United Glaxies Council.
S/A-6E Intruder.
United Galaxies Council.
A Pair Of S/A-6E Intruders On Patrol Over Terra.
An HUS-3b SAR Variant Used By The American Coast Guard. The aft door is for a rescue swimmer to jump out. This lead to an Intruder variant with the same aft arrangement.
The original US Navy A-6E Intruder was one of the greatest weapons platforms ever created; These platforms fought their way from the jungles of Viet Nam, over the jungles of Panama, blasted Libyan forces, decimated Iraq, and finally fought through the First few years of the Global Civil War.
Though supplanted by the Venture-II Carrier-Borne bomber, the UGC Spacy recently took a very careful second look at this nearly miracle platform; It, and it's four-seater sister the EA-6B Prowler adopted by the Terran RDF for system defense as the First fully-sponsored Robotech Expeditionary Forces transatmospheric attack platform.
The S/A-6E is an all-weather, two seat, subsonic, transatmospheric, attack aircraft. It is equipped with a single, macro-micronized digital integrated track, search, and targeting radar/computer, fly-by-wire control, and tractioning drive. The Advanced Third-Generation Target Recognition/Attack Multi-Sensor (A/3TRAM) version of the S/A-6E was introduced to the fleet in 2070.
The S/A-6E has proved to be an excellent precision bomber in the world in the joint strike on Fehran Malcontents in 2186- 200 years to the day form when the A-6E made similar history against Libya. With REF Aero-Space Force Legios, S/A-6E Intruders penetrated the sophisticated sector defense systems, which had been alerted by the high level rumors of impending attacks. Evading over 10,000 guided missiles, the strike force flew in almost completely undetected, and accurately delivered their ordnance PRECISELY on-target; A rogue Fehran colony near Freena IIV. Continuing systems/weapons improvements during the development phase improved the S/A-6E combat systems capability.
In a significant change from the original, the S/A-6E was equipped with a chin turret containing light laser cannon; Only effective for light strafing and related work, it can never the less cause damage.
The S/A-6E has lost favor with the REF in general (mostly to the F/A-18 Hornet and T-93 Tactical Theater Bomber), but remains in extensive service with the Terran Defense Authority (Terra's Robotech Defense Forces) and other Earth Colony Defense Forces, with little sign they'll be replaced anytime soon; The Intruder is simple too useful to replace at this time.
Name: A-6E Intruder.
Model Type: Light bomber.
Crew: Two.
Passengers: None (exception; HUS-6b).
Variants: The only significant variant is the HUS-6b SAR Variant; In the days just before the Global Civil War, the American Coast Guard fielded 02 S-3 Vikings fitted with aft doors for a Rescue Swimmer to jump out for EXTREME long range Search And Rescue (SAR). The successors to this agency, the Terran Defense Authority Coastal Service/Gendarmerie Maritime, made a significant attempt to reconstruct the craft by widening the aft fuselage with a "false" fuselage, just large enough to allow 2-4 Rescue Swimmers to fit in. The program was a mixed success; Though the response team 'could' get there faster, they could also get there about as fast by allowing the craft to hover over the target area. The craft have never the less been kept in service.
MDC By Location:
Radar Pod-
Landing Struts (3)-
Full-Force Barrier Field-
20 each
70 each

Speed and Statistical Data:
In space: 600 knots
Range: 600,000. Can be refueled in the air.
On the Ground:.1 MPH
Range on the Ground: 1 mile max.
Operational Ceiling: Transatmospheric.
Height: 15 feet 6 inches.
Wings In: 53 feet.
Wings Out: 27 feet 8 inches.
Length: 54 feet 8 inches
Weight: 60,400 pounds
Cargo: Pilot and crew supplies only.
Power System: Twin Pratt & Whitney JR25-P8B Dual-Phase Aeration Hydrogen Thrusters; Output: 221 KWh at 22,000 hsp, 93,000 pounds thrust each; Lifespan: 20,000 flight-hours.
Flight System:
Primary: Grav Pods
Secondary: Aero-Foil and Thrust.
Thrust System: Bleed off from power plant.
Cost and Availability: 43,000credit; Regularly available.

Weapons Systems:
1. 04 Long-Range Missiles: Mounted on the fuselage. Only the Weapons Officer (bomber) can use this weapon.
Purpose: Assault
Missile Type: Any long range EXCEPT Nuclear or Anti-Matter.
MD and Range: Varies by type used.
Rate of Fire: Volleys of 1, 2, or 4 per bomber's attacks per melee.
Payload: 4 total
Cost: 100,000credit each.
Availability: Commonly available

2. 20 Medium-Range Missiles: Mounted on the wing in pairs; There are a total of 5 mounts on the inboard wings. Either the pilot OR the Weapons Officer can use this weapon.
Purpose: Assault
Missile Type: Any Medium or Long Range.
MD and Range: Varies by type used.
Rate of Fire: Volleys of 1, 2, 5, or 10 per pilot OR bomber's attacks per melee.
Payload: 02 per mount (20 total)
Cost: 5,000credit each.
Availability: Commonly available

3. 48 SRM's: Each wing has 16 triple SRM launcher pods, 8 in front, 8 behind. They are located on the outboard underside wing. Only the pilot can use this weapon.
Purpose: Defense/Offense
Missile Type: Any Short Range.
MD and Range: Varies by type used
Rate of Fire: Volleys of 2, 4, 6, or 8 per pilots attacks per melee. Firing any more than that will damage the wing; Missiles MUST be fired in pairs to keep the plane properly balanced.
Payload: 16 triple launchers (48 total).
Cost: 3,000credit each.
Availability: Routinely available
4. Optional Alternate Weapon: Extra LDP's or AMC/FD's: Up to and including ALL of the SRM's can be switched out with extra LDP's or AMC/FD's; This is a popular option, as the craft has limited dogfighting ability, but usually only between 1/2 and 3/4 the missiles are so replaced.
Purpose: Defense
Effect: See Features: Anti-Missile Chaff/Flare Dispensers and Features: Launched Decoy Pod.
Rate of Fire: Any number can be released per melee; The pods are released, then activate, so they don't harm the wings.
Payload: Up to 16 triple launchers (48 total).
Cost: 3,000credit each.
Availability: Routinely available

5. Forward Laser Cannon: Basically a cut-down version of the Raidar X Laser Cannon; The damage is SIGNIFICANTLY lower (because there's only ONE cannon), and the range is MUCH shorter, but the weapon does add to the craft's abilities.
MD: Per barrel: Short Blast: 1D6; Long Blast: 3D6; Maximum Blast: 2D10.
Range: 04 miles (double in space)
Rate of Fire: Per pilots attacks per melee.
Payload: Effectively Unlimited.

    Combat Bonuses from A-6E Intruder Combat Elite:
  • 2 Additional attacks per melee.
  • +3 Roll.
  • +5 Strike.
  • +3 Parry and dodge.
  • One additional attack per melee at levels 6 and 11.