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AZASHAR-CLASS GENERAL PURPOSE VESSELS.
ROIL TILUVO-Class
Assault Corvette.
AZASHAR-CLASS GENERAL PURPOSE VESSELS.
AZASHAR-Class General Purpose Vessels.
AZASHAR-Class General Purpose Vessels.
 Designed as a general cargo vessel, the QUILTRA DRAENITZS-Class is not a ship likely to gain a prize for elegance of design but was highly effective in its time. Odd corners, projections and hull fixtures dot the entire surface, creating the (mistaken) impression of a ship created by slapping several unrelated hulls and parts of ship together into one craft. Four large external docking arms project to the flanks from the forward part of the superstructure. These arms are built to connect to asteroids (or the extraction machinery on them) and allow the vessel to dock with even the most irregular formed rocks. The holds can be reconfigured to serve as mecha bays, fuel tanks, or cargo holds. The ships were the Tiresian workhorse for all manner of transport tasks ranging from large-scale troop movements through fleet tender duties to ore carrier, much in the same way as the QUILTRA QUELEUAL served in the Tsentraedi fleets. The QUILTRA DRAENITZS was mainly designed to serve as ore carrier for the asteroid mining operations that served the Tirolian economy directly, but given the required characteristics, a multi-purpose capability was designed into the class so that they could serve as general supply vessels, mecha landers and tenders for the Tirolian fleet if needed. As such, a point-defense battery was included from the first design.
 These ships were built at the Tirolian Orbital Shipyards and the Cirtzsai Yards from 1662 through 1994. From the beginning of the production run until its end, no major upgrades were made to the QUILTRA DRAENITZS-Class design save replacing obsolete
ROIL TILUVO-Class
Assault Corvette.
LINE DRAWING.
In Combat.
equipment with more modern equivalents. The total number of QUILTRA DRAENITZS-Class transports constructed was several million. Over 1,000 were destroyed prior to 2010. Due to protoculture depletion and the mostly non-military nature of the class, only 98 remained in service in 2013, the others mostly placed in long term orbital storage in the systems they worked prior to the energy crisis. Of the operational vessels, 9 arrived with the Tirolian Fleet in Earthspace, the others having been abandoned in a deep-space depot with many other depleted ships.
 As the dust settled of the Invid Reconciliation and rose over the Atorian War, hundreds of thousands were recovered in various stages of operability, many in the service of the Atorian Empire. The REF was obliged to press these into service both for lack of the numbers needed to press the war and for lack of facilities to scrap the ships at the time- Also, denying their availability to the Atorians provided a direct incentive (the ships in Atorian service were quickly discovered to have been stolen shortly after the Tiresian Empire collapsed, as the Invid hadn't paid them any attention). However, as time has progressed the hulls are being scrapped out, with two having been sequestered to the Khyon Kravsheeva Militry Academy's Museum and the rest to be scrapped. The triple necessity that once pressed them into service no longer exists, and the UWA was in the process of building a fleet of far more capable ships.
 Propulsion Systems:
 Main Powerplant:

 Originally equipped with a Zorrelev-Qualdir-76 protoculture-fueled Reflex furnace cluster, but due to various rebuilds this was replaced with a twin Atorian Naruhk anti-matter reactor. The new design suffers far less from overheat, and as the spacefold drives were unistalled the lost power was deemed irrelevent.
 Maneuvering Thrusters (61):
 Fusion-plasma reaction thruster clusters with steerable nozzles. These engines are mounted with six each to the bow, stern, dorsal, ventral, starboard and port hull, with an additional five thrusters each in the command tower and the four docking extensions.
 Reaction-Mass Thruster:
 One Varrelev Ghnowait-11 fusion-plasma reaction thruster with protoculture energizer mounted in the rear of the ship.
 Secondary Thrusters:
 None. However, the maneuvering thrusters are half again as powerful as is standard for a Tirolian ship of comparable size, allowing the QUILTRA DRAENITZS-Class more mobility with this thruster system than usual.
 Anti-gravity system:
 Originally the ships were equpped with 55 Tsuaedrailar anti-gravity pods; After various rebuilds they were eventually equipped with Atorian Type gH-3 grav pods.
 Spacefold:
 Originally equipped with Nolfantom-proldarc'lev F45 spacefold. 99% of those installed have been uninstalled and repalced with Factor 8 FTL drives, making them non-interglactic but otherwise fully servicable. The uninstalled spacefold drives were stockpiled for use on UWA and successor state ships. The FTL ssytem is good to about 200 light years each jump.
 Planetary Capabilities:
 The QUILTRA DRAENITZS-Class has atmospheric capabilities through its reaction thrusters and anti-gravity system. The hull has sufficient structural strength for the ship to make a cold landing on it. Note that the ground underneath should be as firm as possible.
 Endurance And Mobility Limits:
 The stores endurance is limited to about 6 months with a standard crew complement and no use of cargo holds for additional supplies. Water stores are recycled almost totally. The Naruhk anti-matter reactor can function for 20 years at normal usage levels and maximum sustained atmospheric speed of Mach 2. Hover time is limited only by the power plant's capabilities, crew supplies, and maintenance requirements.
 Weapon Systems:
 Under UWA and successor ownership the ships have been armed with up to 4 Tśentrædi style mecha PBC's, but this is mostly the exception as the QUILTRA DRAENITZS-Class are rarely committed to combat (and the rarity is rising every few decades). Most are equipped with various anti-missile defenses.
 Mecha Complement:
 Up to 25 mecha depending on the type. Veritechs are very rarely carried, and as time marches on more and more mecha are in boxed mode (up to 40 possible).
 Troop Complement:
 Up to 50 battle or power armored troopers.
 Drone Complement:
 25 standard UGC drones. These are kept in a bay separate from the main cargo compartment.
 Name: ROIL TILUVO-Class Assault Corvette.
 Model Type: Interplanetry shuttle.
 Class: Orbiter
 Crew: 4 to 6
 Passengers: Up to 50 battle or power armored troopers, or around 200 passengers. This can be increased in an emergency (such as the evacuation of FBX- 21555320) to up to 450, but this is strongly advised against.
 MDC by Location:
Fuselage-
Command Deck Section (cockpit)-
Interior Doors, Hatches, and Scuttles-
Thrusters (4 forward, 2 amidships, 6 aft)-
200
150
100 each
150 each
Canadarm Manipulator Arm-
Standard Manipulator Arm-


