Clariont Ensign.
United Galaxies Council.
Adder Missile Carrier.
Clariont Ensign.
United Galaxies Council.
The Adder is a battlefield nightmare for the enemy; A one-man, six-wheeled vehicle with a positionable launcher and twin surface-to-surface missiles with elevating missile rack, capable of running through areas normally only accessible to motorcycles,
An Adder Missile CarrierAnti-JAMM
the Adder is one of few vehicles who's ammo (the missiles) actually weighs more than the vehicle, even with full fuel load and driver; This gives it a power-to-weight ratio greater than 1/1 (compared to a Destroid's 25/1 ratio).
The Adder's also fast, and it's got legs; It can race along at almost 40 MPH, and can run flat-out for 200+ miles. Though this sounds slow, consider that it's bringing a relatively heavy-hitting load, and at only a few thousand€, is cheap enough to be practically disposable.
The Adder can also tow the Anti-JAMM (Anti-Joint Advanced Mobile Missile), a highly advanced anti-missile used to shoot down Theater Tactical Missiles; The Anti-JAMM was in fact specifically designed to shoot down SCUD Missiles and variants thereof.
Unfortunately, the Adder was not the type of program the UGC wanted to get involved with; For one thing, it was developed by a terrorist organization, and therefore presented extensive ethical and legal questions, and some engineering issues, since the development history could not be clearly ratified. Therefore, none are in use by the REF, and RDF's usually use them for moving unmanned gunnery drones, if they have them at all.
An intermittently handy use of the Adder has been towing a second, medium-range/theater tactical anti-aircraft missile system, the Anti-JAMMS. Though of unusually long range, the Anti-JAMMS is strictly intended against aircraft; They can also be used against long range ballistic type missiles.
Major Variants
There really is only one major variant of the Adder, the Venom, where the missiles are replaced with various types of field artillery. The Venom is in limited use with RDF's, usually in conjunction with the Tonnerre Roulant.
Type: Missile Carrier.
Crew: 1, pilot/Missilier.
MDC By Location:
Main Body-
Missile Rack-
Anti-Jamm Mount-
Wheels (6)-
Engine Compartment-
Anti-JAMM Launcher Rack
Missiles (4)-
Speed and Statistical Data:
Top Speed: 40 mps.
Clearance: 10 feet.
Width: 4 feet.
Length: 30 feet.
Weight: 600 lbs; Each A/M-442 Heavy Medium Missile weighs 400 lbs.
Cargo: Crew supplies only.
Power Plant: 2003 inch hydro-cell engines; Range: 200+/- miles.
Propulsion: 6 normal rubber tires. Grav-pod equipped models have been seen, but are rare.
Black Market Cost and Availability: Roughly in the 3,000-8,000credit range; Fairly popular.

Weapons Systems:
1. Twin A/M-442 Heavy Medium Missiles: The main weapons system of the Adder is the medium range, heavy anti-tank missiles on it's back.
Missile Type: Armor-Peircing A/M-442.
Purpose: Anti-Armor.
Damage: 2D4×10.
Blast Radius : 20 feet.
Rate Of Fire: Twice per melee.
Effective Range: 40 miles.
Payload: 2 missiles.

2. Triple Anti-Joint Advanced Mobile Missile (Anti-JAMMS): Three highly specialized anti-aircraft missiles are normally towed behind the Adder; These oddballs of missilery have the longer range and higher damage, but can not directly damage a target. Instead, laser trackers or ground-station control gets the missile going in the right general direction; At 30 feet, the radar system in the nose will detect the target, causing the missile's warhead to detonate. That way, it doesn't have to be perfectly on target, and will usually guarantee a hit.
Missile Type: Anti-JAMMS (Anti-Joint Advanced Mobile Missile).
Purpose: Anti-Aircraft.
Damage: 3D6×10.
Blast Radius : 20 feet; The missilie itself activates the detonator at 30 feet, but it still takes the milisecond to actually detonate.
Rate Of Fire: Once per melee.
Effective Range: 50 miles.
Payload: 3 missiles.

3. Optional Artillery Alternative: Not a very good option, as the Adder isn't a gun carriage; Therefore, the whole vehicle must be positioned to put rounds on-target, and the whole vehicle must be moved each time the gun is fired to keep on the same target. This is made easier with GPS, however.
Purpose: Typically Anti-Armor.
MD, Rate Of Fire, Range, and Payload: Per gun.

  • AMC/FD (2): Anti-Missile Chaff/Flare Dispensers. Actually launches a glob of burning magnesium/aluminum alloy to confuse both radar AND heat sensory systems. Fires off 04 chaff/flares each time it is activated. The system is KNOWN to work on all KNOWN radar and infrared systems, but concerns continue that somewhere out there their MIGHT be a system that will be totally unaffected by the system. Reduce effects by 20% against smart missiles (add +20% to rolls for smart missiles).
    01-50 Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed.
    51-75 Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).
    76-00 No effect, missile is still on target.
    Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half.
    Duration: 1D4 melee rounds.
    Payload: 120 chaff/flares. Each time the system is engaged, the system fires off 04 chaff/flares.
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Radar: Civilian grade radar. Range 1000 miles, can track up to 50 individual targets. 80% reliability (00% against unfriendly stealthed vehicles).
  • HUD: Displays maps, radar, targeting information, and any OTHER information the crew member wants directly in front of them.
  • Virtual Map: Displays a continuously-updating map of all bodies ahead for the pilot. Takes data from and gives data to other ships in the area. Effective navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 1 mile increments.
  • Video Camera: Records from the HUD. 50 hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 200 miles for MOST sensors.
  • EPIRB: Emergency Position Indicating Radio Beacon; An automated distress buoy that can be jettisoned in the event of massive catastrophe. Mining ships are unique for having these, as they tend to settle into a given asteroid for years at a time, and are therefore relatively stagnant and can be found, if the circumstances require. To date, EPIRBS have been used only in 10% of all emergencies, and all of these have been CRITICAL; Fire on board ship.

    Combat Profile for Adder Missile Carrier/Anti-JAMM:
  • +1 Strike.
  • +3 Initive.