PREVIOUSESSAYS HOMEPAGENEXT
UGC Clariont Flag.
Colony Of Eureka, Ceres. File Under Repair.
UGC Clariont Flag.
UGC Clariont Flag.
United States.
GLOBLA DYNAMICS LOGO.
The Colony Of Eureka.
 In 1942, the United States government determined that the US needed a permanent facility for advanced technology development. That little idea, Camp Eureka, would eventually become the colony of Eureka on the planetoid Ceres, Terra.
 As the United States merged with the United Nations and eventually the United World Govrnement, control of the village of Eureka successively ceded until the arrival of the T'sentraedi Fleet, at which point the village was evacuated and hastily moved to a secured site off the coast of California until the proto-colony on Ceres was finished 6 months later; At that point the villagers were immediately moved there, under conditions that were somewhat rustic. During the First Robotech War the colony was entirely bypassed, which was fortunate for the UEG because some of Earth's recovery efforts were substantially supported by Eureka.
 The official name of the colony IS Eureka, with the superscript "e" (Unicode U+0364). Therre's no clear indication when nor how exactly this happened.
 Faction: Colony Of Eureka
 General Information:

 Size and Orientation: City Size (500)
 Function: Scientific (+10 Sensors, +10 Medical Facilities, +10 Power Systems)
 Name: The Colony Of eureka.
 Director: The Mayor Of eureka.
 Assistant Administrator: The Sheriff Of Eureka.
 Signifcant Influencers: The CEO of Global Dymanics
 Location: Ceres, Terra.
 Features:
A: Power System:
B: Defenses:
C: Sensors:
D: Communications:

 Matter/Anti-Matter (20); Mulitiple anti-matter powerplants, most in various stages of development.
 Auxiliary solar and battery backups also exist, but the solar pannels are unpopular becasue of the limitations at this distance.
 Shields (3pts every 3,000 MDC)
 Short Range Weapons (10)
 Space Fighters (0pts, 3 Squadrons); The REF Patrol supplies pilots while the Spacy supplies fighters for 19th, 93rd, and 215th Squadrons (fighter, fighter, and Veritech respectively).
 Armored Hull: 20pts 25%
 Satellites: Med Range; Hundreds circle Ceres, as well along her orbit and various approach routes.
 Superior Sensors (40)
 Stellar Communications (40); There is not a single point across the entire UGC they can not reach, nor many beyond that, unless they actively want to not be reached. Even GIB ships on mission return a call from Eureka.
E: Station Maintenance:
F: Supplies:
G: Internal Security:
H: Medical Facilities:
 Automation (35); Actually a combination of automated and human,  Semi-Self-Sufficient (10); The colony grows some basic crops, mines/refines some ores, and even manufactures some critical supplies, but most of their supplies come from outside. Local Law Enforcement (10), Private Security Force (20, BOS), and a Division level militry detachment. The militry detachment is supplied by the REF (3 fighter squadrons, 2 cutters, and a full division of REF army). The REF detachments believe the colony is a minor aside- Only the CO's and XO's know the full details. Full Hospital (75); Due to the extreme research Eureka does they have a lot of experimental and foreign medical devices, so they have one of the most advanced hospitals in the UGC; They also have some of the most extreme experimental sciences in the UGC, so this hospital is not always adequate.
I: Environmental Systems:
J: Independent Business:
K: Transients:
 Complete Ecosystem (100); They even have a series of gardens that rival forests to study plant life from around the universe. One of their more unusual gardens is "Bay 63872," with a sign on the doors that reads "Everything Here Is Actively Trying To Kill You. Proceed With Extreme Caution." Amongst others is a vine from Surata IV which has thorns that are covered with microbes that paralyze a victims nervous system and eventually kill it once they reach the brain. Market Place (20); 5% (40); Once upon a time the colony hid completely- Nobody knew the place existed in any ways shape or form. In more recent times the colony allows it's existence to be known of, always presenting itself as a minor village with minor business, a kind of quaint backwoods crossroads of no importance. Everyone who knows the truth works very hard to keep the secret, and those who do somehow stumble upon the village are discouraged from staying more than a few days.
GLOBAL DYNAMICS LOGO.
Eureka Colonial
Sheriff's Office.
UGC Clariont Flag.
Global Dynamics Logo.
Global Dymanics/EUReKA Colony.
Global Dynamics.
GLOBLA DYNAMICS LOGO.
Global Dynamics' Logo.
Full Name:Eureka Advanced Research Facility.
Common Name:Global Dynamics.
Abbreviation:GD.
