As long as we can keep air going to your lungs, you can survive. You may lose your vision, your hearing, you may be paralyzed, but we can treat two of the three, and you can't hear anything in space anyways. On your mask alone you can survive up to 72 hours.Helmets, however, are preferred.The similarities between this mask and the M-335 Gas Mask are not coincidental; The M-335 Air Mask is identical, with the user able to switch out the gas canister for an air hose.However, the modern MCU-335 Air Mask also incorporates microphones for speaking and can deliver nutrients and water (via water bottles with 'hockey pucks' in them), making them far more capable than their ancient counterparts.Note that this is not a restricted item; In fact it's commonly available on colonial and cruise ships, and carrying one while outside of your own cabin is encouraged (attempts to mandate carrying one have consistently stalled at President's Point). | Properly worn, your space suit can sustain your life for up 30 minutes, even without the MCU-335. With your gloves, you can survive up to 4 hours in hard vacuum.You flight suit will not protect you from flying debris (shrapnel), and has very limited redundancy from such; You need to wear your armor over the flight suit, especially in your torso, neck, groin, shoulders, head (protecting your very tiny brains), and thighs. Lower legs and arms are strongly recommended, hands are neither required nor, pragmatically speaking, entirely possible.Use of flight suits in not restricted to pilots, and in fact forms the base layer (after thermal liners when needed) for all UGC and affiliated forces (RDF, Regional and Local Forces, Law Enforcement, and Fire Response) ; The same basic features found in flight suits is also found in all levels of REF and related uniforms. UGC standard flight suits are equipped with thousands of various sensors much like those of thinking caps, though more attuned to sensing other bodily actions so that higher command authorities can keep track of their people. Civilian flight suits rarely have these sensors, though mercenry outfits are known to use them. |
In conjunction with your flight suit, your gloves can keep you alive up to 4 hours. Every class has some "Funnyguy" who says you | | Flight Gloves. | Over Gloves. |
---|
have to wear the overgloves. This is not correct. They are OPTIONAL, but I still recommend it for comfort and because of the embedded flight activation chip. | Required to be worn anyways, they provide impact and penetration protection for your feet.Authorized Configuration: One-piece vamp and top construction, 18" Shafts, Maple Leather Cowhide Lining, Leather insoles and outsoles, 18" Calf Circumference, 2" Square French Toe, 2" Stacked Leather Cuban Heel, Black 4oz Cowhide Leather Uppers, Metal shank for arch support, Toe CW: W-toe, Walking #9 (1⅝") Heel, Combo Walk #7 (1.635"). |
Again, provided physical protection against flying debris. I have seen cases of the suits providing protection against Battle Pod cannons and lasers. | This chest mounted array includes spare air tanks, air scrubber, PEPIRB, a flasher, and pencil launcher array. This array can extend your survival time for up to a week- We've never taken more than 4 days to recover a live body. |
Every UGC militry member when in uniform is required to posses all of the following;1. Basic Armor. This includes basic uniforms, though the type of armor naturally required increases by current expected duties. Dress uniform covers do provide some protection, but the TR-330 is the bare minimum required (may be removed while indoors or onboard unless a command directive otherwise is given, and then must be to hand).2. Basic Weapon. Much like armor, the basic weapon increases as expected duties increases, at minimum the M-6 Laser Pistol (though members in certain duties are allowed to switch to the M-27 based on duties) and a spare e-clip. This is due to change to the H-100A within about 10 years (the H-120D to replace the M-27).3. M-601 Multi-tool.4. Command issued smartglasses/goggles. These don't have to be on the members face, just to hand.5. Command issued earpiece. This must be worn at all times, though it can be swung away from the ear if not currently in use or when combined with the smartglasses/goggles.6. Personal Data Assistant. This may be tucked away into a pocket, pouch, etc when not in immediate use. The PDA is the member's primary communications device and thus is critical to duties.7. H-3 Mask. Experience has shown that the UGC's enemies are more than willing to use chemical weapons to offset their numerical and otherwise technical disadvantages. As a result the members must keep at least an emergency gas mask on hand at all times. The H-3 standard is rated at minimum for 4 hours use, giving them enough time to get to an MCU-335.8. Member ID. The standard position of carry is left breast pocket, upper edge inboard. This way, if the member is unable to pull their ID themselves another can pull it out of the pocket and turn their wrist in the natural direction (for 93.2% of all species) to identify the member.More can be added on a command or higher directive. |
MRA6 "Radios" are actually satellite uplink connections keeping the individual war fighters continuously linked to any command. Any given war fighter in the field links their Type 11 to their MRA 6. MRA 6's typically don't link directly to each other, though they can be. MRA 6's can be linked to more advanced uplinking equipment (antennas, laser link gear, etc.). | Type-11 wide band radios connect warfighters to each other directly, and connects their various equipment (headsets, rifles scopes, binoculars, body tracer sensors, smart glasses/gloves, etc.) to the war fighter's gear (including the MRA 6).
