The System Lords.
The System Lords.
Udajeet ("Death Glider").
The System Lords.
The System Lords.
Udajeet (Death Glider).
Production Information:
Developer:Goa'uld.
Manufacturer:Goa'uld, Tok'Ra, Hak'tyl.
Designer:Ptah.
Class:Multi-Role Aero-Space Attack Fighter.
Technical Specifications:
Length:92 feet.
Width:150½ feet.
Height:48½ feet.
Maximum Speed:9.8 Mach.
Engine Unit:Death Glider Propulsion System.
Fuel:Liquid Naquadah.
Hyperdrive System:None.
Shielding:None.
Hull:Naquadah.
Control Systems:Stick.
Armament:2 detachable staff cannons.
Crew:
  • Pilot;
  • Co-pilot.
  • Passengers:None.
    Cargo Capacity:9,7̶95.2 lbs.
    Usage:
    Role:Multi-role Attack Fighter.
    Affiliation:
  • Goa'uld;
  • Free Jaffa Nation;
  • Lucian Alliance;
  • Tau'ri (briefly).
  • The Udajeet (lit, "death glider") is a two-person fighter craft designed for combat in both space and atmosphere. They are the most prolific ship in the Goa'uld fleet.
    Overview
    The Death Glider is a crescent-shaped vessel with wings stylized to look like that of a bird. The wings curve downward, making their tips the lowest point of the vessel. When stored on a HAT'AK-Class Battleships, the wings fold in to save space. The cockpit has room for two people; the front seat is the pilot's chair while the rear position controls the weapons. A single pilot can do both, however. Gliders are piloted by means of a large red sphere. Direct thoughts and spoken words seem to control the craft as long as the pilot touches this device.
    Gliders are capable of both atmospheric and spaceflight. They do not use direct thrust, but rather an inertial propulsion system which negates the effect of inertia on the craft. This also allows them to hover. Like most space craft, Death Gliders also possess inertial dampeners which protect the pilot from deadly G-forces. However, similar to the F-302, they do not appear to function at 100% while traveling at high speeds. Though not designed for it, Death Gliders can be flown underwater. Due to their design, Gliders need a flat surface to land on, or a nearby mothership to dock with.
    The armament of a Death Glider consists of two staff cannons mounted to either side of the cockpit on the underbelly of the
    DEATH GLIDER SQUAD.
    A Death Glider In Space.A Squadron Of Death Gliders.
    craft. These are identical in function to a regular staff weapon, but much more powerful. They can only fire in a straight line. Because of this, Death Gliders are ill-suited for anything other than strafing runs on targets. Gliders are also equipped with an external speaker, so as to terrorize targets with threats as well as direct action. They have scanning equipment to detect other ships, while communication is achieved through a small external device placed on the pilot's cheek. After Teal'c began a Jaffa rebellion against the System Lords, a recall device was installed in Death Gliders. This recall device disables all controls and pilots the ship to the relevant System Lord's home planet at maximum sublight speed; unless it happens to be activated in the same solar system, this will almost assuredly result in the pilot dying en route. The REF usually tries to round up these "strays" after a few days- By this point, they're hungry, tired, thirsty, and willing to surrender to just about anything. Or dead, in which case the fighter itself is usually still recoverable.
    Additionally, the Udajeet can be used as a light tank, supplying infantry with heavy firepower extremely close up. However, this is a wasted use of the fighter. It can be flown underwater, but very slowly- Only 3 knots.
    Space Versus Atmospheric Use.
    In space the cockpit must be closed; In atmosphere the pilots typically keep the cockpit open, in order that the people on the ground can see the pilot, in his armor, and therefore intimidate them all the more.
    Variants
    No significant variants exist.
    Users:
    Every faction to arise out of Ra's Empire use the Udajeet; Rogue System Lords, Ba'al, Tok'Ra, Free Jaffa, Lucian Alliance, and Hak'tyl all use them in roughly equal percentages to their number overall. The REF fielded them briefly, but eventually decommissioned them and sold theirs to the Tok'Ra, who kept some and gave the remainder to the Free Jaffa and Hak'tyl.
    Name: Udajeet Aero-Space Fighter
    Model Type: N/A
    Vehicle Type: Aero-Space Supremacy Fighter
    Crew: Two.
    Passenger: None.
    M.D.C By Location:
    Fuselage-
    Cockpit-
    Engine-
    250
    100
    100 each
    Laser Cannons (2)
    Sheilds-

    80 each
    100 each

    Note: Usual conditions apply.
    Speed and Statistical Data:
    Driving on the Ground: Not Possible.
    In-System: Mach 9.8.
    Atmospheric Propulsion: Mach 10.
    Maximum Range: 20,000 miles.
    Length: 92 feet.
    Height: 48½ feet.
    Span: 150½ feet.
    Weight: 0.2 tons (181.4 kg) unloaded.
    Power Systems: "Udajeet Propulsion System." The Goa'uld never gave the powerplant a designator or anything of that nature. Output: 1200 KWH; Lifespan: 2 years.
    Cargo: 9,795.2 lbs.
    Cost and Availability: 1 millioncredit; It takes an average factory 2 weeks to build a wing's worth (12 ships).
    Weapons Systems:
    Twin Forward Detachable Staff Cannons: Larger, more powerful version of the Ma'Tok Staff weapon. In case of crash, the cannons can be removed, but this is not the purpose for which it was intended.
    MD: Per barrel: Short Blast: 1D10; Long Blast: 2D10; Maximum Blast: 3D10.
    Range: 10 miles (double in space)
    Rate of Fire: Per pilots attacks per melee.
    Payload: Effectively Unlimited.
    Optional Missiles/Bombs: Some Goa'uld-factions have started mounting missiles, bombs, fuel tanks, or etc. One set can be mounted to each wing.
    Purpose: Defense/Dogfighting
    Damage and Range: Varies by type used.
    Rate Of Fire: Volleys of 1, 2, 3, 4, or 6 per pilots attacks per melee.
    Payload: 9 S.R.M.'s, 6 M.R.M.'s, or 2 L.R.M.'s (or equivalent).

    Features:
    • ESM: Radar Detector. Passively detects other radars being operated.
    • Radar: Combat grade radar. Range 1000 miles, can track up to 500 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
    • Long Range Encrypted Radios: Allows real time, continuous radio link up with friendly forces in the area via satellite relay over laser radio signals, preventing jamming, and automatically encrypts/decrypts same to prevent eavesdropping.
    • Short Range Wide Band Radios: Effective 100 mile range. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
    • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
    • GPS: Standard tracking device. Ties into the Blue Force Tracker.
    • Anti-Jamming System: Reduces Electronics Countermeasure by ¾ (decrease skill level appropriately).
    • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
    • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
    • A.J.P.: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons. The jamming pod is only mounted inside the port tailerons.
    • Full Range Sensory Systems: Infrared, Ultra Violet, Color Filters, and Thermal Imager: Range: 100 miles; Magnification: 40 times
    • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Takes data from other friendly units in the area. Effective land navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 1 mile increments.
    • Survival Pack: A pack of simpler emergency survival supplies. Not found on the Udajeet of some factions.
      Combat Bonuses from Udajeet Aero-Space Fighter Combat Elite:
    • 2 additional attacks per melee.
    • One additional attack per melee at levels 5, 10, and 15 with any other bonuses for the pilot.
    • +2 Strike
    • +1 Parry, Dodge, and Roll.