PREVIOUSSHIPS HOMEPAGENEXT
Kobolese Confederation.
Kobolese Confederation.
BATTLESTAR-Class Spyship.
Kobolese Confederation.
Kobolese Confederation.
The BATTLESTAR-Class is a riddle wrapped in a mystery inside an enigma; The existence of these vsls has been acknowledged, as is the name (BATTLESTAR-Class). Other than that, not much is known. Only the name of a few are known, the most famous being COLUMBIA due to the massive hull deformation that lent to her a nickname, BattleSCar or Scar.
The BATTLESTAR-Class Spyship COLUMBIA, Seen In
The Azumption System (Tirol/Fantoma) COLUMBIA Is
Better Known By Her Nickname, BattleSCar, or just Scar.
BATTLESTAR-Class Pods In (Port) And
Out (starboard); Composite Image.
Officially, they are special-duty vsls. That isn't even the HALF of it.
Every branch of the military has it's own special forces- Even the Patrol has it's "Shooting Stars" (ultra-high risk rescue specialists who enter broken and irradiated vsls to recover crew and logs whenever possible). Each of these has assets peculiar to their needs; The GIB is no different. The BATTLESTAR-Class is used by the Bureau to haul around men and matériél involved in Special Operations/Field Section, and as the Bureau's own private spy and battle ships. Though the BATTLESTAR-Class CAN take on just about anything in the known universe, they rarely do; Their mission is to get the info and get out. Usually.
Manned by SpecFor from all five services, as well as GIA, Survey Board, and other UGC elements (including on occasion researchers for defense contractors), the BATTLESTAR-Class gives the GIB the "legs" to pursue their activities throughout the UGC- And far, far beyond. BATTLESTAR'S have even been to galaxies the UGC hasn't only NOT integrated, but that the average citizen hasn't even heard of before. Every operation undertaken by a BATTLESTAR is Top Secret; Even the crew doesn't NESSESARILY know what the "big picture" is.
The BATTLESTAR-Class draws MOST of it's engineering from the Galactica-Class Survey Vessels, but with one critical distinction- The forward section can detach and each section has it's OWN space fold system. The ship also has EXTESIVELY greater electronics, FULL stealthing (they can't even detect EACH OTHER when one or the other doesn't want to be detected), and FTL drives along with the standard auxiliary engines and docking thrusters.
In a seemingly contradiction, about 1/3 of the crew are civilians who, before assignment to a BATTLESTAR, were working for "another" agency and/or a contractor; This places the very people who BUILT the ships as close to their technology as possible. Some of them may have "dual" employment status, but most are truly contractors.
A common misconception of the BATTLESTAR-Class is that the outrigger flight pods are fixed; This is mainly because they are rarely seen with the pods retracted, as any purpose that would bring them out of FTL flight would likely involve flight operations. They are in fact partially retractable into the hull, though with just enough opening for a pilot to make an emergency landing at a 90 degree roll.
Probably THE most important system on a BATTLESTAR-Class is "the wrecker," formally "Remote Computer Information Retrieval System" (RCIRS), which allows a BATTLESTAR-Class to literally intrude into a computer database (from a monstrous building sized mainframe to a wristwatch) and retrieve any data files located within. The system is a bit "dumb," though, being able to retrieve data in binary mode only, and only to copy the data; It can't distinguish the nature of the data by itself, another systems has to translate it from 1's and 0's into useable information.
