![]() | (JSTARS) Guardian. Joint Surveillance and Target Attack Radar System. | ![]() | |||
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The EAG-81 was developed in response to the FBX 21555320 fiasco; Though EC-66 God's Eyes provided "some" degree of Joint Surveillance and Target Attack Radar System (JSTARS) capability, it simply wasn't up to the task and field commanders became increasing hard-pressed to track their own forces (especially in the dense northern jungle ruins).
The testbed prototype, a series RAD/Block 6 VF-1A, tail number RAD 66302 (once belonging to the all-T'sentraedi 23 The second iteration of the program was also 66302 but instead of the installing the NR-BP-E3 FAST Pack with the APS-201 Radome a pair of NP-BP-01's were installed, again with the with a APS-201 Radome as the NP-BP-T7 FAST Pack. This gave the pilots quite a bit of power; Too much in fact. The pilot, Yahmee "HOT" HRIEE pushed the envelope a little too far and was crashed. After that all missiles were converted to the C/U-L8(t/r) Marker Missiles, essentially an MRM with a specialized SRM Warhead (see Weapons Systems: C/U-L8(tr)) though the AGM-88 HARM (High-Speed Antiradiation Missile) is also available (see Wild Weasel Configuration). The accuracy of follow on ordinance after that increased to within ¼ of an inch- The word "inch" is typically around 1 inch long at 12 point font and the width of lens on camera sensors is about half that. Since it's development, the EAG-81 has proven its worth many times, saving countless lives by avoiding and minimizing needless collateral damage. The craft is named for Lance Corporal HReyy MALCORN, KIA 21 Oct during the third year of the FBX 21555320 debacle, holding a lone outpost in the November Sector; His sacrifice held off as many as 10,000 militiamen for 4 key hours during the final withdrawal, allowing the last Horizonts to lift off with the cargo- The last person to see Lance Corporal MALCORN alive was then-Captain HRIEE, who relayed the Lance Corporals final transmission: "HOTEL 43372 Delta, negative on pickup, my position is Romeo (red, or under attack) as (expletive deleted). Get out of here Hot before they drop your (expletives deleted) too." Lance Corporal MALCORN was the first non-UWA (UGC) citizen (Flyjt had not yet joined the UWA) to receive the Legion of Honor. The craft has a large radar dish on its back. Generally they are painted JSTARS white with Wing "Flash" (identifier letters) on the NP-BP-T7 and a Squadron Insignia on the wings and the radome, which is carried on the dorsal side. As always, the armor is standard graphite/titanium/aluminum/steel alloy, and stops all small arms fire, with good protection against heavier infantry to medium Mecha-mounted weaps, as well as full protection from all known forms of WMD's using an over pressurized cockpit. The internal consumables supplies can provide atmosphere for two days, which can be extended to 5 with air scrubbers and minimal activity. The Malcorn's main distinction is the use of additional armor around the legs and arms, and the mounting of two FAST fuel and booster packs on the plane's dorsal area (not generally done since the VF-1 series was taken off-line). In the front of the pods was room for weapons and extra fuel. Twin weapons pods were mounted, each a standard twenty-round medium range missile pod and high-performance (Twin PP-261 plasma rockets). The Mecha also had the necessary equipment to carry six nuclear missiles and carries four Starburst missiles in a forearm launcher. The aerodynamic properties which proved so troublesome in RDF-Era Super Veritech variants was easily corrected with the advent of the grav-pod technology (especially the Fehran based version). The EAG-81 was developed by UGC engineers when the God's Eye was found to be deficient as a JSTARS platform. Derived directly from the VF-1D's NP-BP-01 Space Augmentation FAST Pack, a major avionics upgrade was included in the form of attaching the APS-201 Radome from the NR-BP-E3 booster pack directly to the NP-BP-01, creating the NP-BP-T7. The EG-18 performs its mission excellently in both atmospheric and space conditions, though it carries less electronics