Clariont Ensign.
United Galaxies Council.
M-615 Multifunctional Utility/Logistics and Equipment (M.U.L.E.).
Clariont Ensign.
United Galaxies Council.
M-615, Three Versions; Cargo, Engineer, Attack.
The M-615 Multifunction Utility/Logistics and Equipment (MULE) is a semi-autonomous Unmanned Ground Combat Vehicle originally developed by the Terran United States Army. At 2.5-tons, the M-615 was intended to support dismounted and air assault operations. The 8 wheels worked entirely independently of one another, and was mostly intended to carry heavy gear for the infantry that they would just barely follow.
The American Army eventually cancelled the project, but with improved artificial intelligence the UGC Army and Marine re-explored the program, and the First M-615's deployed only a few years later. They generally perform the mission originally intended- Carrying the heavy gear just behind the infantry. They also are armed with 25MM autocannon to give instand light artillery support, comparable to the "gallop guns" of ancient history.
In terms of features, however, the MULE has been slashed to bare-bone mandatory gear; Most of the features you normally see on UGC hardware are intended for manned vehicle, which the MULE is not, or are otherwise useless. However, they MULE can be used by UGC troops to see into danger zones without entering them, in order to develop a picture of the scene beyond.
Name: M-615 Multifunctional Utility/Logistics and Equipment (M.U.L.E.).
Model Type: Unarmored Supply
Crew: None.
Passengers: None.
MDC By Location:
Engine Compartment-
Missile Launcher-
Sensor Mast-
Wheels (8)
Engineering Blade-

25 each

Notes: Usual penalties apply.
Speed and Statistical Data:
Speed: 80 MPH max. The grav pods WILL work over water.
Hovering Height: From 2 to 10 feet.
Maximum Range: 22,000 miles.
Height: 10 feet 7.5 inches
Width: 25 feet 6.75 inches
Length: 24 feet 2.6 inches.
Weight: 2.5 tons.
Powerplant: QM1-c Hydrocell Engine; Output: 125 MGw at 4,210 hsp.
Hover System: Normal grav pods.
Drive System: QM1-c dual-phase aeration jets; Output: 120 hsp.
Cargo Capacity: The MULE can carry up to 2.5 tons of gear; 40 soldiers (8 squads worth) each carrying 100 lbs of gear that could be carried by the MULE was the standard used to develop the MULE.
Cost and Availability: Each unit costs 2,500credit, but is basically always available.
Black Market Cost and Availability: Not available; No interest (very rarely stolen units can be available).

Weapon Systems:
1. 25MM Autocannon: A fairly common weap throughout the UGC, the 25MM autocannon provides fast heavy supporting fire to UGC infantry in the field. On the M-615 MULE the 25MM is generally compared to the "gallop guns" of bygone eras. Uses depleted uranium rounds (which spall and hyper-incinerate on impact).
MD: Short Burst: 1D6; Medium Burst: 2D6; Full Melee Burst: 4D6
Blast Radius: 1.5 feet
Range: 3,200 feet; Utilizing stratospheric gravimetrics, this can be multiplied TEN TIMES, but is -1 strike every other multiple (-5 at maximized range).
Rate of Fire: Per gunner.
Payload: 40 rounds.
2. SRM Launcher: A boxy appendage on the right side of the turret comprises the SRM launcher. It can rotate 90 degrees, but can not swivel away from the turret- The whole turret must be turned to turn the SRM launchers. This is the only weapons system controlled EXCLUSIVELY by the tank pilot.
Primary Purpose: Defense/Anti-Aircraft
Secondary Purpose: Offense/Anti-Armor
Damage and Range: Varies by type used.
Rate Of Fire: Volleys of 1, 2, 3, 4, 6, 12, 18, or all 24 per launcher per pilots attacks per melee.
Payload: 24 per launcher (96 total). Takes 10 minutes to fully reload per launcher (extra SRM's can be carried inside).
3. Breeching Ram:
The vehicle can also be used as a ram to breech a compound; This isn't just a common practice, it's a standard. Rarely does the UCG Army or Marines enter an enemy compound via the gate if they can at all avoid it. So common is the practice in fact that Basic Infantry Schools have a compound with a Breech Wall, literally a fold-down gate in one section to practice wall breeching without actually damaging the facility. The use of a M.U.L.E. to breech a wall isn't listed as "MD" because it doesn't quite work that way; Rather, the M.U.L.E. is simply pointed at the section of wall to be breeched, then charges at it and keeps battering at it or pushing forward until it's through. If absolutely necessary, the auto cannons can be used to help damage the wall, but this is a very rare event, and in such cases the missile would more likely be used in any case (unless concerns about collateral damage present, in which case neither would normally be used).
Requires: 1 melee action per every 50 MDC of wall.
Limitations The M.U.L.E. simply can not, of itself, breech a wall of more than 500 MDC. To do so requires the autocannons, missiles, breeching mines, or etc.
Effect: When done right, the M.U.L.E. will create a hole through the wall of "about" 12 ft height and width and roughly dome shaped- Enough space for 4 standard UGC power armors to pass through. This effect can be influenced by structural members, wall material, etc. The damage to the M.U.L.E. is also pretty bad; The engineering blade is always ruined (if not snapped off entirely and deformed), and the turret is usually ringed as well (though the gun itself usually survives, meaning if the vehicle can turn the gun can still be employed to some degree). The missile launcher rarely survives these actions, and if so is stuck in one position- Not that it maters much at that point, other than to fire it off just to make someone else's day that much more miserable.
The M-615 M.U.L.E. is very light on the features, mostly because the equipment would be mounted on power armors, Mecha, and etc anyways, raised the cost to unsustainable levels, and is redundant. Many are also difficult or impossible to use mounted to the MULE. However, anything you can find on any other UGC hardware (less some specialized spy gear) could be mounted to the MULE.
  • Video Recorder: Records from sensors and the cockpit itself. 500 hours of recording available.
  • Radar: Combat grade radar. Range: 200 miles, can track up to 250 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot and weapons officer to get visuals on targets at night.
  • Full Range Sensory Suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 2,000 miles for MOST sensors.
  • Blue Force Tracker: Identifies Friend from Foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • Type-11 wide band radios: Effective 10 mile range, auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
  • GPS: Standard tracking device.
  • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Effective land navigation of 85% as updates come. Good to 50 miles. Specific range can be adjusted in 1 mile increments.
  • XTNDR RADAR/Radio Antenna Extender Connection Port: Two ports to connect an XTNDR Pod. A pod can be carried on the MULE, but this leaves no room for gear.
  • Standard Infantry Grip Points: 15 grips points allow hands-free adhering to the outside of the MULE'S hull. Hand grips are also attached, though not required to be used. Each MULE is assigned to a 40- 50-man platoon, meaning a lot of the soldiers are still walking; Mostly injured soldiers are carried. See HERE for more information.

    Combat Bonuses from M-615 MULE Combat Profile:
  • 4 attacks per melee.
  • +2 Parry, Dodge, and Roll.
  • Ramming. Causes 6D6MD.