Kobolese Confederation.
Kobolese Confederation.
KC-200 Refueler
Kobolese Confederation.
Kobolese Confederation.
The obelisk-shaped KC-200/CAPRICA-Class TAO Refueler (first seen by the REF in the vicinity of Caprica Colony during the short-lived occupation of that world) are an unarmed ship used throughout the Kobolese Confederation to transport fuel, allowing ships and fighters to deploy far in excess of the ranges they are normally capable of without base support. They were first made by and for
KC-200/CAPRICA-Class TAO Refueler.
Line Drawing. Bays 1bravo, 3alpha, 7bravo, and 9alpha Are Open In The
Middle Image, 2alpha, 3alpha, 8alpha, And 9alpha In The Lower Image.
Aft Aspect Overview.Closeup Of Bay (9alpha).
Gemenon ISO their wars (at the time, against Caprica over mineral rights on some asteroid). KC-200/CAPRICA-Class TAO Refueler may be used to support an offensive operation, as demonstrated at the Battle of Cimtar (UGC Aneexation), and freeing the ships in a given battle to attack the target while fighters deal with enemy fighters and ships at (such as was attempted at Cimtar).
The CAPRICA-Class TAO/KC-200 Refuelers were accepting to the UGC inventory without significant modification; The original weapons systems (which were none) and avionics, radios, and other electroincs native to Kobolese Confederation replaced with UCG-standard weaps and electronics and the sheidling was upgraded, but otherwise it is the same ship that the Gemenese first deployed over 80,000 years ago.
Due to their simplicity, low cost of manufacture and operation, and reliability, the CAPRICA-Class TAO/KC-200 Refuleer promises to remain a mainstay of the REF and the UGC's Civil Fleet for quite some time to come; Even luxury liners will sometimes arrange to refuel underway ("UnRep") to give the passengers a show.
At least one KC-200 Refueler deploys for every 12 other ships and 1,000 fighters, bombers, shuttles, and etc. in a given fleet.
Fighters bombers, shuttles, and other small craft are usually refueled aboard, although 04 telescopic booms (start at 600 feet and extent up to 1,500 feet) can be utilized if time requirements so demand. These booms have up to 100 refueling nozzles each, and are usually used to refuel ships (all four are extended, then the last nozzles on the line are payed out 800 feet; the ship needing fuel then captures the nozzle).
Due to the low number of refuelers per fleet overall, the KC-200’s must maintain a very high operational tempo; They are literally working 24 hours a day, 7 days a week, in one stage or another of fueling. Ironically enough, most of the time is spent in hookup- That's about 3 hours. Most of this time is spent ensuring the two ships are properly hooked up (to prevent blowouts, kickouts, fires, and other accidents). Fueling usually only takes an hour or so; Unhook takes about 2 hours.
Reloading a KC-200 is the reverse problem; Once they get to a fueling station, hook up still takes about 3 hours, unhook takes about 2. But the transfer takes a few days. During this time, the crews are usually one Special Liberty- Report to the ship for your watch sober, and otherwise you're on your own (not that there's much to do in the general vicinity of the fuel docks, though prostitutes tend to collect in the neighborhood; some even advertise with the fuel docks themselves).
When refueling ships, they are referred to as CAPRICA-Class TAO (or just refuelers).
When refueling aero-spacecraft, they are referred to as KC-200 Refuelers.
In some literature, they are referred to as both; In official documents they are referred to as CAPRICA-Class/KC-200 Refuelers.
Model Type: Fleet Fueler/Inflight Refueller.
Crew: 200 total.
Passengers: Generally none; Never more than 20.
MDC By Location:
Docking Bays (10)-
200 each
External Hatches-
Thrusters (100)-

100 each
700 each

Speed and Statistical Data:
Spacefold: Equipped.
FTL: Factor 4
Cruising Speed: Mach 10
In Atmosphere: A painful 200 mph (321.87kph).
Clearance: 400 feet
Beam: 600 feet
Length: 939 feet 6 inches
Weight: 20 million tons without fuel, 2 billion tons with.
Cargo: 100 million tons of hydrocell fuel.
Power Systems:
Primary: MCC-221a Thermal Pile Reactors Lifespan: 20 years.
Secondary: Solar Panels Range: 50 light years. Note: No combat can be sustained on solar panel alone. Mainly for emergency power.
Tertiary: Emergency Batteries (100,000) Lifespan: 100,000 hours on emergency power status.
Cost and Availability: 100 millioncredit; Always available.
Black Market: Not available; The ships are already available on the open market, and would draw far too much attention to the deal.

Weapons Systems:
1. T'sentraedi Style Heavy Laser (06): Still a highly effective design, it is an REF standard weapon throughout the fleet.
MD: 1D4 time 100 per blast.
Rate of Fire: Twice per melee.
Range: 200,000 miles.
Payload: Unlimited.

2. Automated Missile Battery (02): 02 of these batteries are on each vessel, on dorsal and one ventral.
Missile Type: Any MRM or LRM
Purpose: Anti-Ship Defense.
MD and Range: Varies by type used.
Rate of Fire: Twice per melee.
Payload: Up to 1,000.
3. Defensive Laser Batteries (0): Each vessel has 20 defensive
laser batteries for anti-missile and meteorite defense.
MD: 5D6 per blast.
Rate of Fire: Per gunners attacks per melee plus bonuses (generally 4 or 5 per melee).
Range: 500 feet.
Payload: Unlimited.

4. Ships, Fighters, Power Armor, and Robots: Not including any on-board to be refueled.
Shuttles- Up to 02.
Fighters: Up to 06.
Power Armor: 50.
Robots: 10.
V.I.N.C.E.N.T. Drones- At least 150.
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Radar: Combat grade radar. Range 100 miles, can track up to 50 individual targets. 95% reliability (00% against unfriendly stealthed vehicles).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • HUD: Displays maps, radar, targeting information, and any OTHER information the crew wants directly in front of the user.
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows the crew to get visuals on targets at night.
  • Virtual Map: Displays a continuously-updating map of local terrain for the crew. Takes data from and gives data to other friendly units in the area. Effective navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 1 mile increments.
  • Loudspeaker: Amplifies voice 1 to 100 times. 100' in normal crowds.
  • Video Camera: Records from the HUD. 50 hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 200 miles for MOST sensors.
  • Telescoping Arms: By way of a Canadarm. Maximum reach is 6 feet.
  • Escape Spheres: Can hold up to 10 survivors for one week.
  • Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, first aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with MDC Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (250' apogee), 2 white parachute flares (1,500' apogee), 100' of black or brown parachute cord (150 lbs tensile strength), 2-5 days rations, 2 gallons water, water purification kit-good for about 10 gallons.

  • Combat Profile For A KC-200/CAPRICA-Class TAO:
  • 1 additional attack per melee.
  • One additional Attack Per melee at levels 3, 6, and 9 with any additional bonuses for the pilot.
  • +4 Initiative.
  • +5 entangle/snare/grab, Parry, Dodge, and Roll.
  • +5 dodge.
    Starboard Bow Ventral Aspect On A Standard KC-200/CAPRICA-Class
    Refueler Ship. Docking Bays 2alpha, 4bravo, And 8alpha Are Open (available).