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Clariont Ensign.
United Galaxies Council.
M-558 Galahad Command Armored Car.
Clariont Ensign.
United Galaxies Council.
The M-558 Galahad Armored Command Car was developed specifically as a command vehicle; Never intended for direct combat, it is meant to control a larger force. However, it does have weapons for
An M-558 Galahad Command Tank.
self-defense. The Galahad's main strength is its C3I capabilities; The Galahad has the most extensive collection of analysis and comms of ANY ground combat vehicle, and it's sensor package is is only exceeded by the EC-66 "God's Eye" AWACS; Indeed, several systems installed on the God's Eye are also installed on the Galahad.
The Galahad has a heavy Autocannon and smoke/flare/chaff dispensers for self-defense; When attacked, the auto-cannon fires mainly for effect, causing attackers to duck for cover, while the dispensers activate to allow the tank to escape. A unique feature of the Galahad is the split-drive arrangement; The generators are in front of the vehicle, while the tractioning drive is in the rear. Along both sides of the hull is a series of batteries that allow the vehicle to run even if the engine is destroyed for a short period of time. This forces an attacker to shoot through the engine, drive, or batteries AND the applicable compartment to even begin rapping on the hull. Only then will the crew compartments begin taking damage, and each crew member is in a SEPARATE compartment, increasing their survivability. Long before the crew compartments are exposed, however, the tank should be escaping. The use of Tractioning Drives, normally reserved for spaceships and some aero-space craft, is also unique to the Galahad. The Galahad rates such equipment due to the needs of the mission (task force or otherwise) to know what is going on around them. They usually use speed and stealth to escape and evade, avoiding direct action. They are often paired with RZ-11 Coastal Defender Radar Arrays, Tonnerre Roulant TELAR, and other related systems.
The M-588 are also used for certain support roles, such as high-risk search and rescue, but in the Type IIa variant, in which the majority of the sensors have been removed (to prevent the risk of these falling into enemy hands).
Name: M-558 Galahad Command Armored Car
Model Type: Command
Class: Armored Car
Crew: 3; Pilot/Commander, Force Commander, and Sensor Operator/Gunner. The second title are their secondary job, the First title primary.
Passengers: None internally, but up to 5 externally (riding on the hull) is possible but very cramped. This is usually only used to evacuate.
MDC By Location:
Hull-
Crew Compartments (3)-
Hatches (3)-
Turret-
25MM Auto Cannon-
Wheels (6)-
100
100 each
50 each
50
50
75 each
Searchlights (2, front of hull)-
Engine, Battery, and Tractioning Drive Compartments (total of 4)-
Engine-
Tractioning Drive-
Batteries (combined)-
20 each
100 each
80
70
75 per side.
Notes: Usual penalties apply.
Speed and Statistical Data:
Speed: 400 MPH max.
NOTE: Due to the use of ultra-powerful grav pods, there is NO physical terrain that they can't traverse, period.
NOTE: High surface-water worlds (such as Terra) are known to fit out their armored vehicles with out-board engines, giving some effectiveness on the water; Speed: 30 knots;
Range: 200 miles. The grav pods WILL work over water.
Hovering Height: From 2 to 200 feet.
Hovering Height: Higher flight causes a 02% loss of piloting control per foot (-30% at maximum 15 foot hover height).
Maximum Range: 10 years.
Height: 4 feet 3.5 inches
Width: 4 feet 4.5 inches
Length: Hull: 8 feet 4.5 inches.
Weight: 20 tons
Power System: MT-842 Fusion Reactor; Output: 221GGw at 21,000 hsp; Lifespan: 10 years.
Hover System: Standard grav pods.
Drive System: JTR 41 Tractioning Drive; Output: 22,000 hsp.
Cargo Capacity: Crew supplies only; A few pounds of various cargos are known to be tied onto the hull, but this is not the true purpose of the tank, and care must be taken to ensure that they do not interfere with the sensor systems. Also, such cargo is subject to any environmental factors (including chemical, biological, and nuclear/Reflex weapons), and should be restricted to crew or critical battlefront supplies only.
Cost and Availability: Each tank costs 100,000 credits; Always available.
Black Market Cost and Availability: Between 1,000 and 5 million credits; Occasionally available.
Weapon Systems:
1. 25MM: This turret mounted weapon is meant as an self-defense weapon to escape and evade enemy forces. Uses depleted uranium rounds (which spall and hyper-incinerate on impact).
MD: Short Burst: 1D6; Medium Burst: 2D6; Full Melee Burst: 4D6
Blast Radius: 1.5 feet
Range: 3,200 feet; Utilizing stratospheric gravimetrics, this can be multiplied TEN TIMES, but is -1 strike every other multiple (-5 at maximized range).
Rate of Fire: Per Gunner
Payload: 4,000 rounds; Can not be reloaded in combat.

