![]() | ![]() | ||||
|---|---|---|---|---|---|
Trati Brek Kemma TURALADRIÉ was a T'sentraedi leader of INCREDIBLE renown; Having survived an Invid attack as a Gulag Officer Battle Pod pilot, he was assigned to Nous-Grand'iel Kuarre Komma
The M-406 is technically an Armored Infantry Fighting Vehicle; Though it CAN be completely sealed, it's meant to be opened up for the troops inside to use their own weapons to add to the fight. Also it's easier to deploy this way as the vehicle is already opened up. Like the Terran American M-2 that the hull was based on, the M-406 Turaladri'e AIFV is designed for reconnaissance and to transport a squad of infantry; Highly maneuverable and fast, the Turaladri'e carries 8 power armored soldiers in addition to her nominal crew of 2 (sometimes 3). Design The Turaladri'e was based on the hull frame of the Terran M-2 Bradley AIFV, with the hull stretched out Armament The Turaladri'e is strangely lightly armed for a "front line" armored vehicle; The main gun is a 32ᴍᴍ Auto Cannon, with a coaxial 25ᴍᴍ Auto Cannon in the turret and an ancient M-240 rounding out the main turret weapons; 04 MRM's are carried in a launcher on the side of the turret, and a pair of SRM launchers on "side saddle" mounting round out the armaments. There is no current plan to convert these to rail launchers, even though by almost every measure they are antiquated in a mounted platform. This is partially due to the cost of converting all the vehicles (essentially prohibitive) and partially due to plans to retire the Turaladri'e in the somewhat near future. Additionally, the current load is considered by the infantrymen that depend upon the Turaladri'e and the tankers that use them to be more than sufficient for their support, making the urgency to replace the weapons essentially non-existent. Countermeasures The Turaladri'e is built to limit their detectable signature; While not "truly" stealthed in the strictest sense, they can sit on open plains relatively unseen until they begin moving in earnest (high speeds kick up dust which is easy to detect), or if the observer knows generally where to look, or when they get within ½ mile. A full company once sat in the middle of the Iraqi desert unnoticed for a month awaiting orders. A standard electronics countermeasures package makes a solid lock on by enemy weapons very difficult, "spoofing" the system to think the tank is as much as 8' over. Most precisely, it "blurs" the tank's profile, like trying to see through a fog, and thus making it look much larger than it really is. This doesn't work on all systems, of course, but on many it does. Standard magnesium/aluminum alloy decoys increase this capability, up to completely hiding the tank by creating a larger and closer target (much like blinding some one with a flashlight, the exact analogy First used when pitching the system). Chassis The original Terran M-2 used an aluminum construction with steel plate over critical points; The Turaladri'e used detrinium plate throughout, gaining much greater strength (more than 4 times) while shedding 50% of the weight. One of the results thereof is that the Turaladri'e can float in its own right, though somewhat awkwardly (especially when unloaded) due to the extremely front-heavy design. Mobility The original Turaladri'e design strictly used gravpods and hydrocell jet engines for mobility; With Appropriation 43 requirements, wheels were added, though these are considered secondary. The wheels are each independently powered to prevent stranding; The Turaladri'e doesn't have tracks, not even semi-tracks such as are used on other platforms. Gravpods and hydrocell jets are still the primary mobility system; The jets draw from a screen vent forward and vent through a series of gimbled nozzles around the tank. This leaves them above the waterline when floating, though the intake vent has been known to catch water, and thus requires a guard in this mode (the guard reduces air intake by 33%, reducing power by 50%, and thus is not very popular). Status Like the rest of the current UGC armored vehicles, the Turaladri'e is planned to be replaced; The Council itself wants to convert the fleet to one model of MBT with an anti-tank variant, and the rest as variants of one platform based on an APC design. Name: Turaladri'e AIFV Model Type: M-406 Class: Armored Infantry Fighting Vehicle Crew: 3; Pilot/Commander/Gunner, Gunner/Pilot/Commander, and Commander/Gunner/Pilot. (The second and Third titles are their secondary job, the First title their primary job. ) Passengers: Can hold 2 passengers internally (if a little cramped), or up to 20 (or more) externally (riding on the hull). MDC By Location: | |||||
| AIFV Hull- Crew Compartment- Grav Pods (16; 8 each side)- Rear Jet Thrusters (2)- | 250 200 150 each 150 each | Turret- 32ᴍᴍ Auto Cannon- 25ᴍᴍ Auto Cannon- Wheels (20, tandem) | 150 100 50 100 each | ||
| Notes: Usual penalties apply. Speed and Statistical Data: | |||||
