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United States Army.
B-25 Mitchell III Bomber.
United States Army.
Terran United States Army Air Forces.
Terran United States Air Force.
 The North American B-25 Mitchell is an American medium bomber that was introduced in 1941 and named in honor of bomber pioneer Brigadier General William "Billy" MITCHELL. They were used in every theater of World War II by most of the Allied nations, and operating across four decades after that in over 2 dozen major variants and at the time of the
A B-25 MITCHELL III BOMBER.A B-25 MITCHELL III BOMBER.
B-25 THREE VIEWS.
Role:Medium bomber.
A B-25 MITCHELL III BOMBER.General Characteristics:
A B-25 MITCHELL III BOMBER.Crew:6 (one pilot, one co-pilot, navigator/bombardier, turret gunner/engineer, radio operator/waist gunner, tail gunner).
Length:62 ft (18.9 m).
Wingspan:67 ft 7 in (20.60 m).
Height:16 ft 4 in (4.98 m).
Wing Area:610 sq ft (56.7 m2).
Empty Weight:19,480 lb (8,855 kg).
Max. Takeoff Weight:35,000 lb (15,910 kg).
Powerplant:2 Curtis-Wright H-219A Twin Tempest 6-cell hydrocell engine, 2,000 hp (1,491.4 kW) each.
Cutaway View.Performance:
A B-25 MITCHELL III BOMBER.Max Speed:300 mph (482 km/h) at 13,000 ft (3,960 m).
Cruise Speed:250 mph (402 km/h).
Range:4,000 mi (6,437 km) internal.
6,000 mi (9,656 km) on drop tanks.
Service Ceiling:30,000 ft (9,144 m).
Armament:Guns:
  • 18 times .50 in (12.7мᴍ) machine guns;
  • 75мᴍ (2.95 in) T13E1 cannon.
  • Hardpoints: 2,000 lb (900 kg) ventral shackles to hold one external Mark 13 torpedo.
    Rockets: Racks for eight 5 in (127 mm) high velocity aircraft rockets (HVAR).
    Early Forward 75MM (2.95 in) M-4 Cannon Version.Bombs: 9,000 lb (4,082 kg) bombs.
    Global Civil War had been the third most produced American Bomber overall. In its own time, the B-25 was conceived as a medium maritime bomber, to harass enemy shipping and fleets- Mostly, submarines preying on shipping fleets. It was pressed into service as a strategic bomber for its long legs, but in vast numbers due to its limited bomb load.
     With the success of K-DAS's F-4U Corsair Fighter the company turned their attention to a possible bomber program; The B-25 had the advantage of range and having operated off of an aircraft carrier in the Doolittle Raid, meeting Major Frehn "Red" SINTAIRE'S requirements for flexibility- As Red put it "There's no more flexibility than an aircraft carrier." Better still, airframes could easily be found for comparison and full blueprints for the airframe were found in a Galnet search, though engines and some other systems couldn't be (fortunately these weren't necessary, since K-DAS were going to use more modern technology in any case).
     K-DAS engineers conceived the neo B-25 as a tactical support bomber- A craft that the pilots could get close enough to literally see the enemy ("That guy had BLUE EYES!") and drop lots of BOMBS- Specifically, hand grenades for anti-infantry and medium rockets for anti-vehicle, but very little anti-ROBOT armaments. This was no "mistake." The Mitchell II was not intended to take on robots, but rather a robots' anti-infantry screener force of ground vehicles and infantry, which would allow a UGC or UGC-allied Mecha/Robot to get in close enough to destroy the incurring robot.
     The original design was stretched out 9' 1" to 62' to accommodate more systems and, more specifically, more bombs. K-DAS engineers wanted to stretch it out another 3,' but that was aborted when it was determined the craft would then not fit into the packing containers needed for transport.
     Under K-DAS development, the B-25 was fitted with catapult nose gear and arrestor hook; However, after field testing the nose gear was removed as unnecessary (thus reducing weight and cost). Unfortunately, the wings could not be engineered for folding to reduce wingspan (they can be removed to shipping, however).
     Based on input from pilots, K-DAS engineers redesigned the aircraft to be amphibious, but only at a drift; The planes get a droning 0.5 knots on the water under their own power. They can be towed at up to 5 knots, but this is still only suitable for docking. This was not a mistake on K-DAS engineer's part but rather the specific request of pilots, as a planned water landing or takeoff would be easiest under grav pods- The planes really only need to taxi to and from a dock or derrick.
     90% of the current B-25 fleet are semi-automated, and only 1% are still manned. The simple economics of war strongly showed that putting people in a relatively flimsy (by current standards) craft such as this wasn't going to work out, whereas having a plane with a computer in control and a pilot thousands of miles away making final command decisions is highly economical. Most of those pilots are only making supervisory oversight decisions in any case; The ground pounders mark most targets for the bombers, ensuring friendly forces are avoided even further than IFF transponders could. The very rare manned planes aren't even bombers- They're typically Command And Control planes for formation flights, and rarely go out in groups of less than 5 automated planes except on training missions.