2. SRM Launchers (2): The rear of the of the hull has an SRM launcher. They can not rotate nor traverse, and fire vertically only.
Primary Purpose: Defense/Anti-Aircraft
Secondary Purpose: Offense/Anti-Armor
Damage and Range: Varies by type used.
Rate Of Fire: Volleys of 1, 2, 3, 4, 6, 12, 18, or all 24 per launcher per pilots attacks per melee.
Payload: 24 total. Takes 10 minutes to fully reload per launcher (extra SRM's can be carried inside).

3. M-240: This copula mounted weapon is intended for infantry harassment, effect, and most importantly, for corralling POW's stripped of body armor and weapons. NOTE: This is an SD weapon, not an MD weapon. Also, it is NOT remotely operated, so the commander or the gunner must climb out the copula to operate or re-load the weapon, pull the box out, clear the empty canister, load up the gun, and cycle the gun TWICE; Takes one full melee, and removes the tanks vacuum seal and NBC protection for ten minutes. The weapon is set up with a butterfly trigger grip while mounted, but a standard stock and pistol grip kit is kept on the tank in case it must be abandoned.
Damage: 5D6 times 10 per 10-round burst (only fires bursts).
Range: 3,000 feet; Utilizing stratospheric gravimetrics, this can be multiplied TEN TIMES, but is -1 strike every other multiple (-5 at maximized range).
Rate of Fire:
Payload: 400 rounds per canister; Up to 6 canisters can be carried, but reloading requires the commander to climb out the copula, pull the box out, clear the empty canister, load up the gun, and cycle the gun TWICE; Takes one full melee, and removes the tanks vacuum seal and NBC protection for ten minutes.

4. Variable Full-Force Barrier Field: The Variable Full-Force Barrier Field provides additional protection for the craft.
Purpose: Defense.
MDC: 200 per panel; 1,200 total available. NOTE: Each panel MUST still have 1 MDC for the system to continue working.
Effect: Provides 200 MDC in each of 06 panels.
Range: 40 feet.
Coverage Characteristics: A full 360 degree coverage area around the craft.

5. Hardened Circuits: The electronics on board are unaffected by EMPs or scramblers.
Purpose: Defense.
Effect: EMPs, even military grade ones, have no effect. Ators are known to have such weapons.
Range: On board.
Coverage Characteristics: All on-board electronics.

6. Decoy Pods: The Steneirian style decoy pods still in use on the Steiner Fighter has been installed on the M-558 under a working agreement with the Steiner Republic. Unlike the pods installed on aero-space craft, however, tankers LOVE the pods. The decoys themselves are specially modified Mini-Missiles that produce burning globs of magnesium/aluminum alloy to confuse both radar AND heat sensory systems, as well as creating a lot of smoke to obscure the tank. NOTE: Though the modified mini-missiles combine smoke flares, AMC/FDs, and LDP's, they aren't powerful enough for use with Destroids & etc. Reduce effects by 20% against smart missiles (add +20% to rolls for smart missiles.)
Purpose: Defense.
Effect:
01-50: Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed.
51-75: Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).
76-00: No effect, missile is still on target.
Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Also, a cloud of smoke approximately 25 square feet.
Duration: 1D4 melee rounds.
Rate of Fire: Once per melee.
Payload: 6 chaff/flares.

7. IBM-3600 Combat Computer System: Tracks and identifies specific threats, with a database of over 10,000 objects stored in memory. The computer can detect, identify, and track up to 25,000 targets simultaneously, and keep in active memory up to 30 hours of such information. Feeds information to and takes information from the TIES sub-system.
Purpose: Target Identification and Tracking.
System Type: Computer; Ties into the TIES.
Effect: 70% chance of identifying an unknown object (never before seen) at type and purpose; 78% of identifying a known type variant (such as the Fehran Fighter variant of the Spacer I Space Fighter); 90% of identifying a known type base model (such as the Spacer I Space Fighter).
Range: Per Selected Sensor.
Minimum Target Characteristic: Per Selected Sensor.
Coverage Characteristics: Per Selected Sensor.

