The System Lords.
The System Lords.
HA'TAK-Class Battleship.
The System Lords.
The System Lords.
HA'TAK-Class Battleship.
HA'TAK-Class Battleship In Space.
Production Information:
Technical Specifications:
Length:2,296½ feet.
Width:2,132½ feet.
Height/depth:1,033½ feet.
Engine Units:
  • Sublight engines;
  • Hyperdrive.
  • Fuel:Naquadah.
    Hyperdrive system:Interstellar.
    Powerplant:Engine room.
    Shielding:Goa'uld shields.
    Control systems:Pel'tak.
  • 60 staff cannons<2];
  • Unknown number of naquadah bombs.
  • Complement:
  • 12 wings of Udajeets;
  • 36 wings of Al'kesh-Class Ships.
  • Minimum crew:1-12 people.
    Passengers:About 3,000 Jaffa.
    Cargo Capacity:7̶00,000 tons.
    Other systems:
  • Several sarcophagi;
  • Self-destruct.
  • Usage:
  • Attack ship;
  • Udajeet carrier;
  • Long-range warship;
  • Troop carrier.
  • Affiliation:
  • Free Jaffa Nation;
  • Goa'uld Empire;
  • Lucian Alliance;
  • Replicators;
  • Tau'ri (briefly);
  • Tok'ra .
  • "It is a Goa'uld attack vessel."
    - Teal'c
    The HA'TAK-Class (literal translation, "pyramid ship") Battleship is a Goa'uld spaceship and the mainstay of their fleet. It serves a dual role as a mothership and a heavy attack vessel. The HA'TAK-Class is one of the most powerful ships in the Goa'uld fleet, only second to the larger and quite rare flagships employed by System Lords. However, compared to other capital vessels such as those of the Asgard, Ancients, Ori, and the Asgard-upgraded Tau'ri fleet, they are clearly inferior. As with most Goa'uld technology, HA'TAK-Class is also used by the Free Jaffa Nation and the Lucian Alliance. The Tok'ra rarely make use of them, as such a conspicuous vessel is not in keeping with their methods.
    For over a thousand years the Cheops-Class Transport Ships served the System Lords; Fast, well-loaded, and cheap, they were basic shipping platforms for Jaffa, which was the System Lords' main means of maintaining authority; After all, they were mainly a police force to ensure the slave populace didn't rise up against them. Ra ensured that all violence between System Lords was kept to a minimum, and thus an armed ship was unnecessary. The fact that they were vulnerable to Udajeet Fighters resulted in a relatively minor retrofit to allow for the launching in orbit of fighters to protect them, and eventually even this became unnecessary, since the Tel'tak-Class Shuttle could be used to ferry troops to the ground without exposing the ship to attack.
    Then the Ori came. The Cheops-Class was, in very short order, outdated; They were highly vulnerable to the Ori's warships even in orbit. In fact, they were defenseless. The Goa'uld's own records show at least three System Lords killed by Ori, in orbit. This translated into at least 15 worlds laid waste.
    The HA'TAK-Class was supposed to counter this threat; The first generation was nothing more than Cheops-Class ships with a new outer structure to support guns and missile launchers, but after 10 years of getting beaten bloody by the Ori, the new purpose-built HA'TAKS were on-line. Technically no match for the Ori's ship, the HA'TAKS were made in such number the Ori eventually fell before the onslaught; Quantity have a quality all it's own.
    The HA'TAK-Class consists of two sections: the main section is a golden tetrahedron built into the center of the vessel, evocative of an Egyptian pyramid, containing the majority of the primary systems as well as the command areas and Udajeet bay. Built around the pyramid is a much larger, triangle-shaped superstructure, which wraps around the center of the pyramid. The outer structure houses the vessel's weapons. The oldest Class of HA'TAK-Class, such as those used by the Goa'uld Ra, was ten thousand years old.
    A HA'TAK-Class's armament is vast, possessing 60 high-power staff cannons scattered around the superstructure. These can be used for ship to ship combat or orbital bombardment. It can also house a large compliment of Udajeets for use as a fighter screen or other tactical maneuvers. It is equipped with powerful shields and a hyperdrive of superior performance to anything else in the Goa'uld fleet.
    HA'TAK-Class can land on virtually any type of terrain, but its hollow interior is designed to use pyramids as landing platforms (mountains will apparently do in their absence).
