The System Lords.
The System Lords.
ORI-Class Warship.
The System Lords.
The System Lords.
ORI-Class Warship.
ORI-Class Warship Aspect Views; Ventral port quarter, bow on, stern on, full dorsal, and dorsal port quarter.
Manufacturer:The Priors.
Production Information:
Length:3,609 feet.
Width:2,789 feet.
Engine Units:
  • Sublight drive;
  • Ori hyperdrive.
  • Hyperdrive System:Intergalactic.
    Power Plant:Goa'uld power generator.
    Shielding:Goa'uld shielding system.
    Sensor Systems:Goa'uld sensor array.
    Targeting systems:Mental.
    Control Systems:Modified Ori control chair.
  • Primary beam weapon;
  • Ori pulse weapons.
  • Complement:500 Ori fighters.
    Minimum Crew:120.
  • 15,000 soldiers;
  • Priors.
  • Crew:1 Prior or equivelent required. 10-20 additional Priors.
    Shields:Ori shielding system,version 2,100% more powerful then the first design. Transphasic defense field.
    Hull:Synthesised composite super alloy, redesigned for additional energy dispersion and projectile deflection.
    Affiliation:Ori Army.
    Two ORI-Class Warships Exiting Hyperspace.
    "They cut through four fleets of first-class warships."
    - Goa'uld Report On The Ori Fleet.
    The Ori Motherhip, now referred to as the ORI-Class Warship, was the standard attack vessel used by the Ori during their crusade in the Goa'uld Galaxy. The few still existing today are scattered around the factions of the Goa'uld Galaxy; One in the hands of Hak'tyl, one the hands of the Tau'ri, and the other 5 on the hands of the Tok'Ra. Respectively they are the ISHTA, GENERAL GEORGE HAMMOND, COLONEL SAMANTHA CARTER, JACOB CARTER-SELMAK, EGERIA, NYKLOS-MARTEEN, and ROSHA-JOLINAR. 2 of the Tok'Ra ORI-Class are named for Terrans, a father-daughter pair who were instrumental in the Tok'Ra's part in defeating the System Lords (Jacob CARTER in fact became a host to Selmak).
    At a length of 3,609 feet and beam of 2,789 feet, until very recently these white colored vessels are some of the largest in the Goa'uld Galaxy. They consist of an oval shaped structure with a large ring in the center which glows with a white light. Two engines are present at the back of the vessel. Though quite large, they were capable of entering a planet's atmosphere and landing, where they towered over the landscape- An impressive sight that the Ori had used to good effect for nearly a century before their defeat.
    Upon their completion, a Prior would bring the ship online through an activation ceremony. They are piloted by the Prior himself, who commanded a crew of thousands of warriors from the Ori army, and were tasked with bringing planets under the banner of Origin. After the defeat of the Ori the Goa'uld continued to use them in much the same way, but the Goa'uld also used them as battleships in their petty wars with one another; This became especially true after the fall of Ra, when his limiting influence disappeared. Of the hundreds of thousands the Ori brought with them or built in the Goa'uld Galaxy, only a few hundred survived the Ori-Goa'uld War. Now, only a half-dozen survive.
    The ORI-Class are equipped with a sublight and intergalactic hyperdrive. Due to their inability to understand Ori technology, the powerplant was replaced with Goa'uld type of powerplant, shielding, and sensor array. The original Ori control chair was modified to allow for use by the Goa'uld and Jaffa warriors.
    The main weapon of an ORI-Class warship is an extremely powerful beam weapon that discharged fiery blasts from a central dish located at the bow of the vessel. The beam fired by this weapon is capable of destroying a HA'TAK-Class with a single strike, piercing its shield and ripping through the hull. The beam weapon usually took a few seconds between firings to recharge.
    The secondary weapons are a series of pulse weapons placed around the warships. Less powerful than the main cannon, they are still easily capable of inflicting considerable damage to enemy starships. Although the pulse weapons are very powerful and highly effective against Cheops-Class, they proved insufficient against Tau'ri warships during the UGC's march against the System Lords. The HA'TAK-Class was designed specifically around these weapons, yet even these ships would fall after a few shots.