8. Hughes USQ-700 Laser Communications Jammer: Designed to detect, analyze, monitor, and jam voice and data laser link signals by enemy forces. NOTE: This is line of sight weapon, and must be aimed PRECISELY at either a transceiver or receiver.
Purpose: SIGINTS and communications jamming.
System Type: Laser-based.
Effect: Can intercept, decode, and jam enemy laser communications.
Range: 20,000 miles.
Coverage Characteristics: A full 360 degree coverage area.
NOTE: Requires a strike to use at least 03 times per melee for full effect at +3 to strike; Each failed roll results in a loss of 33% of the total potential data. Will NOT work against shield-equipped vessels.

9. Anarrisa Systems Threat Identification and Engagement System (TIES): A sub-system in the IBM-3600 Combat Computer System is TIES; It assists the sensor operators and Mission Commander in identifying targets and selected the proper forces needed for the most effective threat neutralization. The computer then identifies the 300 most threatening targets for the Combat Computer, and assist it in tracking these targets. This system is cable of storing data on the top 900 Identified Targets. It tells the Combat Computer what the target is and what sort of forces should be used on it. Contains all currently known designs, all known major variants, and design characteristics parameters for unknown designs; The system has an 80% unknown design type ID success rate (this reflects chances of identifying an unknown design by type, such as bomber vs. attacker). It also has a 90% ID rate for known designs, and 85% id rate for major variants. Even when the specific variant can not be identified, the basic design USUALLY still can be, and when all else fails it can still at least determine what type of craft the target is. When even this fails, it can read out size, power use, and identifiable weapons systems for the sensor operators.
The system also can interface directly with the sensor operators via text readout and synthesized voice system; One such sub-sub-assembly exists for each sensor operator and the Mission Commander; Additionally, they can select data to be shown on their individual displays.
Purpose: Target Identification and Threat Assessment.
System Type: Threat Identification and Engagement System (TIES)
Effect: Knows every major type of threat in the universe, including machines, psionics, magic, and natural occurrences with a minimum of 70%.
Range: Per Selected Sensor.
Minimum Target Characteristic: Not Applicable.
Coverage Characteristics: Per Selected Sensor.

10. Westinghouse RT/SKI-17 Multi-Phase S-Band Phased Array Doppler Surveillance Radar: An advanced multi-phase S-band phased array Doppler-effect based radar array; The system has the capability of scanning in both elevation as well as azimuth and thus can revisit targets; It can simultaneously operate in both low-PRF pulsed modes to enable the detection long-range targets beyond the horizon and high-PRF modes to detect all-altitude targets out to the radar line of sight. However, this is the general viewing/wide angle radar; Not very sensitive, it can still cover large areas for follow up by the SR/AR-225.
Purpose: Detection, Identification, and Tracking.
Sensor Type: Radar.
Effect: Sees all radar-reflective objects within it's coverage sphere.
Range: 10,000 miles; However, in space, even this kind of range allows a LOT of area to watch.
Minimum Target Characteristic: Anything with a radar-active base; This includes aircraft, ground vehicles, comets, asteroids, and etc.
Coverage Characteristics: A sphere of 10,000 cubic miles.

11. Westinghouse SR/AR-225: Twin electronically-scanned conformal antenna on the sides of the hull. The system views a specific area of about 10 square miles at it's maximum range of 10,000 miles much more intensely than the RT/SKI-17, giving it a focused but intense picture of the targeted object. The system can be togged to the RT/SKI-17 for tracking purposes by the operator, preventing an object from moving out of the viewed area.
Purpose: Detection, Identification, and Tracking.
Sensor Type: Radar
Effect: Sees all radar-reflective objects within it's observed area; NOTE: This system can be pinpointed to a given desired area.
Range: 10,000 miles.
Minimum Target Characteristic: Anything with a radar-active base; This includes aircraft, ground vehicles, comets, asteroids, and etc.
Coverage Characteristics: 10,000 miles; NOTE: This system is unidirectional, not omni-directional.