than the God's Eye. The overall integration of the sensory systems is far better than that even on the VAF-7 in the JSTARS mission. A Wild Weasel SAM and Radar Suppression mission is possible with the EAG-81, though with a drastically rearranged weapons load. Full production of the AGM-287 HARM (High-Speed Anti-Radiation Missile) has lagged due to costs, perceived lack of necessity, and technological difficulties, though it still remains an option available for all Wing Commanders. The portside NP-BP-01 must be removed and replaced with the NR-BP-E7 Reconnaissance FAST Pack, and an SRA-411 Radar Jamming Pod fixed to the wing (typically an inboard hardpoint on the starboard wing). The Wild Weasel version clears anti-aircraft forces out of the way of an incoming air strike, both by jamming and confusing enemy radar, and by using the HARMs to destroy the radar sites. The Malcorn is planned for service with the REF Aero-Space Force, Spacy, and Marine; A few units have already received an advance deployment group, without the availability of the HARM. Fuel And Sensor Tactical (FAST) Packs: External fuel, weapons, and sensor modules originally designed to increase the performance capabilities of Veritech Fighters in 2009 by the UN Spacy, primarily for space and space-to-surface assaults, as in an atmosphere the FAST packs generate extra drag on the fighter, resulting in decreased performance. (The "wingboards" used by the REF's 271 Name: EAG-81 Malcorn Model Type: Joint Surveillance and Target Attack Radar System (JSTARS). Class: Guardian Crew: 2 Passengers: None. M.D.C. By Location: | |||||
| Fuselage- Pilot's Compartment- Radome Array- Upper Legs (2)- Lower Legs (2)- | 300 200 150 100 each 150 each | Feet (2)- Upper Arms (2)- Lower Arms (2)- Hands (2)- Wings (2)- | 100 each 60 each 40 each 40 each 150 each | ||
| Speed and Statistical Data: | |||||
| Running: 80 MPH. Range On Land: Unlimited. Flying: Mach 8. Maximum Height: No limit. Range In The Air: 130K Miles. Surfaced On The Water: 80 Nautical MPH. Range On The Surface: Unlimited. Underwater: 80 knots without winged pods; 15 with. Maximum Depth: 6,500 Feet (2½ nautical miles). Range Underwater: 65 hours. Space: Mach 8. Range In Space: 25 Light Years. Height: 44 feet, 6½ inches. Width: 29 feet 8½ inches. Wingspan: 27 feet ¼ inch to 48 feet, 6½ inches. | Length: 37 feet 2 inches. Radome Diameter: 36 feet, 6¾ inches. Weight: 24 tons, 1,604 lbs. Cargo: Very Limited; The crew wear their VR-061's in Battloid mode. Power System(s): Secondary: Aero-foil effect. Black Market Cost and Availability: As much as 100M€ apiece. As always, price fluctuates depending on buyer, seller, and circumstances. | ||||
| Weapons Systems: | |||||
| 1. Laser Ball Turret: This is basically the same weapon once used as the head-lasers of the VF-1; However, the Zulu 5-beam variant has become the standard unit over time. It is located amidships dorsal, and is primarily intended for self-defense and to harass enemy ground troops. Purpose: Defense/Harassment M.D.: 1D4 per emitter (up to 5). Rate of Fire: Per pilots attacks per melee. Range: 500 feet. Payload: Unlimited. 2. Joint Direct Attack Munitions (JDAM)II: Uses GPS technology to place a bomb or missile within ¼ of an inch of dead on. Purpose: Offense M.D. & Range: Varies by type used. Rate of Fire: Volleys of 1, 2, 3, 4, 5, 20, or all 40 missiles and/or 1, 2, 3, 4, 6, or 12 wing-mounted weapons (usually bombs) per pilots attacks per melee. Payload: 20 MRM per dorsal launcher; 3 wing mounted units per fitting per wing (8 mounts per wing for 24 missiles or bombs total). 