Flyjt RCC.
Flyjt March.
Flyjt March.
 The Flyjt were major members of the Sentinel Alliance, though minor players compare to the Big Six. For many eons they been under the boot of one oppressor or another; Even under the toe of the UGC, they bristle, though compared to the Atorians the REF was a hand up.
 Their homeworld, Flyjt, was invaded in 1511 by the Atorian Empire, after some 150 years of independence, won when they kicked the previous rulers, the Old Ones, off their world.
 The coming of the Atorians was a GHASTLY tragedy for the Flyjt; All their technology, all their magic, their psionic powers could not stop, nor even slow down, the juggernaut that was the Atorians. Backed as they were by then with the T'sentraedi armies, the Flyjt Defenses crumbled in days. To punish the Flyjts for their "lack of proper spirit to the new galactic cooperative", the Atorians devastated Flyjt; a world once alive with forests covering 90% of her surface was now practically paved completely over, less a few sites dedicated to mining in one form or another.
 Many of the Flyjts managed to escape; These, the Drall, swore vengeance at any cost, and to liberate their homeworld. Several centuries living in a toxically polluted environment changed the Flyjt's bodies, darkening them and misshaping their hands to 6 fingers.
 The long occupation also polluted their collective minds- The Firse Flyjts (those who remained on Flyjt) waited so long and suffered so much at the hands of the Ators that they'd long abandoned hope of liberation. They believed that they alone have the right to Flyjt.
 The Drall on the other hand believe they have suffered far more than their kin on Flyjt and it was they with the REF Allies who liberated their homeworld; They believed that their kinsmen should accept that Drall are the ones who should rule.
 This schism has been exacerbated by the PHYSICAL changes to the two races; While the Drall kept their original appearance, the Firse's bodies were tempered and beaten. Other than the noticeable darkening and the sixth finger there are no major changes, though Drall eyes tend to be of darker colors (an effect believed to have been caused by the Drall's long time in space with nothing to protect their eyes).
 The schism threatened to cause a civil war, until the REF interceded with their usual diplomatic method: "STOP FIGHTING OR WE'LL START SHOOTING!" was the general gist. When both sides agreed to a cease-fire, diplomats from the Plenipotentiary Council sat both sides down at a table onboard UES CÃ VOL (SDF-11). Over a three-hour talk, the two sides agreed to talk the next day. So it went for about 3 months, until Captain Jasmine FAIRIDIAE illegally locked them in the room and told them they'd get nothing but fresh(er) air and water until they reached an agreement- Or starved to death, whichever came first (she really didn't care at that point). It took them 5 days, but they eventually agreed to treat the situation as if family members had left on a trip and returned home to clean up a mess.
 Other than their outward physical appearance, Drall and Firse Flyjt were exactly the same. All Flyjt are slightly psychic, with some become masters in mental powers- Those who do not share this trait study either the sciences or magic. Flyjt are master engineers, master mages, and master psychics, and they know it and they're a little smug about it. To their credit, however, they treat Terrans and T'sentraedi as "Master Races," in effect being equal to themselves.
 Project Future:
 After 30 years the leaders of the Drall and Firse recognized that relations between the two races had not substantially improved, and conceived a plan to merge them back into one species and one race by 'encouraging' their people to breed only with the other. This took another 60 years, but showed marked results. By 225 years less than half the population could definitely be identified as one race of the other, with 90% of those born after Project Future as it was named being so identified. Some tension still exists, but the species is effective one again, with around 10% being identifiably one race or the other.
 Interspecies Relations:
 The Flyjt think themselves better than others, and for the most part it's true; However this also effects how they interact with other species, and that isn't helpful. Most keep a clear head, but for time to time a Flyjt will adopt a condescending attitude towards other species (and occasionally their opposite race if they identify as one). Such 'insubordination' is usually addressed by other Flyjts in the moment, though it isn't always possible and even then doesn't always happen.
 Dr Ryan Kitsune and Ms Luisa Mischa contributed significantly to this report.
Attributes:
IQ:
3D6+1.
ME:
3D6.
MA:
2D6.
PS:
3D6.
PP:
4D6.
PE:
3D6.
PB:
5D6.
SPD:
3D6.
Attributes are NOT supernatural. .
Hit Points:
PE + 1D6 per level of experience.
SDC:
10, plus those gained from OCC's and physical skills.
Horror Factor:
8 (10 when eyes are glowing).
PPE:
5D6.
ISP:
5D6.
Alignment:
Any, but mostly good or selfish.
Natural Abilities:
High Agility and Beauty. Have generally high intelligence. Night vision 120 feet (36.6 meters). Night Vision is combined infra red vision (both light emitting and non light emitting) and light amplification. When using active infra red vision, eyes glow red. Naturally ambidextrous and automatically have paired weapons in one weapon that they learned in their youth. Flyjts get +2% on Prowl, any tracking skills, and the Skill "Identify Plants and Fruit" specialized for underground plants.
Disadvantages:
Without protection against bright light, Firse Flyjts get -2 to strike, parry, and dodge as well as -10% to skill proficiencies in bright light (includes sun light or globe of daylight) without protection against the light.
Combat:
Two without combat training, or those gained from hand to hand combat and/or boxing.
Bonuses:
Only those gained from attributes, O.C.C., and skill bonuses.
Psionics:
Standard, basically same as humans.
Av. Life Span:
550 years.
OCCs:
Virtually Any. Military, Magic, or Psionic OCC's are common for Flyjts.
Skills of Note:
90% speak and read the Flyjt and T'sentraedi languages at 98%, speak and will be literate in one other language, know basic math (all at +20%), in addition to OCC Skills.