12. STT-K Video Radio Communications Array: Long range, directional communications system with satellite relay capabilities.
Purpose: Communications
Sensor Type: Radio
Effect: Carries video signals.
Range: 600 miles, or can be boosted indefinitely via satellite relay.
Minimum Target Characteristic: Not Applicable.
Coverage Characteristics: A full 360 degree area.

13. Tourette's TS-42/19 Forward And Side Looking Infra-Red (FLIR/SLIR): Full time forward and side looking infra red system. Mostly used on Search And Rescue missions.
Purpose: Infra-red detection.
Sensor Type: FLIR/SLIR.
Range: 500 miles active, unlimited passive.
Minimum Target Characteristic: Any infra-red.
Coverage Characteristics: A cone of 360º around the craft, and from 000º aft to 135º.

14. Griger-200RT Active Missile Jamming System: Creates several different fields of false active and misleading signals that missiles then fall into; Enemy missiles may prematurely detonate, or become confused and think they're off-target, when in fact they aren't.
Purpose: Anti-Missile Defense.
System Type: Active.
Effect:
01-50: The missile thinks it's off-course, and will attempt to correct; Re-roll strike at -10.
51-00: The missile thinks it's reached the target and detonates; If it is sufficiently close enough for blast area effect, re-roll as below:
01-45: Missile does no damage.
46-90: Missile does 1/4 damage.
91-00: Missile does 1/2 damage.
Range: Begins effective coverage at 100 miles.
Minimum Target Characteristic: Missiles.
Coverage Characteristics: A full 350º area.

