![]() | "Galvatron" Battle Robot. | ![]() | |||
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The Atorians recovered the blueprints
The body design was considered "Too Masculine" and was re-engineered and the armor plating upgraded. Additionally the only active weapon system, an arm-mounted laser cannon, was significantly upgraded to particle accelerator cannon (not the same thing as a particle bean cannon though very similar). History "Battle Robot #5" is a bi-pedal war machine based on a scaled-up version of normal for the era Atorian Powered Armor. That had no integrated weapons systems (no Atorian PA did at the time) and was intended to combat "terrorist" robots and power armor. A primary job would be protecting aerospace ports, mines, factories, and powerplants. It was unshelved about a week after the fall of the Tiresian Empire and the matter was not taken to the Invid. It was hoped that simply having them would not draw their new master's attentions as long as they remained out of sight, which proved not only to be the case but received praise when the Invid did discover them anyways; The Invid then order the Atorians to produce thousands more. With the fall of the Invid Empire before the upstart Terran/Hajoka Empire, the Atorians believed their position to be much stronger, and began construction of the robots in earnest. The Atorians believe that had they been able to complete 1 million units before the outbreak of the PLENIPOTENTIARY COUNCIL/Sentinel Alliance invasion, they "might" have stalled the war by about a year, perhaps even negotiated a peace. As it was, only 15,000 were. (This is actually not true, as the decimation of the Atorian's merchant fleet made shipping impossible, but they continue to hold this belief nonetheless.) Design And Revision Normally Atorian Robots of the Imperial Era were not designed with integrated weapons systems; This change is more a reflection of the Atorian's realization that the REF had gotten so much the better of them for the restrictions they themselves had placed on their war machines. With this in mind, the Gen 1 Type 5 was designed with a laser cannon on the right arm. However, this proved to be woefully insufficient and was upgraded first to a particle beam cannon, then to a particle projection canon in Gen 2 (current). Even with this significant upgrade (one normally used only with fixed-position artillery and in fact not generally in service anywhere in the UGC) the weapons system is not making anyone at REF Command panic- In fact, it's not making anyone panic. This has proven vexing to the Atorians, as they had expected it to do so. Nevertheless, it IS a realistic danger and the REF has warned all affiliated entities to be aware of and treat these new robots with a degree of respect that had before been lacking in Atorian weaponry- A small but important psychological victory for the Atorians as they continued their mergers with the Tiresains and T'sentraedi. Strategic Implications The shear fact of the Atorians fielding a fully new robot is most worrisome in that is reveals their industrial capabilities, but not particularly worrisome as a weapons platform. Their only integrated weapons system is not terribly impressive and the armor isn't all that great either. It is estimated it would take three of these operating in a well-drilled team to defeat much in the way of RDF Mecha. It appears they ARE in fact producing them in fairly strong numbers however. The main worry is where they are obtaining the raw materials, iron, lead, tin, bronze, copper, etc. It is thought by many that the Type 5 may have been a propaganda/recruitment weapon to demonstrate Atorian technological and industrial capabilities; If so, it's proven a dismal failure. The T'sentraedi they had hoped to recruit in droves not only haven't come but in fact more Atorians are joining T'sentraedi factions- And taking their robots with them. Name: Atorian Combat Robot#5; "Galvatron." Model Type: Robot; Not Mecha or Destroid Class: Malcontent Crew: 1 Passengers: None. MDC By Location: | |||||
| Main Body- Crew Compartment- Upper Arms (2)- Lower Arms (2)- Hands (2)- | 250 150 100 each 75 each 50 each | Parasail- Upper Legs (2)- Lower Legs (2)- Feet (2)- Missile Pods (2)- | 10 100 each 150 each 100 each 150 each | ||
| Speed and Statistical Data: | |||||
| Running: 60 MPH Climbing and Swimming: Per pilot's abilities: Speed will be equal to the pilot. Maximum Depth: 20 feet Height: 20 feet Width: 10 feet Length: 6 feet | Weight: 3 tons fully loaded. Cargo: Pilot's supplies only. Power System: APP-005 (Anti-Matter) Lifespan: 20 years Cost and Availability: 25 million credits; Fairly common. Black Market: 30 to 50 million apiece; Occasionally available. Note that the black market does NOT consider this "junk," and even the REF would like to unravel this marvelous weapons platform. | ||||
| Weapons Systems: | |||||
| 1. Particle Projection Cannon: Commonly mistaken for a particle beam canon, a particle projection cannon is more like a rail gun than a laser canon; A particle beam cannon forms a concentrated stream of protons aimed at a target, causing damage through both thermal and kinetic energy, whereas a particle projection cannon sucks atmosphere in, ionizes it, then accelerates it at the target. Both do heat and kinetic energy damage, and are very much related; A PPC does more damage, but is mechanically more complicated. Purpose: Assault MD: 6D10 per blast Rate of Fire: Per pilots attacks per melee. Range: 5,000 feet (1,500m). Payload: 1,000 blasts before the robot has to secure power to the weapon of 5 melees or overload; This is the only energy weapons that actually puts a drain on the suit. 2. Force Field: A full-force barrier field made of 5 fixed-focus pinpoint barrier fields (the underside is NOT protected). Power to any one field can be adjusted, making some stronger and others weaker. It protects the robot from any attack at any angle. The forward shield is slaved to the weapons systems, dropping that shield for a microsecond whiles the weapon fire. The MDC from that shield is transferred to the other shields during that period; Effectively a natural 20 PARRY only, and only applies to attacks from any angle other than ahead while the robot is firing. (Note: The shield STILL takes damage, but only half or equal to it's total MDC, whichever is LESS. The Robot itself will NOT take damage during this period short of a Synchro-cannon.) 5. Leg-Mounted Mines: These anti-personnel weapons are used to prevent forcible entry. Purpose: Defense MD: 1D4 times 10 Blast Radius: 20 feet Rate of Fire: One time only. Payload: 10 Mines per leg, 20 total. | 6. Hand to hand Combat: A fair option, but not great. Kick/Stomp- 1D6 MD (only effective against small objects) Punch- 1D6 MD | ||||
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