    A tertiary weapon system added by the Goa'uld is long-range missile launchers.
    With 500 Ori fighters, a crew of thousands, and up to 15,000 soldiers the ORI-Class would have proven devastating- Had the System Lords known how to replicate this technology. Fortunately, they didn't.
    Ori ships are among the most advanced ships ever encountered by the Tau'ri, easily comparable to the AURORA- and O'NEILL-Classes in power.
    Offensive And Defensive Features
    Each Ori mothership is equipped with a powerful primary weapon fired from the dish on the bow. This weapon is capable of destroying a HA'TAK-Class with a single shot and heavily damaging the shield of a Ultra Dimensional Fortress. For secondary weaponry the ship features several pulse weapons placed around the ship, allowing for complete coverage of the vessel. While these weapons are much weaker than the main beam weapon, they are still able to overwhelm a HA'TAK-Class with only a handful of shots. Ori motherships also store a large number of fighters for attacking planetary targets and other fighters.
    Despite being more than an order of magnitude more powerful than REF weapons, the ORI-Class suffer for a lack of range; The Spacy's weapons simply outrange than by far too much to make any difference. By the time the Ori, or system Lords, or even the Tau'ri can get close enough to use their weapons, the ship has been whittled away and has usually suffered irreparable damage- Or been destroyed outright.
    Primary Beam Weapon: The central beam weapon of an Ori warship was an extremely powerful weapon that discharged fiery blasts from a central dish located at the front of the vessel. The beam fired by this weapon was capable of destroying a HA'TAK-Class with a single strike, piercing its shield and ripping through the vessel without losing a significant portion of its power. The HA'TAKS were completely useless against Ori warships; Fleets of them could not even slow down a single Ori Ship. Asgard shields were far more resistant to the weapon's blasts (due to their far superior technology), but multiple strikes would deplete the shield and eventually destroy the vessel. The beam weapon usually took a few seconds between firings to recharge. During the early stages of the Ori crusade, this beam weapon was arguably the most powerful ship-mounted energy weapon ever encountered until the development of the Asgard plasma beam weapon, which proved to be equal to the Ori beam weapon in effectiveness, if not greater, although not as destructive. The only known downside of the Ori beam weapon was that it caused the shields of an Ori warship to fluctuate whenever it was fired, allowing direct shots to connect. The central beam weapon was controlled by the captain, originally a Prior. Back then, the captain did not need be seated in the control chair to operate the weapon. It is surmised that the beam weapon is controlled via the Prior's staff. Now the captain very much must be in the command chair, which have been jury rigged to be useable to non-Ori crews.
    Ori Pulse Weapons: These pulse weapons are secondary ship based emplacements on board the Ori warships. Though they are less powerful than the main guns, they are still easily capable of inflicting considerable damage to enemy starships. The weapons are situated throughout the mothership which makes it possible for them to fire at enemy ships even if they maneuver behind the Ori vessel to avoid the main cannon. The only sighting of these ship weapons was at the Battle of P3Y-229 when the Ori warships emerged from hyperspace to attack the allied fleet of the Goa'uld. A number of Ha'taks attempted to evade the main cannons of the Ori warships but were hit and destroyed by the pulse weapons. Although the pulse weapons are very powerful and highly effective against Ha'taks, they proved insufficient against Asgard shields, especially the more advanced Asgard ships.
    For defense purposes Ori motherships make use of a shield as equally impressive and capable as their weapons. They are able to survive weapons fire from multiple vessels with little apparent degradation in their performance. During an Ori assault on Chulak, a fully functioning HA'TAK-Class was rammed into an ORI-Class mothership at full speed, but it merely impacted against the shield.
