Chipwell Industries CAI-50 Challenger Light Combat Armor.
CAI-50 Challenger Light Combat Armor.
CAI-50 Challenger Light Combat Armor.
CAI-50 Challenger Light Combat Armor.
Running:65 mph (70 kph).
Leaping:100 feet (30 meters).
Underwater:Can wade along in water up to the pilot's shoulder height. Speed in only a couple miles per hour.
Range:72 hours.
Height:10 feet 2 inches.
Width:6 feet 6 inches.
Length:4 feet 8 inches.
Weight:.5 ton.
Cargo:Pilot supplies only.
Power System:Batteries.
Alternative: 1 megawatt reactor.
The CAI-50 Challenger is a light power armor that just gives about double the protection of regular body armor, very mild enhances strength, and piddling mega-damage punches and kicks. It has a very basic sensor package, and that's all. It's the sort of thing that's limited to local militias due to its battery life.
The power armor is built from a fairly basic steel exoframe covered in steel plate over Kevlar components, with the plated riveted through the Kevlar into the frame. The electronics are incredibly rudimentary, with only basic thermographic and magnification optics. Air conditioning is available, and a basic air filter can be installed, but not much else.The power armor has no built in weapons, flight abilities, shields, etc, and nominally doesn't even have the ability to support any.
The advantage of the Challenger is price; At around 20,000credits, even the smallest outfits can afford many of them. They are extremely popular amongst low-rent mercenries, poorer police departments, private security guards, etc. They're occasionally seen in Mech Sui Dai and Nimrodian Club members, but even these groups tend to avoid it because it's just not suitable to much of anything.
A surprising number appear on the black and grey markets, apparently home built units used for various activities, ranging from completely legal (they're surprisingly popular in certain construction circles) to completely illegal (a bank robbery crew on Phrænik used them for all members except the get away van driver).
Upgradability: Extremely limited. A one megawatt reactor can be installed, giving up to 10% more armor and depending on the model shields, but still can't provide flight capability. A one-of-a-kind Challenger was built with a fusion powered grav pack installed, but the upgrades cost more than the power armor itself, and combined with installation and the labor involved was only about 2% under the next best (or least worse in this case) power armor (the NG-EX10 Gladius Light Power Armor), making this a wasted effort. A semi-autonomous variant was built using regular Challengers with a basic robot brain installed,
Name: CAI-50 Challenger Light Combat Armor.
REF Reporting Name: November Uniform.
Model Type: Powered Armor
Crew: One.
Passengers: None.
MDC By Location:
Upper Legs (2)-
Lower Legs (2)-
100 each
100 each
Feet (2)-
Lower Arms (2)-
Upper Arms (2)-
Hands (2)-
80 each
50 each
50 each
30 each
Destroying the Head of the robot (60 MDC) will expose the pilot's own head to fire.
Depleting the MDC of the Torso (200 MDC) destroys the robot outright.
Speed and Statistical Data:
Running: 65 mph (70 kph).
Leaping: 100 feet (30 meters).
Underwater: Can wade along in water up to the pilot's shoulder height. Speed in only a couple miles per hour.
Range: 72 hours.
Height: 10 feet 2 inches.Width: 6 feet 6 inches.
Length: 4 feet 8 inches.
Weight: .5 ton.
Cargo: Pilot supplies only.
Power System: Batteries capable of runing the power armor for up to 72 hours. A small reactor can replace the batteries with a lifespan of about a year.
Cost and Availability: As little as 20,000credit/Very common.
Black Market Cost and Availability: Rarely more than that, and almost always available within 24 hours.
Powerplant Upgrade: The batter pack can be replaced by a small reactor up to 1 year lifespan for 12,000credits. It's not worth it.
Weapons Systems:
1. Human sized gun pods: Basically any type of human-sized infantry weapon can be used. The Power armor has no attachments to support them however, except that an ammo pack like the avenger series can be used. A few end users have added e-cables, but this is fairly rare since it requires some effort, and the typw that normally buys these things aren't the typ to put effort into much of anything.

2. Hand To Hand Combat:
Punch- 2D4 MD.
Flip- 1D4 MD.
Body Block- 1D6 MD.
Kick- 1D6 MD.
Leap Kick- 3D6 MD.
Stomp- 1D4 MD (only effective against small objects).
  • Radar: Civilian grade radar. Range: 5 miles, can track up to 10 individual targets. 95% reliability (00% against unfriendly stealthed vehicles).
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Full Range Sensory Suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2 miles for MOST sensors.
  • Type-11 wide band radios: Effective 10 mile range, auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
  • Loudspeaker: Amplifies voice 1 to 100 times. 100 feet in normal crowds.
  • Motion Detector: Activates a loud wailing when an object is coming at the user fast, and a soft ringing if it's coming slowly. Activation ranges must be specified by the pilot.
  • FLIR: Forward Looking Infrared. Allows pilot to get visuals on targets at night.
  • Blue Force Tracker: Identifies Friend from Foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device.
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
  • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Effective land navigation of 85% as updates come. Good to 10 miles. Specific range can be adjusted in 1 mile increments.
  • Heat And Radiation Shielding: Special shielding prevents the penetration of life threatening heat and radiation.
  • Variable Tint Visor: Adjusts tinting to light conditions, up to an including a black dot if the sun is directly on the pilots face (only covers eyes).
    Combat Bonuses from Chipwell Light-Weight Power Armor Combat Elite:
  • None. Where the Ultimax is the cheap junkers of the warfare robot world the Chipwell is legitimately a piece of crap.