    The pel'tak is the bridge of a HA'TAK-Class vessel, built into the pyramid core and positioned slightly above the superstructure to avoid obstructing the view into space. This designates the bow of the vessel. Though the design varies from ship to ship (size being the primary difference), the common elements include an ornate captain's chair, usually built in the style of the Goa'uld to whom the ship belongs, and two control consoles. The primary control console, located near the front of the bridge, controls every major system aside from weapons. It is usually built directly in front of the main window, which doubles as a viewscreen for communication and a HUD in combat. The weapons console is usually concealed beneath the deck and raised when necessary.
    The engine room contains all the necessary equipment for the vessel to function. The power core and hyperdrive are in this room, as well as the control crystals for every major system on the ship. A single set of backup crystals is kept on hand for emergencies.
    Udajeet Bays
    The Udajeet bays are located on the same side of the pyramid as the pel'tak. When not in use, Udajeets are stored in racks to save space. When deploying them becomes necessary, they are dropped below the racks to the flight deck, where they are then "shot" out of launchers that send them out at high speeds. Although the configuration of such bays can change significantly from one HA'TAK-Class to another, all Udajeets come out from an aperture at the base of the pyramid core, underneath the superstructure.
    The Udajeet bays make use of a force field to contain the vessel's atmosphere, allowing Udajeets to be launched without the need for depressurization. This field, while holding the air in, also repels foreign elements like water and possibly interstellar gas. This feature allowed SG-1 to escape in a Udajeet from a HA'TAK-Class submerged deep under water.
    Cargo Compartments
    The cargo rooms of HA'TAK-Classs hold cases filled with weapons, riches, naquadah, or whatever else a Goa'uld may need to transport. While useless in space, this can allow a HA'TAK-Class orbiting a planet to dial elsewhere if need be.
    Power generation
    Naquadah Reactor
    Little is known about the details of a HA'TAK-Class's power core. At the very least, it is naquadah-based, as is most of their technology. It is also known that HA'TAK-Class motherships have an emergency power core.
    Sublight Engines
    The HA'TAK-Class use an advanced form of propulsion which circumvents the need for chemical rockets or ion thrusters of any sort, allowing them to achieve great accelerations. These invisible systems, apparently able to manipulate inertia along given vectors, can easily take a HA'TAK-Class to 5% of lightspeed and velocities where planets come in and out of view within a few minutes (they went from Saturn to Earth in minutes at a time when the distance between them was roughly 10.11 AU), and are most likely the system used to keep them at a stable altitude within gravitational fields. These engines are also used to slow the ship down when exiting hyperspace.
    A HA'TAK-Class Battleships In Hyperspace.
    A standard HA'TAK-Class hyperdrive can propel a HA'TAK-Class through hyperspace at 32,000 times the speed of light. A HA'TAK-Class is incapable of intergalactic travel; It would take over 125 years for a HA'TAK-Class to move from the Ida galaxy and return to the Pegasus galaxy. This can be circumvented by various means, such as unexpected hyperspace disruption by the blast wave of a supernova or the addition of a substantial amount of energy.
    HA'TAK-Class vessels make use of defensive shields to protect them from damage. They can withstand extended fire from other HA'TAK-Class vessels, as well the radiation and heat of the corona of a blue star for ten hours. A naquadah-enhanced Mark 12A Minuteman nuclear weapon (estimated at 1 gigaton of explosive force) had no apparent affect. They have been shown to be overwhelmed by Asgard, Tollan, Ori, and later Tau'ri weaponry. Anubis' HA'TAK-Class had upgraded shields that could withstand weapons fire from Asgard BILISKNER-Class ship without taking any damage. It is however unknown exactly how effective the shields would be against the more advanced O'NEILL-Class ships. These shields are incapable of resisting Ancient Drone weapons. HA'TAK-Classs, with or without upgraded shields and weapons, are nothing more than cannon fodder for the primary weapon on a Ori Warship. Even the secondary weapon rips an HA'TAK-Class apart in no more than a handful of shots. One Asgard plasma beam would slice through the shield of an HA'TAK-Class and pierce right through the hull, making the vessel explode.
    Shields Of A Goa'uld HA'TAK-Class Class Battleship Vessel.Several HA'TAK--Class Battleships Firing Their Staff Cannons.
    The generator is located far below the vessel at the very bowels of the ship, inside a very large shaft. It is usually heavily guarded, but is quite susceptible to sabotage by explosives dropped from above.