Wreckers 'can' be defeated by having the system behind sufficiently hardened partitions, but 20 feet of steel-reinforced concrete is too expensive for most purposes, and even then the steel has to be formed into a Faraday Cage to be fully effective. It also can hack into a system in such a facility if the system is hard-linked to a remote station (such as a workstation at a base, connected to a mainframe). Wreckers "can" also remotely reformat the system, causing all data to be lost. They don't work on computers that are shutdown, nor do they work on external data systems ("floppy drives") that aren't in use (making backups a good idea for those aware of the system, which is fortunately few). So top secret is this system, that even the users don't "actually" know what it does; They only know their targeting coordinates (obtained from people who don't actually know why their tasked to identify and geo-position computer data bases), then forwarded to analysts (who rarely know where the information comes from). As powerful as RCIRS's ability to reformat databases is, it's rarely used, as that instantly informs another party that their systems has been hacked.
"Famous" Ships: Typically when a BATTLESTAR-Class becomes famous, it means the mission failed; Anonymity is a spyship's most powerful tool (in fact, 99% of the GIB's fleet are common work-a-day ships, including the entire Celestra-Class Toxic Waste Transfer Ships), and most operators don't even know it.
OUROBOROS: OUROBOROS is famous for being tasked with recovering the Vehd, a rogue faction of Wraith that chose to undergo conversion "therapy" early on. How it was that her mission got out is a mystery that no one has yet solved.
COLUMBIA: Better known as Scar, COLUMBIA has a nasty-looking deformation on her hull. She's seen from time to time, primarily in the Dehn Sector (her home port); In reality, COLUMBIA'S well-known deformation is often painted onto other BATTLESTAR-Class vsls to confuse potential and actual enemies, by making her appearances incompatible; The actual COLUMBIA is still in operation, mainly in the Rakatan Galaxy, where she's been tasked to keep tabs on the Syhith- A mission she does very well indeed, as it was COLUMBIA that intercepted and disabled the ECLIPSE-Class Battlestation that now sits at the yard. (There's a reason the entire crew took sick- COLUMBIA'S Mission Officer slipped contaminated Bacta on board, which killed the entire crew within a week.) COLUMBIA is also well known at "the fighting spy's ship," since she's most likely to be seen in a war zones, occasionally even duking it out battleship style with other combatants. This is partially the effect of painting ersatz scars on other BATTLESTARS, and partially because it's based in reality; During the Nantrod War, COLUMBIA actually DID close with and engage a Nantrod capital ship, firing at such close range that spall from the other ship being hit often hit COLUMBIA in turn. Her actions saved the ammunition ship VAN, which in turn saved the troop transport Galactic Star (chartered), but earned her then CO Captain Hohn MORSEH a permanent desk job; Rather than distance themselves from this, the crew of COLUMBIA relish their distinction as being "the" fighting spyship, and potential captains of COLUMBIA are asked if they can live up to that tradition. The most common answer is, "If you didn't want a battleship captain you wouldn't have recruited a battleship captain."
ADAMA: The ADAMA completed the heroic rescue of the Jahlc, a people on the verge of annihilation by the Daleks, by simply flying through a multi-billion unit force of Daleks and picking them off "like a lizard picking off bugs"; Though ADAMA didn't "actually" rescue a single Jahlc, her actions did force the Daleks to turn and face an actual threat, buying the Jahlc the time needed for other vsls to come to their rescue. It was such a stunning blow to the Daleks (just slightly over a billion units destroyed) that the Empire sued for a truce days later- A suit that was summarily dismissed. The Daleks haven't been back in UGC territory in force since.
CONQUEROR: CONQUEROR was never really operational; She was built specifically as a training ship for the BATTLESTAR-Class. On board is the hull of her name sake, the Terran British submarine HMS CONQUEROR (S48), which carried out a very daring raid during the Terran Cold War by staling a Russian hydrophone array right off of a Russian submarine.
Name: BATTLESTAR-Class Spyship
Model Type: Spyship
Crew: Varies from 10,000 to 50,000.
Passengers: Varies from 5,000 to 10,000.
M.D.C. By Location:
Main Hull-
Bridge-
External Hatches (about 50)-
500,000
10,000
1,500 each
Fighter Hanger Doors (5)-
Thrusters (60)-