Agency Overview:
Formed:15 April 1944 (with the original articles of incorporation).
Operations Jurisdiction:The entire colony of Eureka, Ceres, Terra.
Operational Structure:
Employees:A few thousand.
Facilities:
"The Keep."Officially The Einstein Building, the keep is Global Dynamics headquarters building. This place is a castle within a castle, with keeps within keeps.
 Global Dynamics, (GD) also known as the Eureka Advanced Research Facility, is a scientific institution located in Eureka, OR, and indeed the epicenter of the town, financially, psychologically and in terms of command structure.
Global Dynamics was created as part of the founding of Eureka, following World War II, during which time Albert Einstein convinced President Truman to create a haven where the world's greatest thinkers could live and work.
Initially built as little more than a military camp with a handful of scientists stationed there, the town of Eureka and the Global Dynamics facility were added later.
Global Dynamics is under DARPA jurisdiction under the Department of Defense. There is usually at least one high-ranking military official who oversees the facility. The GD budget is decided by the Senate Appropriations Committee, and securing funding is an important task delegated to the Director of Research.
Deputy United States Marshal Jack Carter stumbles upon Eureka while transporting a fugitive prisoner (his own rebellious teenage daughter Zoe) back to her mother's home in Los Angeles. When a faulty experiment cripples the sheriff of Eureka, Carter finds himself quickly chosen to fill the vacancy. Despite not being a genius like most members of the town, Jack Carter demonstrates a remarkable ability to connect to others, keen and practical insights, and a dedication to preserving the safety of Eureka.
Eureka takes place in a high tech fictional community of the same name, located in the U.S. state of Oregon and inhabited by brilliant scientists. Camouflaged by an electromagnetic shield, the town is operated by a corporation called Global Dynamics (GD), which is overseen by the United States Department of Defense. The town's existence and location are closely guarded secrets.
Global Dynamics is described in the pilot as being responsible for the development of all major technological breakthroughs in the last 50 years, with the products of its research having been used in both commercial and military applications. Security is understandably tight at the facility; Allison Blake describes the cloaking forcefields and other safeguards as being so cutting-edge that "Area 51" wishes they had our security." Global Maintains an EM field around its perimeter 24/7. The EM field is so that no one can hack into the main server. The only entrance seen so far is down a path which leads to a rickety old bridge. Once you drive onto the bridge you pass through some holographic barrier onto a road leading up to global. It is assumed that there are more entrances that have not been shown yet.
The facility is broken into several departments, or "sections." Known sections include:
Section 2: Quantum Frequency Project
Section 3: Records, and Primate Studies
Level 4: Fargo's first office, EM barrier control room
Section 5: Military Technology
Section 7: Air defense
Section 8: Technology that could allow travel between parallel worlds
Section 14: Nuclear Testing
Lab 27 : Biosphere
N.E.A.T. Lab Near Earth Asteroid Tracking
Non-Lethal Weapons Lab
Substation C 19: Emergency Pneumatic Vacuum Tube Communication System
Bottom Floor: Non-realistic fusion reactor (setup and ability to overheat are more conceivable with a fission reactor)
On top of the complex is an astrospectrometer, which takes pictures of celestial objects. There has to be an enormous flash from the camera to penetrate the EM field. Upon entrance through the main doors into the lobby, the director's is immediately visible as well as a highly secure elevator system leading to section 5. Though section 5 is the most secure section at Global, it is widely known of and even Sheriff Jack Carter has gone down there. Non-classified prototypes are stored in the vault, a giant cylinder in section 3 with shelves and cat walks lining the walls. Though the vault itself is highly secure, the objects are not and just sit arranged on shelves, even though unclassified items are potentially dangerous.
The director's office serves as a panic room in case of an attack or disaster. When activated, the office locks down and moves 100 feet below the lowest level of the facility. The panic room has a secure direct line to the Department of Defense that automatically activates once the room is secure. The bunker is stocked with enough supplies to last a year. As a last resort of escape, the bunker is equipped with the Subatomic Reconstructive Transport that is set to teleport the user to a fully stocked bunker.
Global Dynamics is the dominant employer in Eureka, almost to the point of monopoly, and hence Eureka is effectively a company town. So pervasive is Global Dynamics' influence over Eureka that most in the town just call it "Global" or "GD" in conversation. The abbreviation "GD" is also often used as a substitute for the curse "God Damned."
Trivia
The same building (a secondary school) is used for exterior shots of Global Dynamics and ISO from ABC's Defying Gravity.
The name Global Dynamics may be a mockery of real-life defense corporation General Dynamics (also called GD).