    Cloaking Device
    Though most HA'TAK-Classs do not possess a cloak, a fleet built by Sokar and under the control of Apophis was outfitted with such devices. They were used during a meeting with Heru'ur at the site of an alien minefield in the Tobin system. They eluded detection and when a mine exploded against Apophis's shields, it was believed to be a trap set by Heru'ur and Apophis's fleet decloaked and sacrificed themselves to protect Apophis's mothership from the mines, while Apophis destroyed Heru'ur's HA'TAK-Class and Heru'ur along with it.
    Staff cannons
    A HA'TAK-Class possesses 60 staff cannons for ship to ship combat and orbital bombardment. Despite their size, they are extremely fast and maneuverable. They are placed around the superstructure that surrounds the pyramid. The cannons are placed on diametrically opposed sides of the domes present on the scaffolding structure, along the slope of each arm, making it a total of two cannons per dome, and therefore twelve cannons covering the upper side, with an equal amount of domes, and thus cannons, on the underside. Therefore, their optimal position and hemispherical arc of fire allows a HA'TAK-Class to hit any target with a balanced amount of fire, from any position. The various observed levels of firepower, rates of fire, and even projectile ejection speeds indicate that these weapons can be recalibrated at will. The maximum observed range thus far has been orbital, and their maximum firepower is unknown, but indirect evidence would put them at least at 200 megatons per bolt, if not more (based on engagements between HA'TAK-Classs and their estimated shield capacities). The staff canons on Anubis' HA'TAK-Class where upgraded, allowing them to take down the shields of an Asgard Bilskirnir-Class ship and destroy the vessel with help from maybe one other HA'TAK-Class, though it is unknown whether the other HA'TAK-Class was also upgraded.
    Several point defense lighter cannons are notably present around the base of the pyramid core. On Sokar's HA'TAK-Class Battleships, such cannons could even fire homing projectiles. How this was achieved is unknown. Considering the nature of the projectiles, it's likely that their trajectory was altered by ranged systems on the HA'TAK-Class, possibly a form of advanced electromagnetic fields (which would provide an explanation as to how Goa'uld ships could capture drifting objects if they had to).
    Some HA'TAK-Classs also seem to come with a small complement of roughly two feet high spherical bombs. As Samantha Carter was deploring the lack of nukes that could be beamed onto an Ori warship to destroy it, Cameron Mitchell asked Teal'c if there were any "fancy Jaffa bombs", to which he replied that they had "explosives that should be effective."
    Passive systems
    HA'TAK-Class in general possess the capacity to transmit and receive high quality subspace communications over interstellar distances.
    Like many ships, the HA'TAK-Class come with a variety of passive and active sensors. They can scan entire solar systems for activity, as well as detect vessels moments before exiting hyperspace. Sensors are also capable of picking up and engaging targets immediately upon exiting hyperspace.
    In general, a HA'TAK-Class cannot detect a cloaked vessel, except by using roundabout methods such as disruptions caused by the vessel's presence (heat buildup during reentry, for example). However, upgrades made by Anubis to his own fleet enabled his HA'TAK-Class to notice the presence of cloaked ships such as Tel'tak-Class Shuttles. Other conditions that may blind a HA'TAK-Class are heavily ionized regions or beneath the corona of a star. Sensors obey line of sight principles, since planets, moons and suns are all capable of masking the presence of ships to a HA'TAK-Class's attention.
    The HA'TAK-Class was the mainstay vessel of the Goa'uld Empire due to their strength, especially in large numbers. The Goa'uld System Lords typically invaded planets using small numbers of such ships, and counted on orbital supremacy to constrain generally inferior civilizations into rendition. They would rarely wipe them out unless absolutely necessary. More than anything else, the HA'TAK-Class would be used as a demonstration of the Goa'uld's power. However, in a handful of cases, certain battles to be fought could only be won with larger fleets.
    Free Jaffa Nation
    With the fall of the Goa'uld, a number of HA'TAK-Classs were absorbed into the Free Jaffa Nation. The number of HA'TAK-Classs were initially minimal, but their numbers kept growing over time, despite the increasing threat of the Ori, Lucian Alliance and Ba'al. By 2006, the Jaffa had at least 13 HA'TAK-Classs.
    Lucian Alliance
    The fall of the Goa'uld also saw part of the missing power to be handed to the Lucian Alliance, who had already started to take control of various Goa'uld technologies in 2005. The fall of the Goa'uld presented further opportunities for the acquisition of more HA'TAK-Class vessels, beyond the commodities of Al'keshes.