     Name: B -25 Mitchell III Bomber.
     Model Type: Warbird
     Class: Patrol Fighter/Bomber
     Crew: Two; No other variant available.
     Passengers: One on shorter flights.
     MDC By Location:
    Fuselage-
    Cockpit-
    Wings (2)-
    200
    90
    100
    Taileron (1; Reaches between tails)-
    Rudder-
    Props (4)-
    75
    75
    80 each
     Speed and Statistical Data:
    Flying: 600 mph.
    Range In The Air: 100,000 miles; This is SEVERAL times around the world on most planets. Can be refueled in the air.
    Service Ceiling: Transatmospheric.
    Climb Rate: 3,000 ft./min.
    Wingspan:
     Assembled: 51 ft 3 in.
     Boxed: 17 ft 1 in.
    Length: 38 ft 1 in
    Weight: 24,800 lbs max/12.4 tons.
    Height: 13 ft 8 in
    Cargo: Pilots supplies only.
    Power Systems: Twin MM-4/20/100 Neckabeneezer Hydrogen Fuel Cell Turboprop Engine; Output: 2,000 hp at 1,200 KHw each. Both engines do NOT have to be on-line for the craft to FLY, but they will to take off or land.
    Flight Systems:
     Primary: Anti-Grav Pods
     Secondary: Aero-Foil effect in emergency.
    Cost and Availability: 200,000credit to authorized purchasers; Always available to authorized purchasers.
    Black Market Cost and Availability: 5 to 50 MILLIONcredit- Fluctuates WILDLY; Not very common.
     Weapons Systems:
    1. Eight L-02 Rail launchers: This rail launcher was installed to give the pilot a dog-fighting ability. The LIMA-02 (said "LEE-MA zero too") is fed from a 1,200-round magazine in the plane. This system is effective both in a low-altitude air defense role, and in a ground-attack role. Designed for Micro-Missiles.
    Purpose: Heavy Assault.
    Damage and Range: Varies by type used.
    Rate Of Fire: Per gunner's attacks per melee.
    Payload: 1,200 micro-missiles.
    Bonus: Either quadruples the normal range of the missile OR triples it and adds +3 to strike.

    2. M-550d Heavy Particle Beam Cannon (aka "Pa Duce"): This was Terra's first "front line" energy weapon; An old M-2 was refitted with an "excited focused particle beam emitter" (a crude PBC) for mining and demolition work; After testing, it was tested for LE to disable vehicles; Success there led to testing for anti-missile operation; Success there (in conjunction with radar and computer control systems) led to testing as anti-armor ssytems. It excelleled in all the above, but was not adequate for anti-aircraft and couldn't actually 'destroy' any of the above so much as disable them, though 'disabling' a missile caused them to crash or self-destruct more often than not.It's no longer in general UGC service, but is in use with many RDF's, CDF's, militias, and Mining companies.M-550D HEAVY PARTICLE BEAM CANNON.
    Purpose: Assault
    MD: 4D10 per blast
    Rate of Fire: Per pilots attacks per melee.
    Range: 4,300 feet (1,300M).
    Payload: Unlimited

    3. Bomb Bay: Up to 2 tons of bombs (25% more than the original) can be carried; Typically thousands of hand grenades dropped in clusters of 100, covering an area of about a half mile at around 1D4 times five to everything in the area.
    4. Wing Mounted Weapons Systems: The plane can carry up to 11 pods (3 each wing, 1 undercarriage, plus 2 OVERWING).
     A) M-7 Rocket Launcher: 24 2-inch rocket tubes in 12 rows of 4 each. Each rocket tube has 4 rockets.
    Purpose: Heavy Assault
    M.D.: Each rocket does 2D6 M.D.
    Rate of Fire: Volleys of 6 or 12 times pilots attacks per melee.
    Range: 12,000'
    Payload: 96 per pod. Up to 6 pods can be carried.
     B) M-11 Torpedo Pod: An ASW torpedo pod. Carries the Mk-82 Airborne Torpedo essentially a modified version of the Mk-81 Submarine Launched Torpedo. The initial launch is by a nothing so complicated as releasing it from the latches that hold it to the pylon. The on board hydro-cell motor then takes over as soon as the torpedo splashes. Each pod hold 3 Mk-82's.
    Purpose: Offensive/Anti-Ship
    M.D.: 4D6 times 10 per torpedo
    Blast Radius: 40'
    Maximum Range: 80 miles
    Minimum Range: 5 miles
    Rate of Fire: 1 torpedo per pilots attacks per melee.
    Payload: Each pod holds 3 Mk-82's.
     C) M-12 Fuel Pod: Essentially a modified version of the M-11 Torpedo Pod. In this case, however, it is used as a fuel pod to double the normal range of the craft.
     D) C-441 Canister Pod: Basically a hollowed out version of the M-7 pod, used to drop highly sensitive and extensive messages. A nose-mounted device using GPS or laser detection guides the pod to within 1/8th of an inch of the intended target.


