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The M-602 Anarissa SePATaK (Self-Propelled Artillery/Tank Killer) was originally conceived simply as a self-propelled artillery platform. However field testing at Aberdeen Proving grounds involving remotely controlled units (comms jamming was
The M-602 is the third fastest (after a tie for second of the M-558 Galahad Command Armored Car and M-610 Gareth Supply Vehicle), easily the most heavily armed, and arguably the most heavily armored (some would argue the Galahad to be more heavily armored; It most certainly is more heavily armored at the crew pods). The Anarissa's single fault is the weapons profile; The Anarissa is a neo-tech version of the Terran Swedish Stridsvagn 103 MBT or "S-Tank." As such, it has no turret. To elevate, declinate, or traverse the main gun or missile launchers, the whole tank must be moved appropriately. This limitation, however, is considered a small price to pay, especially as these tanks do not engage at less than 10 miles range with their main weapons systems (the L-22). At ranges less than 10 miles, the SRM launchers are preferred; Less than one mile, the 25ᴍᴍ Autocannon or M-240's are used. The newest upgrades are those related to Appropriation 43 (the 2482 SLEP), 04 wheels have 08 inches clearance at all time (18 inches with the wheels in the lowered position). Additionally, at the rear of the hull is a "spoiler" which is actually a sensor and radio array. M-602's usually aren't engaged on their own, but during the Vortiese Annexation a squad of these happened to roll through the scene of some fighting outside an outlier village (after the fighting had stopped). On scene at the time was a reporter who took a couple quick pictures, leading to a mythos that they were being used to advance the lines of the UGC. A portrait was later made of the crude snapshots (and can be viewed HERE). Name: Anarissa SPG/TK Model Type: M-602 Class: Self Propelled Gun And Tank Killer Crew: 2; Pilot/Commander, and Gunner/Pilot; The first title their primary job, the titles are their secondary job. Passengers: Can hold 1 passenger internally (if a little cramped), or up to 10 (or more) externally (riding on the hull). MDC By Location: | |||||
| Hull- Grav Pods (16; 8 each side)- Rear Jet Thrusters (2)- Crew Compartment- | 300 100 each 100 each 100 | Hatches (2)- Turret- L-22 Rail Launcher (2)- 25ᴍᴍ Auto Cannon- | 100 each 150 200 each 50 | ||
| Notes: Usual penalties apply. Speed and Statistical Data: | |||||
| Speed: 350 MPH max. NOTE: Due to the use of gravity pods, there is NO physical terrain that they can't traverse sort of hills over 15 feet high and 50°; Even then, they can cover it with a running start, but this is the upper end of their limits. Range: 2,000 miles. NOTE: High surface-water worlds (such as Terra) are known to fit out their armored vehicles with out-board engines, giving some effectiveness on the water; Speed: 10 knots; Range: 200 miles. The grav pods WILL work over water. Hovering Height: From 2 to 15 feet: WARNING: Higher flight causes a 02% loss of piloting control per foot (-30% at maximum 15 foot hover height). Maximum Range: 3,000 miles (483 km) Height: 3 feet, 8¼ inches. | Width: 18 feet, 6¼ inches- MUCH wider than MOST tanks. Length: Hull: 20 feet, 4½ inches; Gun Forward: 40 feet even. Weight: 40 tons. Power System: HRTY-44.8A Hydrogen Fuel Cell engines; Output: 62,000 Kwh Hover System: Normal grav pods. Cargo Capacity: Crew supplies only; about 1 ton of various cargos are known to be tied onto the hull, but this is not the true purpose of the tank. Also, such cargo is subject to any environmental factors (including chemical, biological, and nuclear/Reflex weapons). Cost and Availability: Each tank costs 750,000€; Always available. Black Market Cost: 150,000€. If fitted, any extra weapons systems will add to the cost of the tank. | ||||
| Weapons Systems: | |||||
| 1. Dual L-22 Rail Launchers: These are the main weapons of the M-602 Anarissa SPG/TK; Mounted in the hull, these twin guns provide long-range anti-armor/bunker capabilities. MD, Blast Radius and Range: Varies by type used. Missile Type: Any MRM. Rate of Fire: Per commander's attacks per melee. Payload: 200 MRMs; Actually modified versions, which sacrifice the quadruple range of the standard L-22 for greater capacity. The range is STANDARD for MRMs. Alternatively, normal MRM's can be used, but only 10 MRM's can be carried. 2. 25ᴍᴍ: This copula mounted weapon is meant as an anti-personnel weapon for the commander. Uses depleted uranium rounds (which spall and hyper-incinerate on impact). The commander has to actually climb out the copula to use the weapon, which removes the vehicles vacuum seal and NBC protection for ten minutes. MD: Short Burst: 1D6; Medium Burst: 2D6; Full Melee Burst: 4D6 Blast Radius: 1½ feet Range: 3,200 feet; Utilizing stratospheric gravimetrics, this can be multiplied TEN TIMES, but is -1 strike every other multiple (-5 at maximized range). Rate of Fire: Per Gunner's attacks per melee. Payload: 40 rounds. 3. SRM Launcher: The Anarissa carries 16 SRM's in two launchers on either side of the hull. The launcher is fixed-position of 60° inclination, with a 000° deviation; To traverse the launcher, the whole tank must be turned. Purpose: Offense/Anti-Armor Missile Type: Any MRM Damage and Range: Varies by type used. Rate Of Fire: Volleys of 1 or 2 per pilots attacks per melee. Payload: Two stacks of 2 (4 total). Takes 10 minutes to fully reload per launcher (4 extra MRM's can be carried inside). | 4. M-240: This copula mounted weapon is intended for infantry harassment, effect, and most importantly, for corralling POW's stripped of body armor and weapons. NOTE: This is an SD weapon, not an MD weapon. Also, it is NOT remotely operated, so the commander or the gunner must climb out the copula to operate or re-load the weapon, pull the box out, clear the empty canister, load up the gun, and cycle the gun TWICE; Takes one full melee, and removes the tanks vacuum seal and NBC protection for ten minutes. The weapon is set up with a butterfly trigger grip while mounted, but a standard stock and pistol grip kit is kept on the tank in case it must be abandoned. Damage: 5D6 times 10 per 10-round burst (only fires bursts). Range: 3,000 feet; Utilizing stratospheric gravimetrics, this can be multiplied TEN TIMES, but is -1 strike every other multiple (-5 at maximized range). Rate of Fire: Payload: 400 rounds per canister; Up to 6 canisters can be carried, but reloading requires the commander to climb out the copula, pull the box out, clear the empty canister, load up the gun, and cycle the gun TWICE; Takes one full melee, and removes the tanks vacuum seal and NBC protection for ten minutes. | ||||
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| Features: | |||||
Effect: 01-50: Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed. 51-75: Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target). 76-00: No effect, missile is still on target. Also note that the chaff cloud will also lind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Also, a cloud of smoke approximately 25 cubic feet wide and high by about 1 half-mile long. Duration: 1D4 melee rounds. Rate of Fire: Once per melee. Payload: 6 chaff/flares. MDC By Location: Pod: 50 Fiber Optic Cable: 10 Effect: Extends range of any sensors 10 times (or defeats other penalties in a 5 mile area). MDC By Location: Pod: 50 Fiber Optic Cable: 10 Effect: Extends range of any sensors 10 times. | |||||