15. Smoke Dispensers (70): This last-ditch system throws out smoke flares capable of covering a 250 cubic foot area. Special chemicals in the smoke obscures IR and heat sensors, and defeats visual tracking of the vehicle. Note that it DOESN'T make the vehicle invisible, but simply negates ALL bonuses to strike.
Purpose: Obscuring the craft for a few moments.
System Type: Active Defense.
Effect: Creates a cloud of smoke that covers a 250 cubic foot area.
Range: A 250 cubic foot area. Coverage Characteristics: A full 360 degree.
Features:
  • Stealth/Silvrite Lamilar Armoring: A unique combination of laser reflective armor and stealthing material, in which the armor is coated with a low-adhesive glue, over which the stealthing materials are formed. The stealth material is NOT laser reflective (SDC), but will still absorb radar signals, even if part of the stealth material is torn away. The Silvrite treated armor underneath will NOT be effected in any way by the radar absorbent material being damaged.
    Effects:
    Silvrite Treated Armor Laser Reflective Armor: All lasers do half damage.
    Stealth: Limits the tank's radar cross-section, infrared signature, acoustic signature, and other radiation by about 50%. This is increased to 65% when using camouflage nets and other gear.
  • Hearing Amplification: Can amplify sounds as quiet as 1 decibel at 1,000 feet, and in the ultra- and sub-sonic ranges. Unidirectional.
  • HUD: Displays maps, radar, targeting information, and any OTHER information the user wants directly in front of the them.
  • Visor Display: An auxiliary HUD displaying directly to the helmet visor. Based on the Cyclone version (since Tankers are required to wear their CVR-3 anyways).
  • Activities Recorder: Essentially the same as a plane's black boxes, this system records from sensors and the cockpit itself. 500 hours of recording available.
  • MRA 6 Radios: Allows real time, continuous radio link up with friendly forces in the area via satellite relay over laser radio signals, preventing jamming, and automatically encrypts/decrypts same to prevent eavesdropping.
  • Type-11 wide band radios: Effective 10 mile range, auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
  • Radar: Combat grade radar. Range: 200 miles, can track up to 250 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot and weapons officer to get visuals on targets at night.
  • ESM: Radar Detector. Passively detects other radars being operated.
  • AJP: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons.
  • Full Range Sensory Suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2,000 miles for MOST sensors.
  • Motion Detector: Activates a loud wailing when an object is coming at the user fast, and a soft ringing if it's coming slowly. Activation ranges must be specified by the pilot.
  • Blue Force Tracker: Identifies Friend from Foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device.
  • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Effective land navigation of 85% as updates come. Good to 50 miles. Specific range can be adjusted in 1 mile increments.
  • Anti-Jamming System: Reduces Electronics Countermeasure by 3/4 (decrease skill level appropriately).
  • Electronic Counter Measures (ECM): These systems disrupt enemy radar and tracking systems, making it difficult for them to lock onto the ship with weapons. The countermeasures give the Mecha a +3 to dodge, +2 to strike and +1 on initiative in combat.
  • Loudspeaker: Amplifies voice 1 to 100 times. 100 feet in normal crowds.
  • CBR Protection: Complete chemical, biohazard, and radiological protection. Uses overpressure combined with space closure.
  • Vacuum Seal: Permits the Mecha to be used in hard vacuum (such as outer space), and other hostile environments.
  • Variable Tint Viewports: Adjusts tinting to light conditions, up to an including a black dot if the sun is directly on the pilots face (only covers eyes).
  • Internal temperature and humidity control: Automatically maintains users desired heat, humidity, and other personal comfort settings.
  • Fire resistance: Fires external to the tank are not felt at all, even if the crew wants to.
  • Combat/Targeting Computer: Records all enemy and friendly activity over the course of time; Can replay that activity for the pilot, assign target designation numbers, and track likely damage based on mathematical formulas (ie "Right leg red" badly damaged/destroyed, "head green" not damaged, etc). Displays this information as a pop up in the HUD as requested by the pilot.
  • Oxygen Rebreather System: Extends internal air supply to 100 hours; Cartridge MUST be replaced after that period of time.
  • Grav Clamps: Actually reversing the polarity of the grav pods; Allow the tank to adhere to any SOLID (and some liquids) in the known universe.
  • Survival Pack: A pack of simpler emergency survival supplies: Pup tent, Sleeping bag, Black light, GPS, First aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), Plasma torch (for small repairs and starting fires), Repair kit (with MDC Repair Spray), Sewing kit (a small spool of thread and 5 needles), 7 star flares (250 foot apogee), 2 white parachute flares (1,500 foot apogee), 100 feet of black or brown parachute cord (150 lbs tensile strength), 2-5 weeks rations, 20 gallons water, Water purification kit (good for about 200 gallons).
  • Decoys: Specially modified Mini-Missiles used as decoys; Burning globs of magnesium/aluminum alloy to confuse both radar AND heat sensory systems, as well as creating a lot of smoke to obscure the Mecha. NOTE: Though the modified mini-missiles combine smoke flares, AMC/FDs, and LDP's, they aren't powerful enough for use with Destroids/Guardians/Etc. Reduce effect by 20% against smart missiles (add +20% to rolls for smart missiles).
    Effect:
    01-50: Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed.
    51-75: Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).
    76-00: No effect, missile is still on target.
    Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Also, a cloud of smoke approximately 25 cubic feet wide and high by about 1 half-mile long.
    Duration: 1D4 melee rounds.
    Rate of Fire: Once per melee.
    Payload: 6 chaff/flares.
  • XTNDR RADAR/Radio Antenna Extender: A simple, 2 cubic feet helium balloon lofts a 10 lb. pod 100 feet into the air. Hanging from this payload is a fiber-optic cable that relays the data collected from the XTNDR Pod to the tanks computers. Note that using this system under heavy foliage will allow the radar, etc to work there, at no penalties, but it will not break the canopy either.
    MDC By Location:
    Pod: 50
    Fiber Optic Cable: 10
    Effect: Extends range of any sensors 10 times (or defeats other penalties in a 5 mile area).
  • CS/A-013(a) Communications Satellite: The M-221 Grant Hovertank can be fitted out with 1 of these satellites for extended communications and radar range. Unlike most tanks, the M-558 Galahad always carries one, over the rear of the vehicle (just over the Tractioning Drive).
    MDC By Location:
    Pod: 50
    Fiber Optic Cable: 10
    Effect: Extends range of any sensors 10 times.
  • Amplified Hearing: Can amplify sounds as quiet as 1 decibel at 1,000 feet, and in the ultra- and sub-sonic ranges. Recognizes 5 million different sounds.
  • Standard Infantry Grip Points: Allows hands-free adhering to the outside of the tank's hull. Generally, there are about 10 grip points per tank, even though only a five-man team is assigned to a tank. Hand grips are also attached, though not required to be used. See HERE for more information.

    Combat Bonuses from M-558 Galahad Command Armored Car Combat Elite:
  • 4 additional dodges per melee.
  • 2 additional strikes per melee.
  • One additional attack per melee at levels 3, 6, 9, and 12 with any additional bonuses for the pilot and crew.
  • +3 Initiative.
  • +3 Strike.
  • +4 Parry, Dodge, and Roll.
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