    5. Flying Bomb Variant: A stripped down version filled with explosives can be used, typically as an anti-ship missile during a raid on a given world. Exact controlling systems vary, but the most common is to program the onboard control system to aim for a ship of the appropriate profile, then detonate the explosives within an acceptable range.
     Features:
    • Radar: Combat grade radar. Range 100 miles, can track up to 200 individual targets. 90% reliability (no reliability against unfriendly stealthed air vehicles, 10% against unfriendly ground vehicles).
    • Magnetic Anomaly Sensor (MAD): Detects magnetic anomalies; In short, an over-powered metal detector.
    • Magnetic Resonance Imaging (MRI): generates a fairly intensive magnetic field, which then is interrupted by a radio signal causing the atoms in a given object to align, creating a minor electronic field, which can then be detected.
    • Electronic Counter Measures (ECM): These systems disrupt enemy radar and tracking systems, making it difficult for them to lock onto the ship with weapons. The countermeasures give the Mecha a +3 to dodge, +2 to strike and +1 on initiative in combat.
    • ESM: Radar Detector. Passively detects other radars being operated.
    • AJP: Active Jamming Pod. Causes-25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a-4 penalty to all radar guided weapons.
    • GPS: Standard tracking device. Ties into the Blue Force Tracker.
    • Decoys: Specially modified Mini-Missiles used as decoys; Burning globs of magnesium/aluminum alloy to confuse both radar AND heat sensory systems, as well as creating a lot of smoke to obscure the Mecha. NOTE: Though the modified mini-missiles combine smoke flares, AMC/FDs, and LDP's, they aren't powerful enough for use with Destroids/Guardians/Etc. Reduce effects by 20% against smart missiles (add +20% to rolls for smart missiles).
       Effect:
       01-50: Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed.
       51-75: Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).
       76-00: No effect, missile is still on target.
       Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half. Also, a cloud of smoke approximately 2503 feet wide and high by about 1 half-mile long.
       Duration: 1D4 melee rounds.
       Rate of Fire: Once per melee.
       Payload: 6 chaff/flares.
    • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 200 miles for MOST sensors.
    • HUD: Displays targeting, airspeed, artificial horizon, and true direction information directly in front of the pilot.
    • Motion Detector: Activates a loud wailing when an object is coming at the user fast, and a soft ringing if it's coming slowly. Activation ranges must be specified by the pilot.
    • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
    • MRA 6 Radios: Allows real time, continuous radio link up with friendly forces in the area via satellite relay over laser radio signals, preventing jamming, and automatically encrypts/decrypts same to prevent eavesdropping.
    • Type-11 wide band radios: Effective 10 mile range, auto encrypt/decrypt. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
    • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night. NOTE: The systems ONLY has forward looking infrared, not side looking.
    • Video Camera: 20,000 times zoom lens, records all data observed by the unit. 5,000 hours of recording available.
    • Grav Clamps: Grav pods in the wheels of the landing gears allow the planes to adhere to the hulls of Warships and the exteriors of SOME buildings up to a full 90 degrees angle (nose up, down, or to the sides doesn't matter).
    • Combat/Targeting Computer: Records all enemy and friendly activity over the course of time; Can replay that activity for the pilot, assign target designation numbers, and track likely damage based on mathematical formulas (i.e. "Right leg red" badly damaged/destroyed, "head green" not damaged, etc). Displays this information as a pop up in the HUD as requested by the pilot.
    • CBR Protection: Complete chemical, biohazard, and radiological protection.
    • Vacuum Seal: Permits the Mecha to be used in hard vacuum (such as outer space), and other hostile environments.
    • Variable Tint Cockpit Canopy: Adjusts tinting to light conditions, up to an including a black dot if the sun is directly on the pilots face (only covers eyes).
    • Fire resistance: Fires external to the tank are not felt at all.
    • Internal temperature and humidity control: Automatically maintains users desired heat, humidity, and other personal comfort settings.
    • Survival Pack: A pack of simpler emergency survival supplies: Sleeping bag, black light, GPS, First aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with MDC Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (250 foot apogee), 100 feet of black or brown parachute cord (150 lbs tensile strength; This is in addition to several hundred feet from their parachute itself), 2-5 days rations, 2 gallons water, water purification kit (good for about 10 gallons), self-inflating lifevest (15# buoyancy). The fuselage doubles as a survival raft using the same floatation foam used on the Reisen (Zero) Fighter (under license) and as a pup tent; Neither a liferaft NOR a pup tent are included in the survival kit.
      Combat Bonuses from B-25 Mitchel III Elite:
    • 2 additional attacks per melee.
    • One additional Attack Per melee at levels 3, 6, 9, and 12 with any additional bonuses for the pilot.
    • +1 Initiative.
    • +2 strike to aircraft and ground targets, +3 against naval targets.
    • +1 dodge.
    • +4 dive dodge (in addition to standard dodge- Drops like a friggen ROCK).
    • +2 roll.
    A B-25 MITCHELL III BOMBER.
    B-25's Launching From USS HORNET (CV-12), 18 April 1942.
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