    Acquiring technology to fight against the Goa'uld and other threats was a major goal for humans with the Stargate program. One of the greatest goals was to acquire a HA'TAK-Class Class vessel. This goal has been achieved twice, with assistance of the Tok'ra, but each time the acquired vessel was destroyed in short order.
    Free Jaffa Nation;
    Lucian Alliance;
    Tau'ri (very few, research-only units);
    Ship Type: Battleship.
    Crew: 100 total.
    MDC By Location:
    Laser Turrets (30)
    Missile Turrets (30)
    Shuttle Bay Door (10 around hull)
    Airlocks/Access Hatches (many)
    Outer Hull (per 12 meter area)
    150 each
    100 each
    100 each
    Interior bulkhead (per 66 foot area)
    * Forward ⅓
    ** Main Thrusters (2, Rear)
    Secondary Thrusters (1, rear)

    7̶,500 each

    * Depleting the MDC of the forward section means that the forward third of the ship has been destroyed. This includes the main cannon and the command center. Nothing on the ship, including life support, engines, and weapons will work, leaving the ship a floating wreck.
    ** Depleting the MDC of the main engines will force the ship to rely on its secondary engines. Depleting the MDC of the main engines AND secondary engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).

    Speed and Statistical Data:
    Speed (Sublight): 0.001 speed of light.
    Speed (Conventional Drives): Can maintain 0.23g for 5 hours 6 minutes; Capable of 1.1g for 38 minutes; and the emergency thrusters can propel a zentraedi vessel at 2.1g for 10.8 minutes.
    Space Fold: Range Unlimited.
    Planet bound: Can land if necessary but not designed to maneuver in an atmosphere. Maximum speed limited to Mach 1.
    Maximum Range: Unlimited (Protoculture generator has an estimated 30 year life span).
    Length: 3,997 feet 4.5 inches.
    Clearance: 1,809 feet 6 inches.
    Beam: 1,250 feet 1.5 inches.
    Displacement: 25,300,000 tons.
    FLT System: Goa'uld Hyperspace Drives: Top Speed of 32,000 times the speed of light.
    Powerplant: Main-type Goa'uld Naquadah generators (3).
    Cost And Availability About 10millioncredit; Fairly rare, though. The UGC would like to rend them all down for their steel, and be done with the whole thing.
    Weapons Systems:
    1. Staff Cannons: Much more powerful version of the Ma'Tok Staff weapon.
    MD: 3D10 per barrel per emplacement (4 barrels per emplacement).
    Range: 25 miles (double in space)
    Rate of Fire: 6 attacks per melee.
    Payload: Effectively Unlimited.

    2. Thirty Missile Tubes: Scattered across the ship.
    Missile Types: Any normal type of Long Range Missile can be used.
    MD and Range: Varies.
    Rate Of Fire: Each turret can fire one missile per melee.
    Payload: 400 missiles per tube.
    4. Small Craft: Unlike the now obsolete Cheops-Class, the HA'TAK-Class was designed with smaller craft in mind; The first number indicates common current load, the second original load. Numbers may vary up to 15%.
    Al'Kesh-Class Multi-Purpose Ships: 0 (144)
    Tel'tak-Class Shuttles: 432 (0)
    Udajeet (Death Glider): 280 (144)
    Infantry: 3,000 (2,000)

    • ESM: Radar Detector. Passively detects other radars being operated.
    • Radar: Combat grade radar. Range 1000 miles, can track up to 500 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
    • Long Range Encrypted Radios: Allows real time, continuous radio link up with friendly forces in the area via satellite relay over laser radio signals, preventing jamming, and automatically encrypts/decrypts same to prevent eavesdropping.
    • Short Range Wide Band Radios: Effective 100 mile range. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
    • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
    • Anti-Jamming System: Reduces Electronics Countermeasure by ¾ (decrease skill level appropriately).
    • GPS: Standard tracking device. Ties into the Blue Force Tracker.
    • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
    • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
    • A.J.P.: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons. The jamming pod is only mounted inside the port tailerons.
    • Full Range Sensory Systems: Infrared, Ultra Violet, Color Filters, and Thermal Imager: Range: 100 miles; Magnification: 40 times
    • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Takes data from other friendly units in the area. Effective land navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 1 mile increments.
    • Survival Pack: A pack of simpler emergency survival supplies. Not found on the Udajeet of some factions.
      Combat Profile for HA'TAK-Class Battleship Combat Elite:
    • 6 total attacks per melee.
    • +4 Strike.