Malcontent Mecha.
Plan-1501 "Behemoth."
Malcontent Mecha.
Plan-1501 "Behemoth."
The colossal AS "Behemoth" was built by the terrorist organization A21 and piloted by Takuma KUGAYAMA. A21's motives remain murky, but appear to have been the elimination of real or perceived enemies of Human life.
In spite of its large size, the Behemoth moved rather quickly. Its main weapons included a huge sword suitable for its body size. Most ominously of all, the robot was armed with SIX 30MM cannons mounted in the head. This however turned out to be a tactical blunder, as the ammo was depleted far too quickly to be practical under the conditions presented.
There is not a lot of tactical data available about the Behemoth, and thus most of its secrets remain unknown.
Though the armor is on-par with the HAS-I/II, the robot is as graceful as a Veritech Fighter in Battloid Mode or Gladiator Destroid. This is partly due to the unique armor, which the UGC has not be able to replicate. This is also partly due to the powerplant, an unregistered fusion nuclear plant, which the UGC has also been unable to replicate. It 'appears' as a stone with an inner light source.
Deployment History:
The Behemoth was only deployed once, in a massive attack on Terra. The apparent purpose was to assassinate one particular individual, one Kaname CHIDORI. This attempt was thwarted by Terran Authority personnel from Mithril. The attack resulted in the destruction of a mall and dockyard, with the pilot killed in action. The target was not harmed.
The remains of the robot were collected for study, but the official whereabouts of these remains are classified as top secret; Even who exactly has these remains is classified.
Name: Behemoth.
Model Type: Robot; Not Mecha (not Protoculture powered).
Crew: One.
Passengers: None.
MDC By Location:
Upper Legs (2)-
Lower Legs (2)-
Feet (2)-
Headlight (2 on top)-
Lower Arms (2)-
Upper Arms (2)-
Hands (2)-
150 each
150 each
100 each
5 each
150 each
150 each
50 each
Forearm Shields (2)-
Retractable Hover Jets (2)-
Rear, Lower Hover Jets (2)-
Retractable Utility Arms (3)-
Main Particle Beam Cannon-
EU-11 Gun Pod-
Triple Barreled Auto Cannon-
Optional Tri-Laser Barrels (3)-
PBC-12 Main Cannon-
Mini-Missile Launchers (12)-
600 each
55 each
50 each
3 each
100 each
100 each
Speed and Statistical Data:
Running: 40 mph (64.4 kph)
Leaping: 120 feet (36.6 meters) .
Underwater: 10 knots; It can also walk along the
bottom of the sea floor at 25% of maximum speed.
Maximum Ocean Depth: 1 mile (1.6 km)
Range: 48 hours
Height: 20 feet 4 inches
Width: 14 feet 4 inches
Length: 6 feet 6 inches
Weight:1 7 tons
Cargo: Pilot supplies only.
Power System: An unkown system, refered to as a "Sunstar."
Cost and Availability: 3.1 million credits/Very common.
Black Market Cost and Availability: Several Million credits/Fairly rare.
Weapons Systems:
Under Repair.
Though the features of the Plan-1501 Behemoth remain classified, these are the "probable" selection.
  • Radar: Combat grade radar. Range: 200 miles, can track up to 250 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Full Range Sensory Suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2,000 miles for MOST sensors.
  • Type-11 wide band radios: Effective 10 mile range, auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
  • Loudspeaker: Amplifies voice 1 to 100 times. 100 feet in normal crowds.
  • Combat/Targeting Computer: Records all enemy and friendly activity over the course of time; Can replay that activity for the pilot, assign target designation numbers, and track likely damage based on mathematical formulas (i.e. "Right leg red" badly damaged/destroyed, "head green" not damaged, etc). Displays this information as a pop up in the HUD on request by the pilot.
  • Electronic Counter Measures (ECM): These systems disrupt enemy radar and tracking systems, making it difficult for them to lock onto the ship with weapons. The countermeasures give the Mecha a +3 to dodge, +2 to strike and +1 on initiative in combat.
  • CBR Protection: Complete chemical, biohazard, and radiological protection.
  • LDP (4): Launched Decoy Pods. The Mecha can carry a special pod that carries four advanced decoy drones. These drones are launched to go where ever they want for 30 minutes. Each is a specially designed lure that mimic the Mecha. This system has been successfully deployed against SEVERAL alien radar-type sensors (including one that works off of sound), but does not work on Invid Protoculture sensors.
    MDC: 5
    Effects: The decoy has a 98% chance of fooling ordinary non military radars and non smart guided missiles, and a 90% chance of fooling military grade radars and advanced smart missiles.
    Range: Released to go wherever it wants. Can fly independently for about 30 minutes.
    Rate of Fire: Per pilots attacks per melee.
    Payload: 8 decoys total.
  • Motion Detector: Activates a loud wailing when an object is coming at the user fast, and a soft ringing if it's coming slowly. Activation ranges must be specified by the pilot.
  • Mine Detector (in feet): Gives effective 85% Detect Mine/Trap OR increases skill by 10% for pilots that have that skill (whichever is more). Works on density composition, so non-metallic objects can't hide, and displays a visual assessment and danger probability (based on a mathematical formula) for the pilot on request.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot and weapons officer to get visuals on targets at night.
  • Blue Force Tracker: Identifies Friend from Foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • Video Recorder: Records from sensors and the cockpit itself. 500 hours of recording available.
  • GPS: Standard tracking device.
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
  • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Effective land navigation of 85% as updates come. Good to 50 miles. Specific range can be adjusted in 1 mile increments.
  • Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, 1ˢᵗ aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with MDC Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (250 foot apogee), 2 white parachute flares (1,500 foot apogee), 100 feet of black or brown parachute cord (150 lbs tensile strength), 2-5 days rations, 2 gallons water, water purification kit- good for about 10 gallons.
  • Oxygen Rebreather System: Extends pilots air supply to 100 hours; Cartridge MUST be replaced after that period of time.
  • Internal temperature and humidity control: Automatically maintains users desired heat, humidity, and other personal comfort settings.
  • Heat And Radiation Shielding: Special shielding prevents the penetration of life threatening heat and radiation.
  • Variable Tint Cockpit Canopy: Adjusts tinting to light conditions, up to an including a black dot if the sun is directly on the pilots face (only covers eyes).
  • Smoke dispensers (8): Throws out smoke flares capable of covering a 90³ foot area. Special chemicals in the smoke obscures IR and heat sensors, and defeats visual tracking of the vehicle. Note that it DOESN'T make the vehicle invisible, but simply negates ALL bonuses to strike.
    Speculative Combat Bonuses from Plan-1501 Behemoth Combat Elite:
  • 3 additional attack per melee.
  • One additional Attack Per melee at levels 2, 5, 10, and 12 with any additional bonuses for the pilot.
  • +5 Strike.
  • +3 Entangle/Snare/Grab.
  • +4 Parry.
  • +2 Dodge.
  • +6 Roll.