|
| A Variety Of Field Ration Packets. By their color alone they appear to be some kind of alcohol, apples, orange, beef, a desert (possibly a pie), "vegtable soup," "unflavored," and pork. |
---|
Inspired by (but not based on) T'sentraedi rations, the REF developed these 3 inch wide, half inch thick rations for soldiers in the field where normal food would be impracticable (or impossible).The disk shaped packets provide a full day's dietary needs; However, they are not "supposed" to be used for more than 72 hours at a time. This recommendation is occasionally ignored.The packets come in many flavors; Meats, fruits and vegetables, and even alcohols. They can be broken up into half inch square cubes, dropped into a quart of water for about 5 minutes, then shaken vigorously, creating a packet-flavored water; Soldiers "rarely" mix meats or vegetables (though sometimes meats are mixed with vegetables to make "beef/pork/chicken/other stew"), but fruit packets often are, and alcohols usually are (the alcohol flavored ones have no alcohol in them). Partially eaten packets can be saved for up to 3 days, allowing soldiers to mix and match flavors to some degree; The intergalactically famous Chef SHIDOE Mapes developed at least 5 publicly acknowledged "recipes" by combining packets in specific ratios (she openly admits there were others, but described them as "unacceptable" and thus wouldn't publish those; they were leaked out anyways, and most people agree they aren't as good).Most soldiers are issued a canister of 12 packets in semi-random combinations; 2 meats, 2 alcohols, 3 vegetables, and 5 fruits. The label indicates the species they are compatible with.The packets, called "hockey pucks," are described as reasonably flavorful, slightly chewy with a good bite; They can be hard to swallow if not properly chewed (a "defect" the REF is working on), and reasonably filling (but never perfect).Controversy; These packets were inspired by T'sentraedi meal packs; The T'sentraedi use dead warriors as part of that process ("Quenno," which best translates as "the retrieval"). Every new species that enters the Galactic, when they learn of the history of the packets, object to their use; It usually takes a few years to get them over the idea that their field rations are inspired by cannibalism. The Rakatan galaxy, in particular, objected, with the Geh 'Dai threatening the leave the Galactic body, and the Syhith filing formal objections "on behalf of the people of the galaxy." Fortunately, this crisis was de-escalated by the REF sending a Robotech Factory to the Rakatan Galaxy, where it was toured by members of the Republic Militry, the Geh 'Dai Order (Grand Master DIO herself led the Order's delegation), and even Syhith and First Order delegates; Literally, anyone who wanted to send a delegation was invited to, with the reminder that the satellite was REF territory- And that whatever grudges existed outside the factory were to remain outside the Factory. The Mimbari, too, objected for a very long time, until the Council sent a special delegation to Mimbar itself to explain the situation. After that, the Rangers requested more information on how the packets worked, leading to them adopting the Type H-H-1 "Unflavored" packets as their standard rations... Over UGC and REF objections. (Most Rangers simply buy packets online anyways; when ordering the Rangers can receive a discount by their "Allied Agency" status, which the REF is supposed to report- and don't. There's also some strange "glitch" that causes Ranger orders to be 50% off, rather than the standard 10% off... "because the Council doesn't want them eating water.")The issues is normally prevented entirely by explaining REF field rations well in advance, allowing the shock of the idea of canablaism in certain parts of the UGC's past to wear off before entry into the Council even begins, however sometimes (especaily when a degree of urgency is involved, such as the Mimbari and the Rakatan Galaxies) mistakes occur. It is noteworthy that while the Kobolese Colonies objected at first, the Cylons not only did not, but "appear" to have approved. |