| Speed: 100 MPH max. NOTE: Due to the use of gravity pods, there is NO physical terrain that they can't traverse sort of hills over 15 feet high and 50°; Even then, they can cover it with a running start, but this is the upper end of their limits. NOTE: High surface-water worlds (such as Terra) are known to fit out their hovertanks with out-board engines, giving some effectiveness on the water; Speed: 10 knots; Range: 200 miles. The grav pods WILL work over water. Hovering Height: From 2 to 15 feet: WARNING: Higher flight causes a 02% loss of piloting control per foot (-30% at maximum 15 foot hover height). Maximum Range: 3,000 miles (483 km) Height: 9 feet, 6.38 inches (2.9 meters) Width: 10 feet 6 inches (3.2 meters) | Length: Hull: 26 feet (7.9 meters); Gun Forward: 32 feet, 1½ inches (9.8 meters). Weight: 60 tons (57.2 metric tons) Powerplant: HRTY-44.8A Hydrocell engines; Output: 62,000 Kwh. Hover System: Normal grav pods. Cargo Capacity: Crew supplies only; About 1 ton of various cargos are known to be tied onto the hull, but this is not the true purpose of the tank. Also, such cargo is subject to any environmental factors (including chemical, biological, and nuclear/Reflex weapons). Cost and Availability: Each tank costs 500,000€; Always available. Black Market Cost: 150,000€. If fitted, any extra weapons systems will add to the cost of the tank. | ||||
| Weapon Systems: | |||||
| 1. 32ᴍᴍ Auto Cannon: This is the main weapon of the M-406 Turaladri'e AIFV; Mounted in the turret, it's meant to provide harassment fire for enemy troops in the area while the Turaladri'e's power armored troops deploy. MD: Short Burst: 2D6; Medium Burst: 4D6; Full Melee Burst: 2D4×10 Blast Radius: 4 feet Range: 3,200 feet; Utilizing stratospheric gravimetrics, this can be multiplied TEN TIMES, but is -1 strike every other multiple (-5 at maximized range). Rate of Fire: Per commander's attacks per melee. Payload: 200 rounds per canister; Up to 10 canisters can be carried; Takes one full melee action, and removes the tanks vacuum seal and NBC protection for ten minutes. Uses depleted uranium rounds (which spall and hyper-incinerate on impact). 2. 25ᴍᴍ Auto Cannon: This copula mounted weapon is meant as an anti-personnel weapon for the commander. Uses depleted uranium rounds (which spall and hyper-incinerate on impact). The commander has to actually climb out the copula to use the weapon, which removes the vehicles vacuum seal and NBC protection for ten minutes. MD: Short Burst: 1D6; Medium Burst: 2D6; Full Melee Burst: 4D6 Blast Radius: 1½ feet Range: 3,200 feet; Utilizing stratospheric gravimetrics, this can be multiplied TEN TIMES, but is -1 strike every other multiple (-5 at maximized range). Rate of Fire: Per Gunner's attacks per melee. Payload: 40 rounds. 3. MRM Launcher: The Turaladri'e carries 04 MRM's in a box aside the turret. The launcher can elevate up to 60°. Purpose: Offense/Anti-Armor Missile Type: Any MRM Damage and Range: Varies by type used. Rate Of Fire: Volleys of 1 or 2 per pilots attacks per melee. Payload: Two stacks of 2 (4 total). Takes 10 minutes to fully reload per launcher (4 extra MRM's can be carried inside). | 4. SRM Launchers (2): Triangular wing-like appendages on either side of the main body comprise the SRM launchers. They can rotate 360°, but can not swivel away from the hull- The whole tank must be turned to turn the SRM launchers. This is the only weapons system controlled EXCLUSIVELY by the tank pilot. Primary Purpose: Defense/Anti-Aircraft Secondary Purpose: Offense/Anti-Armor Damage and Range: Varies by type used. Rate Of Fire: Volleys of 1, 2, 3, 4, 6, 12, 18, or all 24 per launcher per pilots attacks per melee. Payload: 24 per launcher (96 total). Takes 10 minutes to fully reload per launcher (extra SRM's can be carried inside). 5. M-240: This copula mounted weapon is intended for infantry harassment, effect, and most importantly, for corralling POW's stripped of body armor and weapons. NOTE: This is an SD weapon, not an MD weapon. Also, it is NOT remotely operated, so the commander or the gunner must climb out the copula to operate or re-load the weapon, pull the box out, clear the empty canister, load up the gun, and cycle the gun TWICE; Takes one full melee, and removes the tanks vacuum seal and NBC protection for ten minutes. The weapon is set up with a butterfly trigger grip while mounted, but a standard stock and pistol grip kit is kept on the tank in case it must be abandoned. Damage: 5D6×10 per 10-round burst (only fires bursts). Range: 3,000 feet; Utilizing stratospheric gravimetrics, this can be multiplied TEN TIMES, but is -1 strike every other multiple (-5 at maximized range). Rate of Fire: Payload: 400 rounds per canister; Up to 6 canisters can be carried, but reloading requires the commander to climb out the copula, pull the box out, clear the empty canister, load up the gun, and cycle the gun TWICE; Takes one full melee, and removes the tanks vacuum seal and NBC protection for ten minutes. | ||||
| Features: | |||||
Effect: 01-50: Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed. 51-75: Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target). 76-00: No effect, missile is still on target. Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Also, a cloud of smoke approximately 25² feet wide and high by about 1 half-mile long. Duration: 1D4 melee rounds. Rate of Fire: Once per melee. Payload: 6 chaff/flares. MDC By Location: Pod: 50 Fiber Optic Cable: 10 Effect: Extends range of any sensors 10× (or defeats other penalties in a 5 mile area). MDC By Location: Pod: 50 Fiber Optic Cable: 10 Effect: Extends range of any sensors 10×. | |||||