3. C/U-L8(t/r) Marker Missile: Essentially an MRM with a specialized SRM Warhead. When it detonates the missle produces very little in the way of explosion. Instead, it ignites a MASSIVE flare, producing both green or red flame, orange smoke, and great heat making it visible to anyone. Using this missile gives other pilots a definitive target marker (double their roll to strike). As the designation "CU" (combined unit) indicates, it is equipped with THREE targeting methods: JDAMS, Laser, and Wire Guided. Any of the three can be used, BUT ONLY ONE AT A TIME (though it can switch over between them very quickly). In general practice, the Malcorn pilot will attempt to fire the missile to strike about 4 to 6 inches DOWNWIND of the actual target, allowing the smoke to clear way just enough for other pilots to zero in. As the "L" ("laser") designation indicates, the laser designator is generally the preferred method (at least at initial launch). The JDAMS unit is also a transponder, giving updates on the weapons position until ⅛ of a second before warhead detonation, allowing other JDAMS weapons to be more easily programmed. Purpose: Offense M.D.: 1D4 per missile. Blast Radius: 20 inches. Incendiary Area: The pure heat given off by the weapon will literally cook any living flesh and ignite any stray fuels inside of a 25 foot area; Armored soldiers, and fuels inside of fully sealed containers will not be effected. Range: 25 miles (before the wire pays out). Rate of Fire: Volleys of 1, 2, 3, 4, 5, 20, or all 40 missiles and/or 1, 2, 3, 4, 6, or 12 wing-mounted weapons per pilots attacks per melee. Payload: Up to 20 MRM per dorsal launcher; 24 additional missiles can be mounted on the wings. 4. MM-60 Multi-Missile System: The same as the MM-60 carried by the Alpha (and just about every other REF-era Mecha). The MM-60 was selected over the MM-120 due to space and weight requirements; The MM-60 takes up less space and weight, allowing more sensory systems. Purpose: Offense M.D. & Range: Varies by type used. Rate of Fire: Volleys of 1, 2, 4, 8, 15, 30, or all 60. Payload: 60 altogether. Each launcher pod carries SRM's (with no reloads). | 5. AGM-287 HARM II: The HARM (High-Speed Antiradiation Missile) II is a thoroughbred radar killer; That's all it's good for and it's REALLY good for that. Once a radar site is detected, the missile can be AUTOMATICALLY LAUNCHED and that's it; The on-board targeting system will correlate not only where the radar signal is coming from, but also any IR or radar images (it has it's OWN radar), and determine not only WHERE the radar site is, but what the radar-emitting object itself is. And then will only attack THAT specific object. Even the old "flashlighting" trick (snap the radar on, get a quick fix, then snap it off) doesn't work with the HARM II.Purpose: Offense/Wild Weasel M.D.: 4D6×10. Range: 30 miles. Rate of Fire: Volleys of 1, 2, 3, 4, 6, or 12 wing-mounted weapons per pilots attacks per melee. These are the only missiles the can ONLY be mounted on the wings. Payload: Up to 20 MRM per dorsal launcher; 24 additional missiles can be mounted on the wings. 6. Optional E-20 Energy Weapon: Used by the Logan fighter, the E-20 is the standard "back up" weapon of the Malcorn. It's use indicates something has gone very wrong, and SHOULD always be locked into it's holster (along the center aft fuselage, pointed aft).Purpose: Defense M.D.: 1D4×10 per blast. Rate of Fire: Per pilot attacks per melee. Range: 4,000 feet Payload: Unlimited; Draws power from the Mecha itself. 7. Optional GU-XX Gun Pod: Purpose: Defense M.D.: Does 4D6 MD short burst, 1D4×10 medium burst, or 2D4×10 full melee burst. Rate of Fire: Short and medium bursts count as only 1 attack. The pilot can fire as many bursts in this mode as his total attacks per melee. A full melee burst supplants all other attacks for that melee. Range: 4,000 feet Payload: 400 short bursts, 200 medium bursts, or 100 full melee bursts. Each ship carries 2 spare clips. | ||||
| Features: | |||||
M.D.C.: 5 Effects: The decoy has a 98% chance of fooling ordinary non military radars and non smart guided missiles, and a 90% chance of fooling military grade radars and advanced smart missiles. Range: Towed to 328 feet (100 meters) from the Mecha or released to go wherever it wants. Can fly independently for about 30 minutes. Rate of Fire: One can be tether deployed at a time and requires 15 seconds to deploy another decoy. Any non-loosed decoys can be reeled in again. Payload: 16 Decoys each pod. Effect: 51-75 Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target). 76-00 No effect, missile is still on target. Duration: 1D4 melee rounds. Payload: 60 chaff/flares. Each time the system is engaged, the system fires off 04 chaff/flares. | |||||