Section 5
See also Section 5
Section 5 is the most restricted section within Global Dynamics. Like the rest of the facility, it is located deep underground and has the latest and most dangerous technology. In the pilot, a scientist stole some of the latest technology contained within it to build a tachyon accelerator, a device which can create a tachyon. In "Alienated", Stark allows a congressman in charge of Global Dynamics' federal funding to view a mysterious scientific phenomena of unknown origin buried deep within Section 5 that has "the potential to change everything." Even Stark, ordinarily a very technical and scientific person, acknowledges that the origin of the mysterious Artifact may be supernatural.
Section 14
Section 14, is one of the many sections in Global Dynamics. Section 14 is used for nuclear testing due to the big hole in its center. Section 14 was used to kill a man when a forcefield emulator got out of hand, they dropped the man in the hole, and a bomb in after him.
Head of Global Dynamics
Warren King: The head of Global Dynamics in the Pilot. At the end of the episode, he was removed and sent to Alaska (almost never to be referenced again).
Nathan Stark: Allison Blake's ex-husband, he returned to Global Dynamics in the second episode. He then began to take a large interest in study of the artifact. This led to the experiment which cost the life of Kim Anderson. Despite Allison Blake's efforts to help save his job, he was fired from his post. He regained his position as CEO in Bad to the Drone
Allison Blake: After the removal of Nathan Stark in Phoenix Rising, she was put in charge of Global Dynamics. She was later placed as the COO in Bad to the Drone.
Henry Deacon: In Once in a Lifetime, Henry became head of GD after getting Stark fired on the grounds that he caused the accident which killed Kim Anderson. This way, he could gain access to Walter Perkins' old Tachyon accelerator and go back in time to save Kim. Henry again takes over as Head of GD in Just Another Day.
Tess Fontana: In the episode You Don't Know Jack Tess takes over operations at GD when Allison goes on maternity leave.
Douglas Fargo: In A New World Fargo, Jack, Henry, Alison and Joe come back to an altered timeline and Fargo is the head of GD. However, they were terrified and shocked that his employees hate him, he gets no respect from the Head of the Department of Defense, and he was an evil maniacal egomaniac in the other timeline, which is very hard for Fargo to pull of, although Fargo still like the new power he wields.
Self Actuated Residential Automated Habitat In Beverly's artificial reality, after Allison and Fargo's departure, Michaela Wen placed SARAH in charge of GD.
Founding
Global Dynamics was started during WWII when Albert Einstein realized that our future was in the hands of scientists not soldiers. He convinced President Truman to create a haven where the world's greatest thinkers could live and work. The site for Global Dynamics and Eureka was chosen due to its geological stability.
GLOBAL DYNAMICS LOGO.
Eureka Colonial
Sheriff's Office.
UGC Clariont Flag.
Global Dynamics Logo.
Global Dymanics/EUReKA Colony.
 The Eureka Colonial Sheriff's Office serves as the main law enforcement agency for the Colony Of Eureka. The colony is far too small for a police department, and in fact had less than a dozen full time officers during its height (under both CARTER and LUPO
Eureka Sheriff's Office.
FORMER SHERIFF JACK CARTER.
Former Sherriff
Jack CARTER.
Full Name:Eureka Ceres Terra Colonial Sheriff's Office.
Common Name:Eureka Sheriff's Office.
Abbreviation:ECSO (Eureka Colonial Sheriff's Office).
Agency Overview:
Formed:15 April 1950 (with the original articles of incorporation).
Employees:About 12.
Jurisdictional Structure:
Operations Jurisdiction:The entire colony of Eureka, Ceres, Terra.
Operational Structure:
Deputies:2 to 5 full time, 3 to 6 reserve.
Civilian Employees:8.
Facilities:
Jails:One three cell jail in the main Sheriff's Office.
Vehicle Yards:2; One at the main Sheriff's Office (space for 5 regular vehicles and three motor- or hovercyles) and another at Global Dynamics (space for twice as many vehicles plus a Mobile Command Center and inmate transport vehicle). There is also a contract space for ECSD's transport shuttle at Eureka Aerospace Port.
"The Bunker":Officially ECSO Sheriff's Residence, but it's commonly called the bunker because it is a bunker; The original was a converted Nike Missile Command Center.
Administrations), and has been down to as little as one part time employee (with the Sheriff being the only employee, and only during working hours). The Sheriff's office is in fact so small that they have three cells, all of them in the main Sheriff's office… Two of them have broken locks, depending upon the inmates to choose to remain in their cells, not that this is a major issue, since those cells are typically occupied by a towns member who was arrested for public intoxication and being passed out.
