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Clariont Ensign.
United Galaxies Council.
LDD-02 Light
Defense Drone.
Clariont Ensign.
United Galaxies Council.
The Light Defense Drone is a smaller, faster, flying drone that provides area security, light support, and reinforcement. They are NOT generally tasked to a specific Mecha, but rather coordinated from a central command
LDD-02 Light Defense Drone.
center.
In order to save costs and expand program potential, the Light Defense Drone was outfitted with a removable rail launcher system capable of firing SRM's for interdiction duty; They can therefore also fire larger ball bearings, which become part of a counter-orbital rings that will usually sufficiently damage anything trying to escape a planet that boarding become inevitable- Or, of course, the crew can choose to crash. Electromagnets allow the drones to keep the ball bearings in their assigned orbital routes (called "shepherding" the ring), which keeps the ring in good condition.
UGC engineers and Robotechnologist chose to remove the armature assembly for costs reasons; However, the socket the armature went into is still there, and it could be re-installed quickly if needed.
Deployment
Groups of up to 10 are sent out from a base station, such as a ship in orbit, and assigned specific tasking, such as to patrol certain orbit (usually a trans-polar one), or to search along a specific course, or to attack any enemy Mecha in XYZ area.
Redundancies
Like the Primary Defense Drone, the Light Defense Drone's coms cluster is highly vulnerable to attack; However, since the Light Defense Drone was specifically designed to fly, they will simply RTB if comms are lost. There are no other redundancies.
Employment
The Light Defense Drone is used whenever the REF or an RDF needs firepower in XYZ area quickly; They are often sent in to shore up overwhelmed forces by providing enemy forces simply too many targets to take on. They are cheap and considered disposable.
Name: Light Defense Drone.
Model Type: Robot.
Class: Combat.
Crew: None.
Passengers: None.
MDC By Location:
* Torso-
** Thrusters (2)-
Particle Beam Cannons (2)-
ForWard Laser Cannons (2)-
*** Comms Cluster-
200
75
100
30
75
40
50
Shields (6 panels)-
Upper Arms (2)-
Lower Arms (2)-
Hands (2)-
Forearm Auto Cannons (2)-
**** Sensor Eye-
Spotlight
150 each
50 each
50 each
25 each
25 each
40
25
Notes:
* Depleting the MDC of the torso will shut down the unit completely.
** Depleting the MDC of either one thruster will not rduce speed, but will reduce range (to 25% of normal range); Destroying both will ground the robot.
*** Depleting the MDC of the communications cluster will render the unit unable to communicate with a higher authority; It will remain with its assigned Mecha or continue the last mission given (for example, if instructed to proceed along a given route and destroy specified targets, finally reaching a specific spot, then no further instructions), but as soon as that Mecha is destroyed or that mission is completed it will return to its base. (If assigned to go to a point, with no further instructions, it 'may' remain there for up to 24 hours, but then will RTB.)
**** Depleting the MDC of the Sensor Eye will blind the robot, forcing it to use its other sensors to target. These sensors are fine for navigation and general area information, but for targeting purposes is not terribly accurate: No bonuses to strike.

Speed and Statistical Data:
Running:
Climbing:
Range On Land: Unlimited
Flying (Air & Space):
Maximum Height:
Range In The Air:
Range In Space: Unlimited.
Surfaced And Underwater:
Range In the Water:
Maximum Depth:
Range Underwater: Unlimited.
Height:
Width:
Length:
Weight:
Cargo: None. Can not even carry emergency supplies.
Power System: Hr-115a Fusion Reactor.
Flight System: T'sentraedi-Style Grav Pods (internally located)
Cost and Availability: 2 millioncredit; Extremely common.

Weapons Systems:
. : degrees
MD:.
Range:.
Rate Of Fire: Twice per melee.
Payload: Unlimited.
5. Hand Held Weapons: Any type of T'sentraedi infantry or RDF/REF Gun Pod can also be carried; Generally only the T'sentraedi Laser Pistol is.

4. Hand to Hand Combat: Much better than the Heavy Assault Drones.
Kick- 1D6 MD
Leap Kick- 3D6 MD
Body Block/Ram- 2D6 MD (counts as 2 attacks)
Features:
  • ESM: Radar Detector. Passively detects other radars being operated.
  • Radar: Combat grade radar. Range 100 miles, can track up to 50 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • Anti-Jamming System: Reduces Electronics Countermeasure by 25% (decrease skill level appropriately).
  • MRA 6 Radios: Allows real time, continuous radio link up with friendly forces in the area via satellite relay over laser radio signals, preventing jamming, and automatically encrypts/decrypts same to prevent eavesdropping.
  • Type-11 Wide Band Radio: Auxiliary radio; Effective 10 mile range, auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows the robot to see targets at night.
  • Virtual Map: Displays a continuously-updating map of local terrain for the bridge. Takes data from and gives data to other friendly units in the area. Effective navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 10,000 mile increments.
  • Video Camera: Records from the HUD. 5,000 hours of recording available.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 20 miles for MOST sensors.
    Combat Profile for LDD-02 Light Defense Drone On Automatic:
  • 4 total attacks per melee.
  • +6 Strike.
  • +5 Dodge.
    Combat Profile for Primary Defense Drone On Manual Control:
  • Master Mecha pilot's attacks per melee.
  • +6 Strike.
  • +5 Dodge.
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