry version, but up to 20 can be carried on a party boat version.
    Cargo Capacity
    Up to 441 lbs can be carried as cargo on board a standard militry version with armaments; Removal of armaments can effect available cargo space.
    The Courier version can carry up to 500 tons of cargo, but be Warned that each oz can cost as much as 200credit.
    The party barge variant can carry that much as well, but this must factor in passengers, consumables, and etc., and rarely carry much more than a few dozen lbs.
    Consumables
    Regardless the variant, each version carries 2 days worth of food and water.
    History
    Exactly where the TIE/S comes from is lost to antiquity, another victim of the galactic amnesia. However, after the Great Awakening, the Geh 'Dai snapped up as many of them as possible as quickly as possible (many local legends exist accusing the Order of 'invading' systems and killing thousands to get control of as few as one broken down TIE/S).
    When the UGC annexed the Rakatan Galaxy, they eventually came into possession of a few thousand of these craft; Many were sold for scrap, but some, after de-militrizing, were converted into ultra-high speed, hyper-space capable couriers. An expensive way to send a message, but fast; In some cases, it was actually as fast as hyperspace communications. It's also utterly secure, as the craft can be set to self-destruct if an intrusion attempt is made. Others were converted to private yachts. In both cases, the bomb bay and launch tubes were removed and a head, small galley, cargo stowage, and berthing installed. Some privately owned units were converted into spacefaring party barges, and rather than berthing and cargo had a dance floor or other entertainment venues.
    The vast majority, however, remain in militry possession, and the UGC has added one full wing to each Spacy battle fleet (usually in a boxed condition) in case they are needed. The bomber can be converted to a bomb itself, with the cockpit then detaching upon arrival in system.
    Model and Number: TIE/S Bomber.
    Vehicle Type: Strategic Boomber.
    Crew: Two.
    M.D.C By Location:
    Laser Cannon-
    Engines-
    Wings (2)-
    50 each
    250 each
    300 each
    Landing Struts (3)-
    Fuselage-
    Variable Force Field-
    150 each
    250
    200 per side (2,000 total)
    Note: Usual conditions apply.
    Speed and Statistical Data:
    Driving on the Ground: 1/2 mph for a few miles; Taxi only.
    Top Speed: 700 mph (958fps/XXkph); 3 Mach with deflector shields raised.
    Maximum Range: 60,000 AU. The craft can be refueled in flight.
    Length: 45 feet 3.25 inch (XXm).
    Height: 19 feet 10⅞ inch (XXm).
    Wingspan: 45 feet 4.3 inches.
    Weight: 2 tons (1.8 metric tons) unloaded
    Power System: 03-R cryogenic power cell.
    Cargo: Pilot's supplies only.
    Cost and Availability: New: 155,000credit; Used: 70,000credit.
    Weapons Systems:
    1. Missile/Bomb Tubes: The primary reason for the Scimitar to exist, the 16 missile tubes hold up 1 LRM, 10 LRM Warheads, 5 MRMs, 20 SRMS, 200 Mini-missiles, or 400 grenades (proton, thermal detonator, or otherwise).
    Each tube cane hold up to 20,000 lbs of cargos as well; Hyper sensitive materials can be placed in these tubes instead of weapons, but this practice, called "skipping", is generally discouraged.
    Effect and Range: Varies per missile/bomb/other type.
    Rate of Fire: The bomb run is actually per-programmed (as much as a years in advance), and therefore can be in any pattern the bombardier chooses.
    Payload: 1 LRM, 10 LRM Warheads, 5 MRMs, 20 SRMS, 200 Mini-missiles, or 400 grenades per tube (16 tubes total).
    2. Dorsal And Ventral Turret-Mounted Medium Laser Cannons: Mounted in turrets on the dorsal and ventral sides of the fuselage. Can only be fire in pairs (though the pilot can select either tandem or cyclic fire; tandem increases the damage, but cyclic effectively doubles the attacks per melee with this weapon).
    MD: 1D6 times 10 per blast.
    Range: 4,000 feet (1,200 m) in an atmosphere and 32,000 feet (9,600 m) in space.
    Rate of Fire: Equal to pilots hand to hand (usually 4 or 5).



    Features:
    • E.S.M.: Radar Detector. Passively detects other radars being operated.
    • Radar: Combat grade radar. Range 100 miles, can track up to 50 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
    • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
    • GPS: Standard tracking device. Ties into the Blue Force Tracker.
    • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
    • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
    • AJP: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons. The jamming pod is only mounted inside the port taileron.
    • Oxygen Rebreather System: Extends pilots air supply to 100 hours; Cartridge MUST be replaced after that period of time.
    • Magnetic Clamps: Electro-magnets in the pads of the landing struts allow the fighter to adhere to the hulls of Warships and the exteriors of SOME buildings.
    • Combat/Targeting Computer: Records all enemy and friendly activity over the course of time; Can replay that activity for the pilot, assign target designation numbers, etc. Displays this information as a pop up in the HUD on request by the pilot.
    • Type-11 Wide Band Radios: Effective 10 mile range, auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
    • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Takes data from and gives it to other friendly units in the area. Effective land navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 100 mile increments.
    • Full Range Sensory Systems: Infrared, Ultra Violet, Color Filters, and Thermal Imager: Range: 10 miles; Magnification: 40 times
    • Video Camera: Records from the HUD and HDD. 50 hours of recording available.
    • Survival Pack: A pack of simpler emergency survival supplies.
      Combat Bonuses from TIE/S Scimitar Assault Bomber Combat Elite:
    • 5 additional attack per melee, but 2 are strikes.
    • One additional attack per melee at levels 3, 6, 9, 12, and 14.
    • +2 Initiative.
    • +1 Strike.
    VIEW DORSAL VIEW OF NOSE.
    VENTRAL VIEW; ALL MISSSILE TUBES CAN BE SEEN.
    PORTSIDE SLIGHTLY DORSAL VIEW.
    WING VIEW (PANLES REMOVED).
    Dorsal View Of Nose.
    Ventral View; All 16 Missile Tubes Can Be Seen.
    Portside Slightly Dorsal View.
    Wing View (Panels Removed).
    NOSE VIEW.
    COCKPIT VIEW.
    Nose View.
    Cockpit Module.
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