500 each
1,000 each

Speed and Statistical Data:
Spacefold: Equipped
FTL: Factor 30
Auxiliary Engines: 0.30 of light speed.
Docking Thrusters: UP TO Mach 30; Typically only maneuvers at about 20 feet per second.
Cruising Speed: Mach 30
In Atmosphere: Mach 10
Clearance: 200 feet
Beam: 1,000 feet
Length: 20,000 feet
Weight: 200,000 tons
Cargo: 500,000 tons
Power Systems:
Primary: AMRS-1,002 (Anti-Matter) Lifespan: 200 years
Secondary: Solar Sails Lifespan: Unlimited, but can not achieve FTL; Used for station keeping in system. Also looses 25% efficiency in it's stealth characteristics.
Tertiary: Emergency Batteries 20,000 Lifespan: 10 YEARS on emergency power status.
Cost and Availability: 500 million credits; Not available.
Black Market: Not available; Though such a vessel would most definitely be worth a LOT to an interested buyer, these vessels are simply aren't currently available, and never will be. Such a vsl would EASILY fetch 500 billion credits, if it were ever to become available.
Weapons Systems
1. T'sentraedi Style Heavy Lasers (50): Still a highly effective design, it is an REF standard weapon throughout the fleet.
M.D.: 1D4 times 100 per blast.
Rate of Fire: Twice per melee.
Range: 200,000 miles.
Payload: Unlimited.

2. Automated Missile Battery: Each vessel is equipped with 12 of these missile turrets, two on each of her six main sides.
Missile Type: Any M.R.M. or L.R.M.
Purpose: Anti-Ship Defense.
M.D. and Range: Varies by type used.
Rate of Fire: Twice per melee.
Payload: Up to 1,000.

3. Defensive Laser Batteries (over 200): For anti-missile and meteorite defense.
M.D.: 5D6 per blast.
Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee).
Range: 500 feet.
Payload: Unlimited.


4. RCIRS: The Remote Computer Information Retrieval System (RCIRS), called "the wrecker," is a system that allows a BATTLESTAR-Class to literally intrude into a computer database (from a monstrous building sized mainframe to a wristwatch) and retrieve any data files located within. The system is a bit "dumb," though, being able to retrieve data in binary mode only, and only to copy the data; It can't distinguish the nature of the data by itself, another systems has to translate it from 1's and 0's into useable information.
Wreckers 'can' be defeated by having the system behind sufficiently hardened partitions, but 20 feet of steel-reinforced concrete is too expensive for most purposes, and even then has to be formed into a Faraday Cage to be fully effective. Wreckers "can" also remotely reformat the system, causing all data to be lost. They don't work on comuters that are shutdown, nor do they work on external data systems that aren't in use (making backups a good idea for those aware of the system, fortunately few).

5. Ships, Fighters, Power Armor, and Robots: These fluctuate wildly over time; Each individual mission has specific requirements and therefore the weapons platforms on board will be adjusted to those needs. However, the following is a GENERAL assortment:
Shuttles- 5
Space Fighters- 5,000
Guardian Fighters- 6,000
Veritech Fighters- 10,000
Destroids- 1,000
Veritech Cars- 1,000
Features:
  • Full Stealthing: Along the hull are massive areas where what appear to be exposed frames are visible- Don't be fooled. These are sensory system traps, where ANY signal given off by the ship OR aimed at her are collected, bounced around, and absorbed. Less than one/one MILLIONTH of a percent of any signal will ever find it's way to the sender.
  • Chameleon System: Pleizio-ceramic tiles darkened or lightened as necessary to render the craft invisible. Minimum effective distance: 2 feet.
  • E.S.M.: Radar Detector. Passively detects other radars being operated.
  • Radar: Combat grade radar. Range 1 million³ miles, can track up to a half million individual targets. 95% reliability (50% against unfriendly stealthed vehicles except each other).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • Anti-Jamming System: Reduces Electronics Countermeasure by 75% (decrease skill level appropriately).
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Takes data from and gives data to other friendly units in the area. Effective land navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 1 mile increments.
  • 1-MC: Internal announcements.
  • Telescopic Canadarm III's (over 40): Allows the crew to reach out into dead space and grab just about anything.
  • Video Camera: Records from the HUD. 50 hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager.
    Range is about 200 miles for MOST sensors.
  • Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, first aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with M.D.C. Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (250' apogee), 2 white parachute flares (1,500' apogee), 100' of black or brown parachute cord (150 lbs tensile strength), 2-5 days rations, 2 gallons water, water purification kit- good for about 10 gallons.

    Combat Stats for BATTLESTAR-Class Combat Elite:
  • 7 attack per melee.
  • +6 Initiative
  • +5 Roll
  • +5 Dodge
PREVIOUSSHIPS HOMEPAGENEXT