![]() | (KC-200 Refueler) | ![]() | |
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The obelisk-shaped CAPRICA-Class TAO/KC-200 Refueler (first seen by the REF in the vicinity of Caprica Colony during the short-lived occupation of that world) are an unarmed ship used throughout the Kobolese Confederation to transport fuel, allowing ships and fighters to deploy far in excess of the ranges they are normally capable of without base support. They were first made by and for The CAPRICA-Class TAO/KC-200 Refuelers were accepting to the UGC inventory without significant modification; The original weapons systems (which were none) and avionics, radios, and other electronics native to Kobolese Confederation replaced with UCG-standard weaps and electronics and the shielding was upgraded, but otherwise it is the same ship that the Gemenese first deployed over 80,000 years ago. Due to their simplicity, low cost of manufacture and operation, and reliability, the CAPRICA-Class TAO/KC-200 Refueler promises to remain a mainstay of the REF and the UGC's Civil Fleet for quite some time to come; Even luxury liners will sometimes arrange to refuel underway ("UnRep") to give the passengers a show. Deployment At least one CAPRICA-Class Refueler deploys for every 12 other ships and 1,000 fighters, bombers, shuttles, and etc. in a given fleet. Employment Fighters bombers, shuttles, and other small craft are usually refueled aboard, although 04 telescopic booms (start at 600 feet and extent up to 1,500 feet) can be utilized if time requirements so demand. These booms have up to 100 refueling nozzles each, and are usually used to refuel ships (all four are extended, then the last nozzles on the line are payed out 800 feet; the ship needing fuel then captures the nozzle). Operations Due to the low number of refuelers per fleet overall, the CAPRICAS must maintain a very high operational tempo; They are literally working 24 hours a day, 7 days a week, in one stage or another of fueling. Ironically enough, most of the time is spent in hookup- That's about 3 hours. Most of this time is spent ensuring the two ships are properly hooked up (to prevent blowouts, kickouts, fires, and other accidents). Fueling usually only takes an hour or so; Unhook takes about 2 hours. Reloading a CAPRICA is the reverse problem; Once they get to a fueling station, hook up still takes about 3 hours, unhook takes about 2. But the transfer takes a few days. During this time, the crews are usually on Special Liberty- Report to the ship for your watch sober, and otherwise you're on your own (not that there's much to do in the general vicinity of the fuel docks, though prostitutes tend to collect in the neighborhood; some even advertise with the fuel docks themselves). Name: When refueling aero-spacecraft, they are referred to as KC-200 Refuelers. When refueling ships, they are referred to as CAPRICA-Class TAO (or just refuelers). In some literature, they are referred to as both; In official documents they are referred to as CAPRICA-Class/KC-200 Refuelers. Model Type: Fleet Fueler/Inflight Refueller. Crew: 200 total. Passengers: Generally none; Never more than 20. MDC By Location: | |||
Hull- Bridge- Docking Bays (10)- | 25,000 1,000 200 each | External Hatches- Thrusters (100)- | 100 each 700 each |
Speed and Statistical Data: | |||
Spacefold: Equipped. FTL: Factor 4 Cruising Speed: Mach 10 In Atmosphere: A painful 200 mph (321.87kph). Clearance: 400 feet Beam: 600 feet Length: 939 feet 6 inches Weight: 20 million tons without fuel, 2 billion tons with. Cargo: 100 million tons of hydrocell fuel. | Power Systems: Primary: MCC-221a Thermal Pile Reactors Lifespan: 20 years. Secondary: Solar Panels Range: 50 light years. Note: No combat can be sustained on solar panel alone. Mainly for emergency power. Tertiary: Emergency Batteries (100,000) Lifespan: 100,000 hours on emergency power status. Cost and Availability: 100 million credit; Always available. Black Market: Not available; The ships are already available on the open market, and would draw far too much attention to the deal. | ||
Weapons Systems: | |||
1. T'sentraedi Style Heavy Laser (06): Still a highly effective design, it is an REF standard weapon throughout the fleet. MD: 1D4 time 100 per blast. Rate of Fire: Twice per melee. Range: 200,000 miles. Payload: Unlimited. 2. Automated Missile Battery (02): 02 of these batteries are on each vessel, on dorsal and one ventral. Missile Type: Any MRM or LRM Purpose: Anti-Ship Defense. MD and Range: Varies by type used. Rate of Fire: Twice per melee. Payload: Up to 1,000. | 3. Defensive Laser Batteries (0): Each vessel has 20 defensive laser batteries for anti-missile and meteorite defense. MD: 5D6 per blast. Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee). Range: 500 feet. Payload: Unlimited. 4. Ships, Fighters, Power Armor, and Robots: Not including any on-board to be refueled. Shuttles- Up to 02. Fighters: Up to 06. Power Armor: 50. Robots: 10. V.I.N.C.E.N.T. Drones- At least 150. | ||
Features: | |||
Combat Profile For A CAPRICA-Class TAO/KC-200: | ![]() | ||
Refueler Ship. Docking Bays 2alpha, 4bravo, And 8alpha Are Open (available). |