Enemies:
They're actually liked by most and respected by all but Drall/Firse animosity continues to this day. The simple fact is, Flyjt on Flyjt hatred is worse than everything everyone else has to offer combined and cubed.
"Enchateresse"; A Drallish Flyjt Enchantress; She'd make a good bard or sorceress, don't you think? This is Lance Corporal Idril HELYANW-ANCALA­mon, REF Marine Corps, a Cycloner during the war with the Regent and later in both the First AND Second Liberation of Terra on liberty. (Sketch ©2Ø15, AST¹ Catherine SMITH-DESBIENS, UGC SPAES.)
Habitat:
Drall: Open areas, such as fields, orchards, woods, and cities. Drall more so than Firse, like big cities and technology.
Firse: Dark and enclosed areas, includes caves, caverns, old tunnels, and even huge underground cities. However, woodlands areas are also popular, if you're nearest neighbor is at least a hour's drive away. Firse prefer natural environs, and tend to shy away from cities.
Allies:
Terrans, T'sentraedi, Drinn, Vagars, and occasionally Perytonians and Garudans; However, they're known to use just about every race for labor force, and TREAT all the same, if not THINK the same of them.They can also ally with Uruk-hai but don't like to. They very much prefer to ally with Mandalorians and Clingohns when possible.
Size:
6 feet+1D6 inches tall.
Weight:
150 to 230 lbs.
Homeworld:
Flyjt.
Capital:
Imladris (Rivendell).
Leader:
Ingwe ("High King").
Major Colonies:
New Imladris (Ganit Galaxy);
Perrison (Atran Galaxy);
Elrond (Rakatan Galaxy);
Jhersion (Boötes Void).
Sexual Active:
75+ years.
Age Of Consent:
80 years (60 when dealing with certain other species).
Majority:
125 years.
Majority REF Service:
REF Marine, often transitioning to the Patrol (50-75%). Around 75% of all Flyjt serve, typically 2 or 3 contracts.
Enlisted: 50%
Officers: 50%
Languages:
Flyjt;
T'sentraedi;
Japanese;
Chinese;
English;
Mando'a;
Clingohns.
Religions:
Flyjt Drallish: 21%;
Flyjt Firse: 24%;
Christian: 17%;
T'sentraedi 19%;
Buddhist 16%;
Other: 3%.
Typical Equipment:
Throwing Claw/Knife, some type of body armor, cloak, Talisman of Moriquendi (shows clan), pistol, and a sword (often a Zatoichi, for it's ease of use both offensively as a sword or defensively as a club).
A Firse Flyjt Priestess of the Clan Atcue, House of Nonan, of the Sepicure Sect; Unlike some other sects the Sepicure Sect believes in teaching their chaplains to be warrior-priests. Her headdress device appears to be a Vericha Lesser Priestess's Talisman (Vericha is very much like Terran Christianity, with the exception that Vericha believes a female died for all as Vericha is Matriarchal). The gold highlights on her hand guards indicate she is unmarried. (Sketch ©2Ø22, Sarah E Gross (Dragoness' Gallery).
Avail For PC:
Yes.
All other stats and notes are per OCC.
 Militry Service:
 The Flyjt have a long warrior culture, and nothing changed in this regard. Around 75% of the Flyjt serve with the majority of those who do not either disabled or of noble blood (eventual successors to certain houses; even amongst the latter service is the norm).
 Most Flyjt serve 2 or 3 contracts (8 to 12 years) in the REF with their first enlist to the Marine and around half transitioning to the Patrol at some point. Afterwards they transition to the Flyjt Defense Department for their homeworld. Less than 1% fail to complete a 200 year retirement (the minimum needed up Flyjt law, though 20 is required under UGC law). Uon retirement most will join a local militia.
 "NAzI Flyjt":
 Nobody's entirely sure how it happened, but somewhere during the First Invid War a group of Flyjt got their hands on NAzI literature that depicted the late ideology only in an aesthetic light; They learned of NAzI Germany's Panzers and uniforms and not much else. After the liberation of Flyjt this aesthetic started to creep into their society, at least in the militry and paramilitry elements until the error was pointed out by T'sentraedi observing it. The Flyjt refuse to abandon the style outright, but they did begin making significant alterations in colors (such as the example here where the black coat color is hanged to purple) and some symbology (the Totenkopf and German swastika had already been abandoned making the transition easier), with Scottish style kilts replacing skits and in some applications pants outright, and forming the historic interpreters club Deutscherfan to further distance themselves from the NAzI ideology, and the larger body condemns genocide outright.
 Policlubs:
 Many people mistakenly believe the Policlubs are restricted to Terrans, or perhaps Terrans and T'sentraedi. In fact the largest Policlub by percentage as a species was Firse Flyjts until the reconciliation, at which point the Drall Flyjt Policlubs joined the Firse Flyjt Policlubs. Combined they remained the largest Policlub by species until the annexation of H'g Rannna. Until the reconciliation the Flyjt Policlubs were as opposed to each other as they were other species, and tried to stall the process for as long as possible. The Flyjt Policlubs did managed to achieve some success in the form of calling for their members to ban non-Flyjt from their homeworld; Though this was entirely impossible, they were able to get laws restrictions non-Flyjt access, including closing off the entire continents of Magium and Aman.
 It should be noted that Deutscherfan does not permit known Policlub members into their ranks even though the Policlubs do allow Deutscherfan members. Policlub members found to have infiltrated the Deutscherfan are formally drummed out in a ceremony that is open to the public, a clear message that it is not tolerated, even if it is strictly symbolic.