 The main duties of the Sheriff is to be the Disaster Response Coordinator, which is unfortunately common since Global Dynamics deals in top-tier scientific experiments, meaning they often push beyond safe boundaries of physics-
 Although it was a failure, a GD employee was the first person to break the light speed barrier, 30 years before the arrival of The Visitor (a failure in the sense that the object to be sent at light speed moved as it was supposed to, but nearly destroyed the earth due to a then unknown effect of gravity on light speed movement). The department's first specific traffic enforcement (driving 98 mph in a posted 45 zone) was a full 150 years after the town's founding, and only due to repeated complaints about someone driving at reckless speeds along Huntington Road (then Sheriff DAYSTON ordered the Courts Deputy to sit out on the road and catch whoever it was, because she was just tied of hearing about it; the day was chosen because the courts had no cases on docket for that day and there wasn't any scheduled meetings of the council or various offices, so no conflicts were anticipated). Normal traffic enforcement is subsequent to another investigation, typically a traffic accident. For over a century, Eureka would unwittingly play host to most extraterrestrial permanent residents to Terra, starting with Harry VANDERSPEIGLE (MD).
 Carter Reforms
 The constant troubles upon the Sheriff's office led to the Carter Reforms, a series of reforms begun under Sheriff Jack CARTER but mostly executed by his successor, his former Deputy Jo LUPO.
 These included;
  1. Formation of the Eureka Militia; Every adult in the town had to be trained to respond to any normal disaster, and included First Aid, fire response, firearms, and general emergency response. An important included part of this training included following the commands of the Sheriff during a declared crisis- Which would be about twice a month at times.
  2. Establishment of new standard for the Sheriff; Possession of a POST Level 3 certificate (a pretty standard requirement that had been conveniently ignored for a few generations), at least 4 years of active duty militry service with a General Under Honorable discharge (or full Honorable Discharge), prior employment as a Eureka Sheriff's Deputy, graduation from Tesla High School, and elected to the position by a vote of 50% plus one vote of the community. Most of these were taken only as "suggestions," though the requirement for a POST 3 certificate would be enforced. Ironically Sheriff CARTER would later admit that he pushed for these standards in the hopes of being fired, since he never attended Tesla High and did not posses a POST 3 certificate. However, he was grandfathered in on the educational and prior employment requirements, the community overwhelmingly re-elected him (because they were terrified of the idea of him LEAVING the job, especially after the "Mummy Incident." As Vincent C. GAUTHIER (owner of Caf'e Diem) bluntly put it, "Nobody can do it, nobody wants to try, we're lucky you're here, and you're stuck with it Jack. On the plus side, you'll never pay for a cup of coffee here, and not because Zoe works here but because you're the hero of the town."
  3. A six year probationary period- The Sheriff can be removed from office on a vote of no confidence by a simple majority of the Eureka Town Council.
  4. Expansion of the Sheriff's Office to at least a half dozen part time Deputies; Two are Reserve Officers tasked with carrying out servicing duties and execution of civil judgments, one is the City Hall And Courts Officer (also a Reserve Officer position), two are Jail Officers (they are on duty when the Sheriff and Deputy are off duty, and mostly attend to babysitting whoever's in there and evacuating them when necessary), and the sixth is the Armorer and Driver (repairing or modifying department weapons and driving suspects as necessary; his office in in the main Sheriff's Office, and the evidence locker leads from that office, so he's the de facto evidence room guard as well).
 Sheriff CARTER was only able to ramrod one reform through under strictly his own authority, the new badges that he ordered on department budget, which wasn't really a change overall; He simply gave his badge to his only deputy (Jo LUPO), then ordered a new badge for himself (which did not have a badge number and slightly different wording to reflect the fact that he WAS Sheriff, removed the dots on the sides, and a slightly diffrent seal, all of which was to difrentiate him from the rest of his department). He also refused to wear the four stars normal to his position, since it was him and one deputy, whom he promoted to Sergeant (with applicable pay increase) without so much as asking her if she wanted it. He had to fight for Deputy LUPO'S pay raise (not that it was a hard fight, since she had been promoted) and took several hits for his refusal to wear the stars (including being docked a month's pay one time without objection, but docking after that was on him to enforce, so he simply DIDN'T).
