Emblem Of The Armies Of The Southern Cross. | The Andaries-Naulon Shell Unit. | Emblem Of The Armies Of The Southern Cross. |
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The Naulon Pod is a rebuilt version of the Raulon've fighter pod. This fast and highly maneuverable Mecha is used as the outermost shell of the Andaries Multi-Stage Mecha System, and as such the primary attack unit. Easily as maneuverable and armored as any other unit, | An Andaries-Naulon Shell Unit in action on Terra. Ownership unknown (probably criminal). |
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its weapons are limited to Pulse Guns and missiles compared to the other layers. However, because of the unusual way the Nalug had to fit into the cockpit, the system HAS had it's weapons systems upgraded, including the weapons arms, Gluuhaug Regult LAP-inspired M.R.M. Launchers, and top mounted P.B.C. of the Nalug Master Unit can also be brought to bear on an enemy. They are fast, respond quickly, and are heavily armed and very small targets. The large jets can maintain speeds of about Mach 5, allowing it to escape planetary gravity. Flight is also assisted by the installation of wings scavenged off of R.D.F.-era shuttles which can fold up against the fuselage when on the ground.Strategically, the Naulon is typically used as the hard-hitting fire support element. With some mercenary outfits, the Naulon is dropped as soon as enemy ship-level support is eliminated as a threat, but for most users it's only dropped when absolutely necessary. XXL Aero-Space Dominance Squadron only uses them in-atmosphere, due to the cost of development and replacement, versus the relatively limited improvement in pure firepower, powerplant, and armor (they use them in an atmosphere because the Naulon is far more aerodynamic than the Nalug).Legally, all T'sentraedi matériel is the property of the UGC. However, exemptions have been made in the case of Anderies and certain other properties, provided they are not used against the UGC or her interests.Name: Naulon Shell PodModel Type: Shell PodClass: Aero-Space FighterCrew: None- Shell Pod.M.D.C. By Location: |
Fuselage- Wings (2)- Tri-Barrel Laser Pulse Guns (2)- | 150 50 each 30 each | Missile Launchers (4)- Sensor Eye- Engine Thrusters (3)- | 50 each 30 70 each |
Speed and Statistical Data: |
Driving on the Ground:.5 MPH Range On Land: 1 mile Flying: 5.1 Mach in air or space Maximum Height: Trans-Orbital Range In The Air: Unlimited Height: 57 feet Width: 100 feet Length: 80 feet Weight: 25 tons | Cargo: None Power System: MT 844 Fusion Reactor (located in the Nalug Master Unit, which it also powers). Flight Systems: Primary: Gravpods Secondary: Aero-Foils. Cost and Availability: Unknown Black Market Cost and Black Market Availability: Also unknown
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Weapons Systems: |
1. High Speed Rotating Tri-Barrel Laser Pulse Gun: These front mounted Tri-Barrel Laser Pulse Gun is the primary weapon of the Fighter Pod, and is used in high speed air to air combat situations where missiles will not work. The high level of damage they inflict is attributed to their tri-barrel configuration and high rate of fire. Purpose: Anti-Aircraft/Mecha Range: 4,000 feet (1200 m) Damage: 3D4x10 (per blast) Rate of Fire: Equal to the number of combined attacks of the pilot. Payload: Effectively Unlimited.
| 2. Close Combat Missile Launcher (6): The Naulon is equipped with six missile launchers, two situated towards the rear of the Mecha behind the pilot, on the left and right hand sides, and two on the underside. The launchers each hold 6 short range missiles for a total of 36 missiles. Purpose: Anti-Mecha Missile Type: Any short range missile Range: Varies with missile type Damage: Varies with missile type Rate of Fire: Volleys of 1, 2, 3 or 4 missiles per launcher Payload: 6 missiles (per launcher), for a total of 36 missiles.
Can also utilize any weapons system on the Nalug Master Unit EXCEPT the forward auto-cannons. |
Features: |
- Radar: Combat grade radar. Range 100 miles, can track up to 2,500 individual targets. 90% reliability (5% against unfriendly stealthed vehicles).
- FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
- Loudspeaker: Amplifies voice 1 to 100 times. 100' in normal crowds.
- Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 200 miles for MOST sensors.
- Smoke Emitters: Emits enough smoke to cover an area about 200 cubic feet in calm weather; Special chemicals block IR sensors and radar signals (scatters them so the enemy cant get a good fix), however does not totally interfere with enemy sensors (enemy is -2 strike).
- AMC/FD (2): Anti-Missile Chaff/Flare Dispensers. Actually launches a glob of burning magnesium/aluminum alloy to confuse both radar AND heat sensory systems. Fires off 04 chaff/flares each time it is activated. The system is known to work on all radar, infrared, and other sensory systems, but it does not work on Invid Protoculture sensors as well (-50%). Reduce effects by 20% against smart missiles (add +20% to rolls for smart missiles.)
- Effect:
- 01-50 Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed.
- 51-75 Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).
- 76-00 No effect, missile is still on target.
- Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half.
- Duration: 1D4 melee rounds.
- Payload: 60 chaff/flares. Each time the system is engaged, the system fires off 04 chaff/flares.
| - Magnetic Clamps: Electro magnets in the pads of the landing struts the unit to adhere to the hulls of Warships and the exteriors of SOME buildings. Note: Despite the fact that Invid hives are NOT made of metal, there is usually sufficient metals in them that they can be scaled this way.
- CS/A-013(a) Communications Satellite: Each Naulon Shell Unit carries 1 of these disposable satellites for extended communications and radar range.
- M.D.C. By Location:
- Pod: 500
- Fiber Optic Cable: 10
- Effect: Extends range of any sensors 100 times and defeats other penalties.
- Towed Decoy Pods: Located on the rear upper torso between the thrusters, each is a specially designed radar lure that creates a radar image to mimic the machine. If decoys are not destroyed, they can be recovered and repaired. This system has been successfully deployed against SEVERAL alien radar-type sensors (including one that works off of sound).
- M.D.C.: 5
- Effects: The decoy has a 98% chance of fooling ordinary non militry radars and non smart guided missiles, and a 90% chance of fooling military grade radars and advanced smart missiles.
Range: Towed to 328 feet (100 meters) from the Mecha or released to go wherever it wants. Can fly independently for about 30 minutes.- Range Can fly independently for about 30 minutes. Can be released to fly wherever it wants to.
- Rate of Fire: Twice per melee.
- Payload: 16 Decoys each pod (4 pods; 64 total).
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Combat Bonuses from Naulon Combat Elite:- 3 attacks per melee (plus those of the pilot).
- One additional Attack Per melee at levels 3, 6, 9, 12, and 15 with any additional bonuses for the pilot.
- +3 Strike.
- +3 Parry.
- +4 Dodge.
- +2 Roll.
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