![]() | Utility/Logistics And Equipment (M.U.L.E.). | ![]() | |||
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The M-615 Multifunction Utility/Logistics and Equipment (MULE) is a semi-autonomous Unmanned Ground Combat Vehicle originally developed by the Terran
The American Army eventually cancelled the project, but with improved artificial intelligence the UGC Army and Marine re-explored the program, and the first M-615's deployed only a few years later. They generally perform the mission originally intended- Carrying the heavy gear just behind the infantry. They also are armed with 25ᴍᴍ autocannon to give instant light artillery support comparable to the "gallop guns" of ancient history. In terms of features, the MULE has been slashed to bare-bone mandatory gear; Most of the features you normally see on UGC hardware are intended for manned vehicles which the MULE is not or are otherwise useless. However the MULE can be used by UGC troops to see into danger zones without entering them in order to develop a picture of the scene beyond. Name: M-615 Multifunctional Utility/Logistics and Equipment (M.U.L.E.). Model Type: Unarmored Supply Crew: None. Passengers: None. MDC By Location: | |||||
| Hull- Engine Compartment- Turret- Missile Launcher- | 25 100 100 25 | Sensor Mast- Wheels (8) Engineering Blade- | 25 25 each 50 | ||
| Notes: Usual penalties apply. Speed and Statistical Data: | |||||
| Speed: 80 MPH max. The grav pods WILL work over water. Hovering Height: From 2 to 10 feet. Maximum Range: 22,000 miles. Height: 10 feet 7½ inches Width: 25 feet 6¾ inches Length: 24 feet 2⅗ inches. Weight: 2½ tons. Powerplant: QM1-c Hydrocell Engine; Output: 125 MGw at 4,210 hsp. | Hover System: Normal grav pods. Drive System: QM1-c dual-phase aeration jets; Output: 120 hsp. Cargo Capacity: The MULE can carry up to 2½ tons of gear; 20 soldiers (4 squads worth) each carrying 100 lbs of gear was the standard used to develop the MULE. Cost and Availability: Each unit costs 2,500€, but is basically always available. Black Market Cost and Availability: Not available; No interest (very rare stolen units are available and then stripped for parts). | ||||
| Weapon Systems: | |||||
| 1. 25ᴍᴍ Autocannon: A fairly common weap throughout the UGC, the 25ᴍᴍ autocannon provides fast heavy supporting fire to UGC infantry in the field. On the M-615 MULE the 25ᴍᴍ is generally compared to the "gallop guns" of bygone eras. Uses depleted uranium rounds (which spall and hyper-incinerate on impact). MD: Short Burst: 1D6; Medium Burst: 2D6; Full Melee Burst: 4D6 Blast Radius: 1½ feet Range: 3,200 feet; Utilizing stratospheric gravimetrics, this can be multiplied TEN TIMES, but is -1 strike every other multiple (-5 at maximized range). Rate of Fire: Per gunner. Payload: 40 rounds. | 2. SRM Launcher: A boxy appendage on the right side of the turret comprises the SRM launcher. It can rotate 90° but can not swivel away from the turret- The whole turret must be turned to turn the SRM launchers. This is the only weapons system controlled EXCLUSIVELY by the tank pilot. Primary Purpose: Defense/Anti-Aircraft Secondary Purpose: Offense/Anti-Armor Damage and Range: Varies by type used. Rate Of Fire: Volleys of 1, 2, 3, 4, 6, 12, 18, or all 24 per launcher per pilots attacks per melee. Payload: 24 per launcher (96 total). Takes 10 minutes to fully reload per launcher (extra SRM's can be carried). | ||||
| 3. Breeching Ram: The vehicle can also be used as a ram to breech a compound; This isn't just a common practice, it's a standard. Rarely does the UCG Army or Marines enter an enemy compound via the gate if they can at all avoid it; All of the Basic Rifleman Schools have a compound with a Breech Wall, literally a fold-down gate in one section to practice wall breeching without actually damaging the facility. The use of a M.U.L.E. to breech a wall isn't listed as "MD" because it doesn't quite work that way; Rather, the M.U.L.E. is simply pointed at the section of wall to be breeched, then charges at it and keeps battering at it or pushing forward until it's through. If absolutely necessary, the auto cannons can be used to help damage the wall, but this is a very rare event and in such cases the missile might be used instead unless concerns about collateral damage present. Requires: 1 melee action per every 50 MDC of wall. Limitations The M.U.L.E. simply can not of itself breech a wall of more than 500 MDC. To do so requires autocannons, missiles, petards, or etc. Effect: When done right, the M.U.L.E. will create a hole through the wall of "about" 12 ft height and width and roughly dome shaped- Enough space for 4 standard UGC power armors to pass through. This effect can be influenced by structural members, wall material, etc. The damage to the M.U.L.E. is also pretty bad; The engineering blade is always ruined (if not snapped off entirely and deformed), and the turret is usually ringed as well (though the gun itself usually survives, meaning if the vehicle can turn the gun can still be employed to some degree). The missile launcher rarely survives these actions, and if so is stuck in one position- Not that it maters much at that point other than to fire it off just to make someone else's day that much more miserable. | |||||
| Features: The M-615 M.U.L.E. is very light on the features, mostly because the equipment would be mounted on power armors, Mecha, and etc anyways, raised the cost to unsustainable levels, and is redundant. Many are also difficult or impossible to use mounted to the MULE. However, anything you can find on any other UGC hardware (less some specialized spy gear) could be mounted to the MULE. | |||||