100 per each section (3 sections)
200 each section (2 sections; A third can be added).


 Speed and Statistical Data:
Speed: Mach 5
Range: 50,000 miles; However, it should be remembered that the craft has to go UP and come DOWN on a single tank of gas.
Length: 204 feet
Girth: 80 feet
Height: 60 feet.
Weight: 552 tons.
Cargo Weight Limit: 200 tons
Construction Cost and Availability: 200 million credits; Each ships takes about 3 months to build.
Operating Cost: 50 million credits per mission; About 4 missions are authorized per year.
Black Market and Availability: 1 to 500 million credits; Occasionally available. Usually they are bought legally, then used in an illegal fashion.
 Weapons Systems:
1. T'sentraedi Style Particle Beam Cannons (4):
Purpose: Heavy Assault.
MD: 4D10 per barrel.
Rate of Fire: Equal to pilot's attacks per melee.
Range: 6,000 feet.
Payload: Unlimited.
2. Troops and Mecha: Any combination of 25 mecha and 50 battle or power armored troopers.

3. Drone Complement: 25 standard UGC drones. These are in a bay seperate from the rest of the craft.

4. Anti-Missile Defenses: Up to 12 anti-missile defenses are tpyically mounted, ussually light lasers.
 Features:
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Radar: Combat grade radar. Range 1,000 miles, can track up to 2,500 individual targets. 95% reliability (50% against unfriendly stealthed vehicles).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • Anti-Jamming System: Reduces Electronics Countermeasure by ¾ (decrease skill level appropriately).
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • AJP: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons. The jamming pod is only mounted inside the port taileron.
  • AMC/FD (2): Anti-Missile Chaff/Flare Dispensers. Actually launches a glob of burning magnesium/aluminum alloy to confuse both radar AND heat sensory systems. Fires off 04 chaff/flares each time it is activated. The system is KNOWN to work on all KNOWN radar and infrared systems, but concerns continue that somewhere out there their MIGHT be a system that will be totally unaffected by the system. Reduce effects by 20% against smart missiles (add +20% to rolls for smart missiles).
     Effect:
     01-50 Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed.
     51-75 Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).
     76-00 No effect, missile is still on target.
     Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half.
     Duration: 1D4 melee rounds.
     Payload: 60 chaff/flares. Each time the system is engaged, the system fires off 04 chaff/flares.
  • Telescoping Arms: A pair of Canadarm telescoping manipulator arms. Full extended reach: 18 feet.
  • Video Camera: Records from the HUD. 50 hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 200 miles for MOST sensors.
  • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Takes data from and gives data to other friendly units in the area. Effective land navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 1 mile increments.
  • LDP (4): Launched Decoy Pods. Located on the ventral side of the fuselage, the satellite carries advanced decoy drones, specially designed radar lure that creates a radar image to mimic the satellite. The drones are launched and fly off in various directions away from the satellite. Each is a specially. The decoys self-destruct at random times (multiples of 30 minutes, i.e. 30 minutes later, 60 minutes later, 90 minutes later, etc). This system has been successfully deployed against SEVERAL alien radar-type sensors (including one that works off of sound), but not against Invid Protoculture sensors. (They will sometimes attract Invid, however, at -50%.)
     MDC: 5
     Effects: The decoy has a 98% chance of fooling ordinary non military radars and non smart guided missiles, and a 90% chance of fooling military grade radars and advanced smart missiles.
     Range: Released to go wherever it wants. Can fly independently for about 30 minutes.
     Rate of Fire: 2 every melee.
     Payload: 16 Decoys each pod.
  • Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, first aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with MDC Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (250 foot apogee), 2 white parachute flares (1,500 foot apogee), 100 feet of black or brown parachute cord (150 lbs tensile strength), 2-5 days rations, 2 gallons water, water purification kit- good for about 10 gallons.
  • Smoke Dispensers (8): Throws out smoke flares capable of obscuring IR and heat sensors, and defeats visual tracking of the vehicle. Mostly used for obscuring the craft during landing (as the wheels touch the system engages).
  • CS/A-013(a) Communications Satellite (4): Each Indomitable-Class Patrol Ship can carry up to 4 of these disposable satellites for extended communications and radar range. (This is in addition to any loaded on as cargo.)

    Combat Profile for the ROIL TILUVO-Class Assault Carrier:
  • 3 attack per melee.
  • +2 Roll and Dodge.
  • +1 Strike.
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