![]() | ("Death Seed"). | ![]() | ||
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The Chir'daki (Twi'lekian, Death Seed) was a unique type of Starfighter developed by the Twi'lek; For many decades, the Chir'daki was employed exclusively by this reclusive species. They are everything at every level that the TIE-Wing is Development The Chir'daki was developed shortly after the REF came to the Twi'lek's homeworld. The Gahmmoriens militry system was being disassembled piece by piece by the REF and literally millions of TIEs (Fighters and Interceptors) were suddenly available. The Stenierian Empire's long-surplus X-Wings were also available and the Twi'lek's purchased just about all of them outright- They hadn't joined the UGC and really didn't want to at that time. The REF was all too happy to practically give the fighters to the Twi'leks provided they agreed to leave the Hyperspace Drives un-installed; The Twi'lek accepted this condition and the fighters gratefully (especially since the REF had taken the Stenerian boot off their neck). The Twi'lek realized one of the lesser issues of the X-Wing and the TIE-Series had been power to system; The X-Wing produced lots of power but didn't put out very much. A big boy but unable to hit for much at all. The TIE had the potential to put out a lot of power but couldn't generate much. The Chir'daki combined the absolute best of both without integrating hyperspace drives or any other wasteful system; It's primary rival is the X-Ceptor (which really is the Chir'daki backwards). The two when paired up make a strong combination but when paired against each other have a tendency towards mutual annihilation. Characteristics The fighter was actually an "Ugly" design having been assembled from parts of both the TIE Fighter and the X-Wing. Unlike typical Uglies which were haphazardly cobbled together from whatever parts were available the Chir'daki was built according to a specific design and apparently had no more variation from one fighter to the next than would a factory-built craft. The S-foils of the X-Wing fighter were attached to a gyroscopic mount which was then mounted onto the main pod of a TIE Fighter similar to the design of the B-Wing starfighter. The Death Seed used the twin ion engines of the TIE for propulsion and relied on the X-Wing engines to power the lasers, hyperdrive, and shields. The resulting craft had a bit better maneuverability than the standard TIE but was a little slower. In the image to the right the Chir'daki "appears" to be rotated into a 'standing' position; However it's really that the S-foils have been rotated around the cockpit 90° from the starting position. This allowed the fighter to roll at any angle without effecting the pilot increasing their ability to focus on the target.The S-foils gave the Death Seed all the laser power of an X-Wing giving it more firepower than a TIE/ln. The Twi'leks decided not to incorporate any concussion missile or proton torpedo launchers into the design as those weapons were very difficult to acquire. All in all the Death Seed can not be compared to other uglies as it was well built and a competent starfighter. Deployment The Chir'daki are typically deployed with the X-TIE/In Fighter; The Chir'daki brings the power while the X-TIE brings the cover like the sword and shield. Unfortunately the REF doesn't like combination units; Lose one of the two and you have to either link up with a team that already has your component or wait for a member of your squadron in your same platform to die and take their place in another flight. Fortunately for this clever little platform RDF's have some discretion as to what they use and therefore Chir'daki/X-TIE/In teams are fairly common; Terra even has one such wing (331 Strategic Implications And Future The strategic implications of the Chir'daki are pretty inconsequential; The Twi'lek were fully capable of manufacturing the fighters before the UGC entered their existential bubble so the rise of the fighter while significantly advanced was not terribly surprising. The numbers they've been built in is 'a bit' surprising but not significantly enough so to cause concern. The Twi'lek are also not terribly aggressive as a species and are more likely NOT to prosecute a conflict. Indeed this is a minor concern in and of itself for the Council; The fear that Ryloth could be invaded again and the fighters and their schematics and manufacturing equipment would fall into unfriendly hands. As a bulwark against this, the UGC has a Yankee Station in the Ryloth system ostensibly as a diplomatic mission but in reality as a tripwire. (That it's an open secret isn't the problem; in fact, it was part of the solution. Letting the Twi'lek know the UGC's true purpose there relieved their leaders of concerns of UGC intentions.) On the small scale the Chir'daki's future looks good indeed, especially for Ryloth Defense Forces; The Twi'lek have not formally entered the UGC and are unlikely to soon. Even if they do the Defense Forces would be able to retain the fighters for quite some time; As long as the Ryloth government was willing to support them without UGC funding to be precise. On a slightly larger scale Chir'daki's future doesn't look too bad either; The Twi'lek have been able to export some to non-UGC affiliated groups in some numbers and a few others have licenced or reverse engineered the design themselves. However long and wide term prospects are not so good; Ryloth may be pressured to join the UGC at which point they won't be able to export the fighters to non-UGC groups (unless it's a carrot to get them to join the Council) and UGC affiliated groups are shying away from non-native or UGC designs (since the Council will pay for UGC designs and they can make native designs themselves). Name: Chir'daki Ugly. Model Type: Aero-Space Fighter. Crew: One. Drones: None. Passengers: None. MDC By Location: | ||||
| Fuselage/Cockpit- Wings (4)- Engines (4)- | 200 100 each 150 | Shields- Laser Cannons (4)- | 200 100 each | |
| Notes: Usual penalties apply. Speed and Statistical Data: | ||||
| Speed: Up to 25 Mach in space, Mach 8 in atmosphere. Range: The powerplant is solar-powered; The fuel tanks can hold up to 20 years of constant acceleration. Hovering Height: 10 inches. Height: Solar Panels: 8 feet. Fuselage: 5½ feet. Span: 30 feet. Length: 16 feet. Weight: 15 tons. Hover System: Grav pods. | Drive, Power, and Thrust Plants: Primary: Twin SFS P-s5.6 Ion Engines; Output: 175 Gigawatts at 900 Newton's nominal; Lifespan: To the edge of the solar system. Secondary: Quad 4L4 Fusial Thrust Engines; Output: 153 Gigawatts at 1,500 Newton's nominal; Lifespan: 18 months. Cargo Capacity: Pilot's supplies only. Cost and Availability: 100M€ and 18 months to build; Not cheap, not easy. Black Market Cost and Availability: 100B€ and could take a year or more to acquire; Again, not cheap, not easy. | |||
| Weapon Systems: | ||||
| 1. Quad SFS L-s9.3 Laser Cannons: Originally designed for the TIE-Interceptor, these are still chin-mounted; This is the pilot's most common weap, and the one most preferred for it's cycling design. Purpose: Dogfighting. MD Per Laser: 1D4 per blast. Rate of Fire: Four times pilots attacks per melee; Each time the trigger is pulled one of the lasers fire one after another negating an enemies dodge bonus. Range: 2,000 feet. Payload: Unlimited. 2. KX12 Laser Cannons: Originally designed for the StealthX. Purpose: Dogfighting/Anti-Armor. MD Per Laser: 3D6 per blast. Rate of Fire: Per pilot's attacks per melee. Range: 1,500 feet. Payload: Technically unlimited; Capacitors allow the weapon to be fired indefinitely up to 30 melees; Then they need 3D6 melees to recharge. | 3. Shields: Exactly the same as any other variable full-force barrier field. Purpose: Defense. MDC Per Panel: 200 each. Number of Panel: 8. Coverage Characteristics: A full 360° coverage area around the craft. Notes: Requires only one melee action to raise or change densities; Can be slaved to fire-control to raise/lower automatically upon firing. | |||
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