Emblem
Guild Worksheet
Emblem
General Information
Size and Orientation:
Name:
______________________________________________________________________________________________________
Type:
______________________________________________________________________________________________________
Leader Title:
________________________________________________________________________________________________
Membership Type(s):
________________________________________________________________________________________
Goals:
_____________________________________________________________________________________________________
Gathering (60)
House (120)
Large Guild (200)
Guild (300)
National Guild (450)
International Guild (650)
Features:
A: Sponsorship:
B: Dress:
C: Equipment:
D: Weaponry:
None
Secret
Cult
Underground
Merchants
Church
Government
None (0)
Simple (5)
Good (10)
Excellent (20)
Opulent (30)
Unlimited (50)
None (0)
Cheap Equipment (2)
Good Equipment (5)
Exellent Equipment (10)
Specialist Equipment (10)
Medical Supplies (10)
Medical Supplies (40)
Small Library (10)
Large Library (20)
Spell Library (Spell LevelĂ—5)
Magical Laboratory (30)
Alchemist (60)
Forge (10)
Weapons and Armor Forge (15)
None (0)
Simple (5)
Basic (10)
Advanced (20)
Superior (40)
Magical (60)
E: Communications:
F: Security:
G: Stronghold(s):
H: Intelligence:
None (0)
Letter Service (10)
Messengers (15)
Messenger Pigeons (20)
Limited Magic (30)
Unlimited Magic (50)
None (0)
Lax (5)
Tight (10)
Secure (20)
Iron Clad (30)
Paranoid (45)
Impregnable (60)
None (0)
Meeting Place (2)
Hut or Hovel (5)
Caravan (10)
House (10)
Fortified House (15)
Large House (10)
Fortified Large House (20)
Keep or Tower (25)
Castle (50)
Surrounding Estate (15)
Surrounding Village (25)
Surrounding Town (35)
Surrounding City (60)
None (0)
Gossips (2)
Militry Scouts (5)
Underworld Contacts (5)
Spies (10)
Psionics or Magic (20)
Intelligence Network (30)
Spy Network (50)
I: General Alignment:
J: Criminal Activity:
K: Reputation:
L: Salary:
Diabolic (0)
Aberrant (2)
Miscreant (2)
Anarchist (4)
Unprincipled (6)
Scrupulous (8)
Principled (10)
None (0)
Con Men (5)
Prostitute (5)
Poisoner (10)
Drug Master (15)
Smugglers (15)
Thug Enforcers (10)
Weapons Master Enforcer (15)
Psychic/Wizard Enforcer (15)
Assassin (15)
Professional Thieves (20)
Adventure Group (20)
Outlawed (0)
Inferior (1)
Suspicious (2)
Unknown (5)
Known (10)
Excellent (25)
Famous (50)
Charges Fees (0)
None (5)
Freelance Income (10)
Pittance (15)
Good (20)
Excellent (25)
Outrageous (40)
M: SPECIALS:
Guilds have special additional set-up modifiers.
BE SURE TO READ THE BOOK (Rifter #6)
to be sure what, if any, you want.
Sub Guild (Special)
Leased Land (Special)
Rumored Existence (25)
Friendship- Royalty (30)
Friendship- Merchants (10)
Friendship- Clergy (15)
Friendship- Men of Magic (15)
Friendship- Government (20)
Monopoly (90)
Minor Competition (+10)
Major Competition (+15)
Great Competition (+20)
Enemy Guild (+15)
Enemy Church (+25)
Enemy Nation (+35)
Divine Enemy (+40)
Describe Here
See Attached