 He tried to force a change in other equipment, including switching from Smith & Wesson Model 60 .357 revolvers (loaded with .38 caliber rounds by order of the city) to 10MM semi-automatics, but this met stiff resistance by both Eureka civic leaders and Global Dynamics- They finally agreed to "test" the idea when Sheriff CARTER threatened to just quit (a "test" he stretched out for the rest of his time in office, though he and Deputy LUPO converted their guns to be compatible with .40 cal and 9MM rounds as well, mollifying GD's Directors enough that they pressured the city to drop the matter).
 Eureka Colonial Sheriff's Headquarters
 The main facility for ECSO is the headquarters building, adjacent to the Town Hall And Courts. There are three 2 man cells, two of which have never had working locks as far back as anyone can remember. They depend upon the occupant to willingly remain in the cell. The third has always worked, but is rarely occupied. Normal occupancy are people who had way too much to drink and either got into a fight (about once ever couple months) or passed out (about twice a week). A second office leads to the Armorer's Office and vehicle key lockbox, with the evidence room behind that. Only the Armorer has access to the evidence room, and only the armorer and Sheriff have access to the Armorer's office and the lockbox. When not being worked on, department weapons are either on the deputy or in the evidence locker (in bin #1).
 Eureka Colonial Sheriff Residence (AKA "The Bunker")
 3 Coriolis Loop is the SECOND most secure facility in Eureka (after Global Dynamics headquarters). It's also the personal residence of whoever happens to be unlucky enough to be the Sheriff of Eureka at the moment.
 That's not by accident. It was realized very early on that the Sheriff would be very important to the community, and as such a PGM-19 Jupiter nuclear missile site was deacticated and converted to the Sheriff's private residence. In time the facility was upgraded, including a Self Actuated Residential Automated Habitat ("S.A.R.A.H.") Smart Home technology. (The system had to be rebooted several times, since it developed "inappropriate quicks" along the lines of a bitchy wife; as a result of this and a couple of other incidents, Sheriff CARTER demanded a manual escape hatch be installed that could not be overridden by the super computer.)
 Weapons And Equipment

 ECSO members carry the
M-6 Pistol a their main weapon, and in fact were a testing agency for the new Glock based frame and stun setting. It was in part their approval that lead to full adoption of the new line. Most carry the M-27 Pistol as back up and off duty weapons. Their vehicles are equipped with mounting racks for M41a Pulse Rifles, but they are not issued explosive grenades for the launcher, but they do receive bean bag rounds (with significantly reduced cartridge), smoke, CS/CN/OC rounds, and flash bang rounds. The Sheriff has an allotment of 50 full explosive grenade rounds, and these can be issued out if needed- Most Sheriffs give their deputies 10 with the caveat that they are only to be used in a situation where the Deputy has chosen to stand trial for their use.
 The Sheriff's uniforms are Class 2A body armor (capable of stopping anything short of a rifle round) and are generally the most they will ever use, but Class 5D body armor (capable of surviving a nuclear blast at 10 miles) is also available (each vehicle other than the Wyverns has a holding rack for this armor and some other equipment in place of the front passenger seat). Two set of T-51b2 armor is also available, but has never actually been used.
 Every officer also has a set of standard PDA with peripheral devices (watch, glasses, and headset primrily) and the usual gun belt, though curiously still use brown leather gear to exclusion (actual leather, not artificial or lab grown leather).
Eureka Sherriff Badges And Rank Insiginia.
FORMER SHERIFF JACK CARTER.FORMER SHERIFF JACK CARTER.
Sherriffs Badge.Deputy Sheriffs Badge.
EUREKA SHERIFFS RANK INSIGNIA.
Sherriffs Rank Insiginia.

 Badges
 ECSO badges are an M399 style seven point star with words "Town Of Eureka" on top, "Deputy Sheriff" on the bottom, the Deputy's badge number, and a simple 5 point star in a black ring in the center. A pair of dots separate the sections of text. In the 23rd century Badge number 5 broke, with the lower right point snaping off during a fight with an unusually unruly drunk. The badge was about to be replaced when someone (mostly likely at GD) tried to change the wording from "Town Of Eureka" to "Eureka Colonial" and "Deputy Sheriff" to "Sheriff's Deputy." The entire department objected, and Sheriff DOORH refused to even accept it; He threatened that he'd glue to old one back together and demote himself first (it was meant in jest, but the message was taken loud and clear). Rather than change the wording, the badges were simply upgraded to secondary peripherals (sound and audio recorders tied to the PDA system) without stylistic change.
