
![]() | ![]() | |||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
The Gardu Frame Unit is a highly dependable assault system that goes over the Syseta Power Armor. The operation of the Gardu is extremely simple. The Syseta clips into the main body
The Gardu pilot literally fills the pod's body cavity, making it very cramped. However, the pilot has more than ample room to complete all necessary functions, and being inside a powered armor, they rarely, if ever, notice the difference anyways. Based loosely on the ancient VF-1A and the VAF-6 Alpha Fighter, and with elements of Southern Cross Battloid (most especially the T.C. Recon Battloid), the Gardu is the major control system. Because of the unusual way the Gardu had to be fitted into the Nalug, the head of the Gardu is actually OUTSIDE the Nalug cockpit. This had the unexpected benefit of allowing the Gardu's head lasers to be used, even when hooked into the Nalug. As a "general" rule, the Gardu does not engage enemy directly, but is used as an escape module if the Nalug is damaged and unable to continue the mission; It can also remove the energy weapons from the Nalug if time permits to assist in this respect. However, a Gardu is fully capable of completing a mission on its own. In many ways, the Gardu is the heart of the Andaries; Its MT 844 Fusion Reactor is the power plant for all the superordinate Mecha (the Nalug and Naulon), as well as housing the control inputs and avionics for them; The Nalug and Naulon have their own sensors and actuators, but that's it for mandatory equipment. Another unusual feature of the Gardu is its escape module (see Andaries-Gardu Frame Unit/Escape Pod). Name: Gardu Frame Unit Model Type: Battloid Class: Frame Unit Crew: None; Frame Unit M.D.C. By Location: | ||||||||||||||||||||||||||||||||
| Main Body- Escape Pod- Upper Arms (2)- Lower Arms (2)- Hands (2)- Head- | 200 150 70 each 70 each 100 each 75 | Head Lasers (2)- Upper Legs (2)- Lower Legs (2)- Feet (2)- Wings (2)- Flight Pack- | 75 each 75 each 75 each 100 each 100 each 150 | |||||||||||||||||||||||||||||
| Speed and Statistical Data: | ||||||||||||||||||||||||||||||||
| Running: 50 mph Range On Land: None known. Flying: Mach 2.2, air or space. Maximum Height: 2,000 feet. Range In The Air: None known limit. Surfaced On The Water: 80 mph Range On The Surface: None known limit. Underwater: 80 mph Maximum Depth: 9,000 feet (1.5 nautical miles). Range Underwater: Per power armor. | Height: 40 feet Width: 26.2 feet Length: 27.2 feet Weight: 37 tons Cargo: None Power System: MT 844 Fusion Reactor. Also lends power to the Nalug and Naulon units. Flight System: Aero-Foil Effect Cost and Availability: Unknown Black Market Cost and Availability: Unknown | |||||||||||||||||||||||||||||||
| Weapons Systems: | ||||||||||||||||||||||||||||||||
| 1. Long Arm Weapon Unit: The standard Gun Pod used by the Gardu stage of the Andaries Multi-Stage Mecha System. This weapon can be only be used by the Gardu stage. Purpose: Offense Range: 4,000 ft Damage: 3D6 Short burst, 6D6 Long burst, 1D6 times 10 Full melee Rate of Fire: 4 short, 2 long or 1 full melee in a single round Payload: 200 rounds (20 short bursts, 10 long bursts, 5 full melee's). 2. Small Arm Weapon Unit: The standard auxiliary weapon used by the Gardu stage of the Andaries Multi-Stage Mecha System. This weapon can be only be used by the Gardu stage. Purpose: Offense Range: 300 ft Damage: 6D6 MD Rate of Fire: Per pilots attacks per melee. Payload: 20 bursts | 3. 2 Head Lasers: Mounted on either side of the main head are small laser guns. Because they are outside the Nalug Master Unit's cockpit, they can still be used, even when locked in. Purpose: Anti-Aircraft/Metal cutting M.D.: 1D6+2 per barrel Rate of Fire: Per pilots attacks per melee Range: 200 feet Payload: Unlimited 4. MM-60 Multi-Missile Launcher: Liberally borrowed from the R.E.F. designed, the system is mounted in exactly the same proportions and locations. Purpose: Anti-Mecha M.D. and Range: Varies by type used; All are S.R.M.s. Rate of Fire: Volleys of per pilots attacks per melee Range: 200 feet Payload: 60 total; Shoulders: 8 each Forearms: 10 each Legs: 12 each (3 launchers per leg) | |||||||||||||||||||||||||||||||
| Features: | ||||||||||||||||||||||||||||||||
Effect: 01-50 Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed. 51-75 Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target). 76-00 No effect, missile is still on target. Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Duration: 1D4 melee rounds. Payload: 60 chaff/flares. Each time the system is engaged, the system fires off 04 chaff/flares. M.D.C. By Location: Pod: 50 Fiber Optic Cable: 10 Effect: Extends range of any sensors 10 times (or defeats other penalties in a 5 mile area). | ||||||||||||||||||||||||||||||||
