Adder Missile Carrier.
United Galaxies Council.
United Galaxies Council.
 The Adder is a battlefield nightmare for the enemy; A one-man, six-wheeled vehicle with a positionable launcher and twin surface-to-surface missiles on an elevating missile rack capable of running through areas normally only accessible to motor
An Adder Missile Carrier And Anti-JAMMS Launcher
cycles, the Adder is one of few vehicles who's ammo (the missiles) actually weighs more than the vehicle even with full fuel load and driver; This gives it a power-to-weight ratio greater than 1/1 (compared to a Destroid's 25/1 ratio).
 Developed from the MCtX 18 frame (the same used in the GN M-3002 Low-Gravity Vehicle (aka "the roller") the Adder is fast and it's got legs; It can race along at almost 60 MPH and can run flat-out for 200+ miles. Though this sounds slow considering that it's bringing a relatively heavy-hitting load and at only a few thousand€ it's way out of its own class and cheap enough to be practically disposable.
 The Adder can also tow the highly advanced anti-theater tactical Anti-JAMMS (Anti-Joint Advanced Mobile Missile System). The Anti-JAMMS was originally designed to shoot down theater ballistic missiles.
 Unfortunately the Adder was not the type of program the UGC wanted to get involved with; For one thing it was developed by a terrorist organization and therefore presented extensive ethical and legal questions, and some engineering issues (the development history could not be clearly ratified). Therefore none are in use by the REF and RDF's usually use them for moving unmanned gunnery drones if they have them at all.
 Major Variants
 The Venom is only major variant, with the missiles replaced with various types of field artillery. The Venom is in limited use with RDF's usually in conjunction with the Tonnerre Roulant.
Type: Missile Carrier.
Crew: 1, pilot/Missilier.
MDC By Location:
Main Body-
Cockpit-
Missile Rack-
Anti-JAMMS Mount-
80
25
25
25
Wheels (6)-
Engine Compartment-
Anti-JAMMS Launcher Rack
Missiles (4)-
80
25
25
20
 Speed and Statistical Data:
Top Speed: 58 mps.
Clearance: 10 feet.
Width: 4 feet.
Length: 30 feet.
Weight: 600 lbs; Each A/M-442 Heavy Medium Missile weighs 400 lbs.
Cargo: Crew supplies only.
Powerplant: 200³ inch hydro-cell engines; Range: 200± miles.
Propulsion: 6 normal rubber tires. Grav-pod equipped models have been seen, but are rare.
Black Market Cost and Availability: Roughly in the 3,000-8,000€ range; Fairly popular.
 Weapons Systems:
1. Twin A/M-442 Heavy Medium Missiles: The main weapons system of the Adder is the medium range, heavy anti-tank missiles on it's back.
Missile Type: Armor-Piercing A/M-442.
Purpose: Anti-Armor.
Damage: 2D4×10.
Blast Radius : 20 feet.
Rate Of Fire: Twice per melee.
Effective Range: 40 miles.
Payload: 2 missiles.

2. Triple Anti-Joint Advanced Mobile Missile System (Anti-JAMMS): Three highly specialized anti-aircraft missiles are normally towed behind the Adder; These oddballs of missilery have the longer range and higher damage, but can not directly damage a target. Instead, laser trackers or ground-station control gets the missile going in the right general direction; At 30 feet, the radar system in the nose will detect the target, causing the missile's warhead to detonate. That way, it doesn't have to be perfectly on target, and will usually guarantee a hit.
Missile Type: Anti-JAMMS (Anti-Joint Advanced Mobile Missile System).
Purpose: Anti-Aircraft.
Damage: 3D6×10.
Blast Radius : 20 feet; The missile itself activates the detonator at 30 feet, but it still takes the millisecond to actually detonate.
Rate Of Fire: Once per melee.
Effective Range: 50 miles.
Payload: 3 missiles.

3. Optional Artillery Alternative: Not a very good option, as the Adder isn't a gun carriage; Therefore, the whole vehicle must be positioned to put rounds on-target, and the whole vehicle must be moved each time the gun is fired to keep on the same target. This is made easier with GPS however. A very wide varety of guns have been been seen just with the various RDF's, though most are rail launchers. Sevrin Defense Forces uses a version with a T'sentreadi Light Laser mounted, but this requires a support powerplant that has to be towed reducing flexibility.
Purpose: Typically Anti-Armor.
MD, Rate Of Fire, Range, and Payload: Per gun.


















 Features
  • AMC/FD (2): Anti-Missile Chaff/Flare Dispensers. Actually launches a glob of burning magnesium/aluminum alloy to confuse both radar AND heat sensory systems. Fires off 04 chaff/flares each time it is activated. The system is KNOWN to work on all KNOWN radar and infrared systems, but concerns continue that somewhere out there their MIGHT be a system that will be totally unaffected by the system. Reduce effects by 20% against smart missiles (add +20% to rolls for smart missiles).
    Effect:
    01-50 Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed.
    51-75 Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).
    76-00 No effect, missile is still on target.
    Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half.
    Duration: 1D4 melee rounds.
    Payload: 120 chaff/flares. Each time the system is engaged, the system fires off 04 chaff/flares.
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Radar: Civilian grade radar. Range 1,000 miles, can track up to 50 individual targets. 80% reliability (00% against unfriendly stealthed vehicles).
  • HUD: Displays maps, radar, targeting information, and any OTHER information the crew member wants directly in front of them.
  • Virtual Map: Displays a continuously-updating map of all bodies ahead for the pilot. Takes data from and gives data to other ships in the area. Effective navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 1 mile increments.
  • Video Camera: Records from the HUD. 50 hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 200 miles for MOST sensors.
  • EPIRB: Emergency Position Indicating Radio Beacon; An automated distress device that can be jettisoned in the event of massive catastrophe.

  • Combat Profile for Adder Missile Carrier/Anti-JAMMS:
  • +1 Strike.
  • +3 Initive.