 The Sheriff's Badge is slightly different (M399c); While the base is the same, it lacks a badge number, instead saying "Sheriff" and the center star is in a black field. This was based on a Carter Reform- The Sheriff is different, and there is no 2 Sheriffs. His different badge makes him instantly identifiable- As if his face didn't. Most people don't notice, but Deputies do- In fact, noticing the diffrence without prompting is a pass/fail requirement to hiring.
 Rank And Command
 The Sheriff is expected to wear a 4 star rank insignia, but they never do unless it's a special occasion. The first Deputy wears their Sergeants Stripes, and that's the most rank insignia most people ever see. The simple fact is the department's too small to bother with anything more than this, and it annoys the rank and file members (not to mention the Sheriff).
 The department typically has 2 or 3 full time employees (the Sheriff and one or two Deputies), but the badges do not change for that diffrence. Badge #1 is always the first Deputy (a Sergeant), badge #2 is always the second Deputy. Technically badges #3 and 4 are reserved for full time employees, but they are typically issued out to the reserves officers in order of availability rather than order of hiring.
 Vehicle Fleet

 ECSO has a small fleet consisting of three light SUV's, one sedan, two PASS-451 Wyvern Assault Hovercycles, a mobile command center (from a converted RV), an inmate transport with wheelchair lift (from a converted special duty school bus), and a Firefly-Class Transport. The Wyvern's were delivered demilitrized, but were converted back quickly. To avoid needless disputes, the fuse for the weapons control system was pulled out, but is kept on the hovercyles in case they're needed… Which they sometimes are.
 Sheriff Jack CARTER

 US Marshal Jack CARTER (badge #56882) was a street-smart divorced a workaholic Marshal who was transporting his daughter, Zoe CARTER, back to Los Angeles when Walter PERKINS was conducting a tachyon
Quotes:
  • "That can't be good." (said whenever something bizarre happens.)
  • "Let's not shoot the crazy end of the world machine just yet."
  • "Listen to me. There is no time, no space, no way that we don't end up together. You just gotta have some faith."
  • "The reason I do what I do, why I chose my job, is so I can make a difference. And I don't think I can do that here."
  • "It's a ray that causes instant death. Why don't you just say death ray?"
  • "Aw, crap!"
  • "Why can't you just say -insert word here- of death?" (Said whenever something that can cause death has an over-scientific name). Example: "Why can't you just say ice funnel of death?"
  • "Section 5. I hate that section!"
  • "I know exactly what that is. trouble."
  • "I hate this building."
  • "I swear to God, if this turns into a zombie attack, I am quitting."
  • "I hate that word." (whenever someone says "theoretically")
  • "Someone's about to get the mother of all parking tickets."
  • "I'll never understand this town."
  • "I've tried to resign over a half dozen times. Last time, I was told not only was this resignation not being accepted but the next two wouldn't be as well in advance. Alright then, I won't resign. I just won't show up at all. You won't let ME run the department you're forcing me to run, so I won't run it. Or, you can let me run it. It's kinda your choice, Director." (Teh Director's response was "No need to rub it in, Sheriff, I get you. I still am rejecting your next two resignations in advance, but I get you.")
  • experiment. When Sheriff William COBB was crippled as a result of this (he lost his leg), he was "promoted" (forced into taking the job). The Eureka Sheriff was not an elected position at the time (see Carter Reforms).
     Sheriff CARTER'S I.Q. was informally tested at 111, leading him to mistakenly believe he'd "scor(ed) over one hundred percent" on it (he would later admit that he "did not even try" on his SAT test, and practical testing showed his intelligence was much higher). His high school GPA was also 2.8 (C average). Sheriff CARTER'S unorthodox (for Eureka) style and manner has led to friction with just about everyone, most notably for his only subordinate Deputy Jo LUPO, although they did respect each other). More importantly, Sheriff CARTER could see connections others could not, and was able to solve problems others had created- Including the tachyon accident that caused him to become Eureka's Sheriff. His uncanny ability to connect what others do not see has helped him save the world over and over; One such example is when he used a baseball bat to disable small nuclear reactor in order to disable it, thus disabling the weapon it powered. In an interview, Sheriff CARTER claimed the reason why he does what he does, why he chose his job, was to make a difference; Unfortuenately for him, the pure genius of those around him was overwhelming and he questioned his ability to do so in Eureka. Sheriff CARTER may have been the victim of time manipulation and possibly the subject of memory control experiments, due to an interest in and some knowledge of a book he claimed he'd never read.
     Much like his daughter Zoe, Sheriff CARTER had an interesting personal history; In high school he was teaching his then girlfriend to drive, when they were in an accident that she didn't survive. He was later cleared of driving the vehicle, but as the responsible party (it was his driver's license she was learning on) he plead guilty to a misdemeanor.
