![]() | Supply Vehicle. | ![]() | |||
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The M-610 Gareth Supply Vehicle is an UNARMORED combination ammo/fuel supply vehicle that the REF did not originally accept in any great numbers. However, non-combat load versions are in militry and civilian service
One advantage of the M-610 is it's combined load capabilities; One vehicle can carry both fuel and ammo, as well as other loads. The A variant is meant for food, water, and other personnel supplies, the B variant for fuel, ammo, and other vehicle supplies. The only thing necessary to convert a B variant to an A variant is to remove the fuel tank, wash down the vehicle with a general cleaner (assuming there was no load loss), and load on a water tank. To convert an A variant to a B variant requires only to switch out the tanks; Switching tanks (done only when necessary) is a 30-minutes evolution, washdown (a daily evolution) is a 10-minute evolution. The M-611 can be converted, but requires time and equipment. The tanks for the M-610 are roll-on/roll-off, and in fact do not have to be loaded on, doubling the general cargo, or two can be loaded on, doubling the fuel/water load. As a safety measure the hoses for the A and B variants will not fit on the opposite (as normal across the UGC). A removable hard top that can cover the cockpit is standard, but only used in severely inclement weather. Name: M-610 Supply Vehicle. Model Type: Supply Class: Unarmored Crew: 5; Commander, Load/Cargo Master, Driver, and two assistants. Commander is usually either a Senior Enlisted (Sgt Major/Gunnery Sergeant), Warrant Officer, or a low-ranking officer (Second Lt). The Load/Cargo Master can be any rank, but is ALWAYS enlisted, and a minimum of E-5. Passengers: None; Up to 20 men can be loaded inside an empty Amanda, but this is ONLY authorized in the event of a retreat where other vehicles are to be abandoned. Damage Capacities: SDC in Blue, MDC in Black. The MDC items can also be damaged by SD weaps. | |||||
| Hull- Crew Compartment- Hatches (14)- Wheels- | 4 2 80 each 50 each | Searchlights (2, aft of cockpit)- Engine Compartment- Fuel/Ammo Pods (5)- | 20 each 10 20 each | ||
| Notes: Usual penalties apply. Speed and Statistical Data: | |||||
| Speed: 400 MPH max. NOTE: Due to the use of ultra-powerful grav pods, there is NO physical terrain that they can't traverse, period. Hovering Height: From 2 to 10 feet. Maximum Range: 25,000 miles. Height: 5 feet 7½ inches. Width: 25 feet 6¼ inches Length: 21 feet 7 inches. Weight: 80 tons. Powerplant: SRh41 Hydro-Cell Engine; Output: 700 MGw at 17,000 hsp. Hover System: Standard grav pods. Drive System: Twin SHr41 dual-phase aeration jets; Output: 22,000 hsp. | Cargo Capacity: The M-610 can carry up to 800 tons of cargo or 500 tons and 45,000 gallons of liquid loads; Or carry 400 tons of cargo and tow an M-612 or -613. Crew supplies can also be carried. Beyond that, a few pounds of various cargos are known to be tied onto the hull; Care must be taken to ensure that such cargo's exposure to environmental factors (including chemical, biological, and nuclear/Reflex weapons) is minimized, and should be restricted to crew or critical battlefront supplies only. Cost and Availability: Each unit costs 10,000€, but is basically always available even to the civilian markets. Black Market Cost and Availability: Between 1,000 and 50,000€; Regularly available, but most are stripped for parts and they are much easier to obtain on the grey market. | ||||
| Weapon Systems: | |||||
| 1. Decoy Pods: The Steneirian style decoy pods still in use on the Steiner Fighter has been installed on the M-611 under a working agreement with the Steiner Republic. Unlike the pods installed on aero-space craft, however, tankers LOVE the pods. The decoys themselves are specially modified Mini-Missiles that produce burning globs of magnesium/aluminum alloy to confuse both radar AND heat sensory systems, as well as creating a lot of smoke to obscure the tank. NOTE: Though the modified mini-missiles combine smoke flares, AMC/FDs, and LDP's, they aren't powerful enough for use with Destroids & etc. Reduce effects by 20% against smart missiles (add +20% to rolls for smart missiles). Purpose: Defense. Effect: 51-75: Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target). 76-00: No effect, missile is still on target. Duration: 1D4 melee rounds. Rate of Fire: Once per melee. Payload: 6 chaff/flares. 2. Variable Full-Force Barrier Field: The Variable Full-Force Barrier Field provides additional protection for the vehicle. Purpose: Defense. MDC: 200 per panel; 1,200 total available. NOTE: Each panel MUST still have 1 MDC for the system to continue working. Effect: Provides 200 MDC in each of 06 panels. Range: 40 feet. Coverage Characteristics: A full 360° coverage area around the craft. | 3. STT-K Video Radio Communications Array: Long range, directional communications system with satellite relay capabilities. Purpose: Communications Sensor Type: Radio Effect: Carries video signals. Range: 600 miles, or can be boosted indefinitely via satellite relay. Minimum Target Characteristic: Not Applicable. Coverage Characteristics: A full 360° area. 4. Smoke Dispensers (70): This last-ditch system throws out smoke flares capable of covering a 250³ foot area. Special chemicals in the smoke obscures IR and heat sensors, and defeats visual tracking of the vehicle. Note that it DOESN'T make the vehicle invisible, but simply negates ALL bonuses to strike. Purpose: Obscuring the craft for a few moments. System Type: Active Defense. Effect: Creates a cloud of smoke that covers a 250³ foot area. Range: A 250³ foot area. Coverage Characteristics: A full 360°. 5. Other Mounted Weapons: The recent resurgence of the M-610 is in part due to the mounting of "Heavy Supporting Ordinance." This can be anything with a BASE of less than 24 feet 8 inches across by 11 feet length (can fit on the deck of the cargo area), weighing less than 800 tons (that's 1½ million pounds/680,389kg), and is either shorter than 24 feet overall OR reaches about 10 feet 7½ inches (can clear the spotlight). 6. Crew's Weapons: When all else fails, the crew can still defend themselves. All crew members are required to wear Rifleman Power Armor or better. | ||||
| Features: | |||||
MDC By Location: Pod: 50 Fiber Optic Cable: 10 Effect: Extends range of any sensors 10× (or defeats other penalties in a 5 mile area). | |||||