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UGC Clariont Flag.
UGC Clariont Flag.
Hughes HL-405 Helicopter.
UGC Clariont Flag.
UGC Clariont Flag.
A Civilian Hughes
HL-405 Helicopter.
The Hughes HL-405 Helicopter, selected by the REF as part of Terran Reconstruction is, in essence, nothing more than the RDF-era Howard LH-3000 retrofitted with standard grav pods; It's simplicity, ease of manufacture, and extremely low price made it ideal for construction, aerial terrain survey, search and rescue, law enforcement, and etc.
Every Sentinel Alliance world manufactures the HL-405, with the exception of Garuda (which manufactures them off-world), as do most of the former Atorian Empire worlds (except Fehran herself). The UGC militry operates these sturdy little workhorses as well, but they are typically not armed, used for rear-line activities and for Fighter training (since many of the flight characteristics mimics those of the A/F-18 Hornet).
There is a mistaken impression the HL-405 was based on the OH-6 Cayuse (MH-6/AH-6 Little Bird, Killer Egg, and Loach); The Model 369 (from which the H-6 and MD-5000 Series comes from) were helicopters and they were vaguely egg shaped. That's about all they had in common. The HL-405 uses a very different airframe and entirely different materials in the airframe, with a far greater dependence on composites. The powerplants are completely different, though both now use Type 2a grav pods (though even here they're not the same, the H-6 series uses a Galactic Model 481, the 405 uses a Hughes Model 6/3/3.5). Even the avionics are different, a curious detail since they have the same fundamental results and using the one model would cut cost to both programs (if only slightly).
The H-6 series is in use with some Terran Regional Forces and National Guard units, as well as many militias, while the H-405 is in UGC service, with no plans to change by any of the effected organizations.
Name: Hughes HL-405 Helicopter
Model Type: Utility Attack
Crew: 1
Passengers: Up to 3.
MDC By Location:
Fuselage-150Cockpit-75
Speed and Statistical Data:
Flying: 400 mph (a bit faster than before)
Maximum Height: 2,000 ft
Range In The Air: 600 miles
Length: 30 ft
Width: 10 ft
Height: 8 ft
Weight: 1,160 lbs.
Cargo: Pilot supplies only.
Power System: A Rolls-Royce 665 Dual-Phase Aeration Hydro-Cell Jet (same as the one on the Lear Jet).
Flight System:
Primary: Grav pods.
Secondary: Aero-foil effect.
Cost and Availability: About 20,000 credit each; Always
Black Market Cost & Availability: None; It's legally available. Stolen ones are a rarity.
Weapons Systems:
Technically none; These are SUPPOSED to be unarmed civilian craft. However, all of the following HAVE been seen on captured/stolen units (mostly by various mercenaries).
1. Autocannon: A modified version has a small auto-cannon in the nose.
Purpose: Assault
MD: 1D6
Rate of Fire: 6 bursts per melee.
Range: 4,000 ft
Payload: Enough for 20 attacks
2. Bomb racks: Up to 2 light bombs per wing.
Purpose: Assault
MD: Varies by type used; Equivalent to an SRM.
Rate of Fire: As many as the pilot elects to drop per attacks per melee.
Range: Varies by height.
Payload: 3 per wing (6 total).
Features:
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Radar: Civilian grade radar. Range 100 miles, can track up to 50 individual targets. 95% reliability (00% against unfriendly stealthed vehicles).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • AMC/FD (2): Anti-Missile Chaff/Flare Dispensers. Actually launches a glob of burning magnesium/aluminum alloy to confuse both radar AND heat sensory systems. Fires off 04 chaff/flares each time it is activated. The system is KNOWN to work on all KNOWN radar and infrared systems, but concerns continue that somewhere out there their MIGHT be a system that will be totally unaffected by the system. Reduce effects by 20% against smart missiles (add +20% to rolls for smart missiles).
    Effect:
    01-50 Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed.
    51-75 Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).
    76-00 No effect, missile is still on target.
    Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half.
    Duration: 1D4 melee rounds.
    Payload: 60 chaff/flares. Each time the system is engaged, the system fires off 04 chaff/flares.
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • Anti-Jamming System: Reduces Electronics Countermeasure by 3/4 (decrease skill level appropriately).
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Takes data from and gives data to other friendly units in the area. Effective land navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 1 mile increments.
  • Video Camera: Records from the HUD. 50 hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 200 miles for MOST sensors.
  • Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, first aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with MDC Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (250 ft apogee), 100 ft of black or brown parachute cord (150 lbs tensile strength; This is in addition to several hundred ft from their parachute itself), 2-5 days rations, 2 gallons water, water purification kit (good for about 10 gallons), manual-inflating liferaft (for at-sea abandonment), self-inflating lifevest (15# buoyancy). The liferaft can also double as a Pup Tent if so desired (though most pilots prefer to use a parachute for that, if anything, due to the fact that it's easier to hide). NOTE: Because the craft does not have rotors, it can not auto rotate for a crash landing.
  • Smoke Dispensers (8): Throws out smoke flares capable of covering a 50 ft area. Special chemicals in the smoke obscures IR and heat sensors, and defeats visual tracking of the vehicle. Note that it DOESN'T make the vehicle invisible, but simply negates ALL bonuses to strike.

Combat Bonuses from Hughes HL-405 Helicopter Combat Elite:
  • 1 additional attack per melee.
  • +2 Strike.
  • +6 Dodge.
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