     As a result of Sheriff CARTER'S reforms, ECSO has grown in prestige (and budget) in the town; Before they were mostly (almost exclusively) thought of traffic cops, drunk patrol, and ceremonial. Afterwards, the best of the best intellectually speaking were looked to as the possible next Sheriff, with at least a few of the younger town's member being pushed to join the Army or Marines to do the 4 years active militry duty requirement to become Sheriff. Though Sheriff COBB would complain about it a lot (especially during his retirement), he was unable to get Eureka's Town Council nor Global Dynamics to treat ETSO (Eureka Township Sheriff's Office as it was then known) as anything other than an "empty hat" job ("overpaid security guards not even as important as the fire department, which we'd disband entirely if we could. Please follow me."). Now the Sheriff sits on the GD Board Of Directors in a non-voting position, but very much in touch with everything that's happening (at least that the board knows about), is the Commander of the Eureka Militia (a formal public duty of everyone not given special dispensation otherwise), and no Eureka Sheriff has paid for coffee at the town's coffee shop since Sheriff Jack came to town. Not one. They still pay for meals, but more than a few tickets have gotten lost there and the other restaurants, and no self respecting bar tender has remembered the Sheriff's first beer at the bar in at least 100 years. Thanks to the reforms Sheriff CARTER put in place the town (and later colony) of Eureka has been saved several thousands of times from so many types of disasters (including at least one giant reptile nicknamed Godzilla at the time) that people stopped counting, but disturbingly the same disasters have occurred multiple times (especially faster than light and advanced artificial intelligence experiments gone awry).
    Eureka Colonial
    Sheriff's Office
     General Information:
     Name: Eureka Colonial Sheriff's Office
     Head Of Agency: The Sheriff of Eureka Colony.
     Assistant Director: The Department's Sergeant.
     Mission: To provide law enforcement duties to the people of the Colony of Eureka.
     Size and Orientation: Super Agency (200).
     Features:
    A: Outfits:
    B: Equipment:
    C: Weapons:
    D: Bionics and Robotics:
    Utility Outfits (2)
  • Cheap Gear (2)
  • Electronic Supplies (10)
  • Ammunition (2)Basic Systems (10)
    E: Vehicles:
    F: Communications:
    G: Offices, Hideouts and Distribution:
    H: Military Power:
    Fleet Vehicles (10)Secured Service (10)Urban (5), in Eureka proper.Security Guards (5); More specifically, they ARE the security guards, for the town.
    I: Super Powered Agents:
    J: Sponsorship:
    K: Special Budget:
    L: Administrative Control:
    None (0)Government (10)Nickels and Dimes (5)Loose Laws (5)
    M: Internal Security:
    N: External Infiltration:
    O: Intelligence Resources:
    P: Agency Credentials:
    Lax (5); Not much they do that needs to be protected anyways.Rare Minor Traitor (5); Each Deputy has a few informants.Good Connections (10); They can tap into Global Dynamics, and GD can tap into the UGC's Galactic Investigation Services and Galactic Information Bureau, as well as their own information sources. Also, the Sheriff and Deputies can read the news.Recognized (30); At least in Eureka Colony, and by a few outsiders. When a Eureka Deputy asks for help- They get it.
    Q: Salary:
    Personnel:
    Good (20); Surprisingly good in fact, considering the size of the colony. This might be because they're constantly having to fix SOMEBODY'S mess, and a few of these "little messes" threatened the very fabric of space and time itself.
    Agency Head:
    Assistant Head:
    Other Key Staff
     The elected Sheriff of Eureka Colony, Ceres, Terra. Interim Sheriff's can be appointed for not more than 6 months at a time by vote of the colonial council until an election for a Sheriff can be held. The Sheriff's Sergeant. S/He works the noon to 20:00 watch, with exact days of the week varying but typically Tuesday through Saturday. There are some additional Reserve Deputies:
  • 02 Civil Courts Actions Deputies (serve orders to appear in civil court and ensure those orders are carried out;
  • 01 City Hall And Courts Officer (the working hours security guard for the City Hall and courts, which is the same building);
  • 02 Jail Deputies;
  • 01 Armory And Driver Deputy.
  • ++++++++++++++++++++++++++++++++++++++++++++++++
    Eureka Colony.
    General Information
    Name:
    Eureka
    Director: The Mayor and the CEO of Global Dynamics each have influence.
    Location: Ceres, Sol
    Size and Orientation: City Size (500)
    Function: Private Business/Scientific
    Features:
    GLOBLA DYNAMICS LOGO.
