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The Adder is a battlefield nightmare for the enemy; A one-man, six-wheeled vehicle with a positionable launcher and twin surface-to-surface missiles on an elevating missile rack capable of running through areas normally only accessible to motor
Developed from the MCtX 18 frame (the same used in the GN M-3002 Low-Gravity Vehicle (aka "the roller") the Adder is fast and it's got legs; It can race along at almost 60 MPH and can run flat-out for 200+ miles. Though this sounds slow considering that it's bringing a relatively heavy-hitting load and at only a few thousand€ it's way out of its own class and cheap enough to be practically disposable. The Adder can also tow the highly advanced anti-theater tactical Anti-JAMMS (Anti-Joint Advanced Mobile Missile System). The Anti-JAMMS was originally designed to shoot down theater ballistic missiles. Unfortunately the Adder was not the type of program the UGC wanted to get involved with; For one thing it was developed by a terrorist organization and therefore presented extensive ethical and legal questions, and some engineering issues (the development history could not be clearly ratified). Therefore none are in use by the REF and RDF's usually use them for moving unmanned gunnery drones if they have them at all. Major Variants The Venom is only major variant, with the missiles replaced with various types of field artillery. The Venom is in limited use with RDF's usually in conjunction with the Tonnerre Roulant. Type: Missile Carrier. Crew: 1, pilot/Missilier. MDC By Location: | |||||
| Main Body- Cockpit- Missile Rack- Anti-JAMMS Mount- | 80 25 25 25 | Wheels (6)- Engine Compartment- Anti-JAMMS Launcher Rack Missiles (4)- | 80 25 25 20 | ||
| Speed and Statistical Data: | |||||
| Top Speed: 58 mps. Clearance: 10 feet. Width: 4 feet. Length: 30 feet. Weight: 600 lbs; Each A/M-442 Heavy Medium Missile weighs 400 lbs. | Cargo: Crew supplies only. Powerplant: 200³ inch hydro-cell engines; Range: 200± miles. Propulsion: 6 normal rubber tires. Grav-pod equipped models have been seen, but are rare. Black Market Cost and Availability: Roughly in the 3,000-8,000€ range; Fairly popular. | ||||
| Weapons Systems: | |||||
| 1. Twin A/M-442 Heavy Medium Missiles: The main weapons system of the Adder is the medium range, heavy anti-tank missiles on it's back. Missile Type: Armor-Piercing A/M-442. Purpose: Anti-Armor. Damage: 2D4×10. Blast Radius : 20 feet. Rate Of Fire: Twice per melee. Effective Range: 40 miles. Payload: 2 missiles. 2. Triple Anti-Joint Advanced Mobile Missile System (Anti-JAMMS): Three highly specialized anti-aircraft missiles are normally towed behind the Adder; These oddballs of missilery have the longer range and higher damage, but can not directly damage a target. Instead, laser trackers or ground-station control gets the missile going in the right general direction; At 30 feet, the radar system in the nose will detect the target, causing the missile's warhead to detonate. That way, it doesn't have to be perfectly on target, and will usually guarantee a hit. | 3. Optional Artillery Alternative: Not a very good option, as the Adder isn't a gun carriage; Therefore, the whole vehicle must be positioned to put rounds on-target, and the whole vehicle must be moved each time the gun is fired to keep on the same target. This is made easier with GPS however. A very wide varety of guns have been been seen just with the various RDF's, though most are rail launchers. Sevrin Defense Forces uses a version with a T'sentreadi Light Laser mounted, but this requires a support powerplant that has to be towed reducing flexibility. Purpose: Typically Anti-Armor. MD, Rate Of Fire, Range, and Payload: Per gun. | ||||
| Features | |||||
01-50 Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed. 51- Payload: 120 chaff/flares. Each time the system is engaged, the system fires off 04 chaff/flares. | |||||