    The Colony Of Eureka.
    A: Power System:
    B: Defenses:
    C: Sensors:
    D: Communications:
    Nuclear, Solar, and Battery Power (0);
    Matter/Anti-Matter (20).
    Shields (100,000 MDC);
    Point Defense Weapons Systems (500);
    Heavy Weapons (4,000);
    Space Fighters (12 Squadrons);
    Armored Hull (2,000 MDC)
    Long Range Satellites (300 Sats);
    Interstellar Satellites (12);
    Scouts (10);
    Superior Sensors (40).
    Stellar Communications (40) supported by over 2,000 Interstellar Satellites (10 pts ea.). Their communications system is hyper encrypted, using technology supplied by the GIB.
    E: Maintenance:
    F: Supplies:
    G: Internal Security Personnel:
    H: Medical Facilities
    Top Priority (15). A leaky sink will be repaired in short order or someone will answer for it.Semi-Self-Sufficient (10); Eurekans do grow some food, they do manufacture some products, but they can't do it all and solve the greatest scientific challenges of the known universe.
  • Local Law Enforcement (10);
  • Private Security Force (20);
  • Crack Security Force (35).
  • Psychic/Medical Ward (40);
  • Full Hospital (75).
  • I: Security Systems:
    J: Environmental Systems:
    K: Independent Business:
    L: Transients:
  • Maximum Security Measures (25);
  • High-Tech Security Measures (50).

    The Americans and successor states made the security at Eureka a priority. A very high priority.
  • Complete Ecosystem (100). Eureka literally can even create their own weather patterns.Small Business (5). Many small businesses in fact; There are over a dozen shops, three online stores, and at one time hosted an intergalactically known clothing designer (Jantell'e).Closed Station (60); In fact, if you approach the colony without permission you WILL be fired upon.
    Eureka Workers
    Type: Intellectual.
    Leader Title: Eureka has multiple types of leadership. There is the CEO of Global Dynamics. The Mayor, the Sheriff, the Elder of the Brotherhood Of Steel, the President of the Global Dynamics Employees Guild, etc.
    Membership Type(s): Multiple types, but around 75% of them are doctorates in the sciences.
    Goals: Advancing science and technology while supporting the workers.
    Size and Orientation: International Guild (650)
    Features:
    A: Sponsorship:
    B: Dress:
    C: Equipment:
    D: Weaponry:
    Government; Multiple governments. While it was still under US ownership almost all NATO and US allied Pacific countries gave support. Successor states have continued said support.None (0); Very few occasions require special outfits for safety reasons, and those are supplied, but generally there is no specific dress code.Excellent Equipment (10);
    Specialist Equipment (10);
    Medical Supplies (40);
    Large Library (20);
    Specialized Libraries (5,000);
    Laboratories (30)Forge (10).
    Basic (10); Eureka colony IS a mandatory carry colony. As a result GD supplies residents with a small kit of weapons and body armor.
    E: Communications:
    F: Security:
    G: Stronghold(s):
    H: Intelligence:
    Unlimited (50)Paranoid (45) but not Impregnable.Fortified Large House (20); Multiple houses actually.
    Castle (50); The sphere that covers the colony.
    Surrounding City (60); Eureka.
    Spy Network (50); Specifically the Global Information Services gives them whatever information they thing GD needs, and they collect their own additional information networks which mostly spy on competitors and look out for possible opportunities.
    I: General Alignment:
    J: Criminal Activity:
    K: Reputation:
    L: Salary:
    Scrupulous (8); While not every member is so noble, the overall alignment is very loyal to the colony.Con Men (5);
    Drug Master (15);
    Assassin (15);
    Professional Thieves (20);
    Adventure Group (20; The Brotherhood Of Steel).
    Unknown (5); And they work very hard to keep it that way.Excellent (25).
     M: SPECIALS: Guilds have special additional set-up modifiers. BE SURE TO READ THE BOOK (Rifter #6) to be sure what, if any, you want.
    Sub Guild (Special). GD has multiple sub guilds, each specializing in different fields.Rumored Existence (25); There are a lot of rumors, ranging from insane to absolutely true and correct, except the location. For not apparent reason, the conspiracy theorists have never correctly identified the colony, and nobody has ever successfully told the entire story.Friendship- Government (20); GD and Eureka have the full back of the UGC.Great Competition (+20); But today's competitors are tomorrow's collaborators and the day after's competitors again. The UGC in particular have pushed the formation of competitors, including clones of Eureka itself.
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