    While at first Ori motherships seemed to be unbeatable, ways of destroying them were finally found. During the Battle of P3Y-229, the crew of a Goa'uld warship discovered that the shields of the Ori ships fluctuated whenever their primary weapon was fired. This allowed a small window of vulnerability, though not enough to have stemmed the Ori tide (or more precisely at unsustainable System Lords losses). Later on the Asgard lent the Goa'uld their latest technology, including their newly developed plasma beam weapons, which allowed them to destroy more than one Ori mothership with relative ease. These weapons were the only known weapons to be able to penetrate a mothership's shields until the UGC's arrival (the Spacy destroyed a few of these ships during the war with the System Lords).
    It should be noted that the Goa'uld/Ori war had been raging for nearly 1,000 years when the UGC arrived; Though outmatched in general, the Goa'uld were never totally defeated. Had the UGC not arrived and the Tau'ri and later the Tok'ra allied themselves with the Council, the Ori may well have won the war.
    Other Systems
    Control System: Ori ships were controlled by a single Prior, who uses a Control chair to control every aspect of the ship. Some Priors showed the ability to control the ship without sitting in the chair.
    After the war, the Goa'uld modified the chairs with more mundane technologies that allowed the system Lords or their designated subordinates to control the ships movement and weapons systems, though not much else, requiring a normal crew.
    Energy: Under Ori ownership, energy for the ship is supplied by an advanced power generator located in a large room. What energy the core used is however unknown. As these drives wore out, the Goa'uld tried replacing them, but as even these wore out they swapped out the Ori powerplants for their own. Strangely, these seemed to be enough to maintain the ship's power needs.
    Hyperdrive: The Ori motherships are equipped with a hyperdrive which allowed them to travel around and between galaxies.
    The bridge is located at the bow of the ship and consisted of a single Control chair which had been specifically created to be controlled by a Prior of the Ori, making the ship entirely controlled by the Priors rather than a crew. The chair itself appears to resemble the symbol of Origin. By the side of the chair is a computer screen that displays a constant stream of data. Several additional controls are present that allowed for manual control of the vessel. The Goa'uld rigged the chair to allow their Jaffa to control the ships, but at a much reduced efficiency.
    Among the passageways of the vessel resides numerous chambers such as the hangers by the forward side under the main weapon or the berthing for soldiers of the Ori Army or servants. The various doors are opened by waving a hand over a control mechanism.
    The Power Core Of
    The Ori Starship.
    An Ori Fleet In Hyperspace.The ODYSSEY Observes
    A Mothership.
    Ori Motherships Converging
    For Battle.
    The Ori Fleet In Formation.

    Three Motherships Face
    The Allied Fleet.
    The Ship Firing Its Main Beam Weapon.The ODYSSEY Evades
    Ori Weapons Fire.
    The ODDYSSEY And An
    Ori Mothership Fire.
    Four Motherships At The
    Battle of P3Y-229.
    UGS ODYSSEY Engages
    An ORI-Class.
    The ODYSSEY Destroys
    An Ori Mothership.
    Engine Room
    The Engine Room is located deep within the ship and acts as an energy source for the vessel. The method through which the ships were originally powered is not clearly understood, and no known examples of these power plants now exist.
    The Doci ordered the building of ships before and during their crusade against the System Lords. Over the course of the next 6 months, they defeated several fleets of Goa'uld Fleets in what became known as the Battle of P3Y-229. Afterwards they traveled to Chulak, where they attacked the Jaffa living there. It was at this time that the new leader of the Ori army, the Orici was born on one ship. During this short time the Ori ships appeared to be unbeatable, wiping out any resistance they were facing.
    The Jaffa decided to use the Dakara superweapon against the Ori to capture their ships and the first such mission was carried out on a planet populated by 10,000 humans. The plan succeeded when the whole crew of the ship was killed. They then attempted to use this opportunity to gather intelligence about the ships, but it turned out that the Prior, one Adria, had also survived the attack. After finding out what weapon the Jaffa had used, she used her remarkable powers to fly the ship to Dakara, where she heavily damaged the planet.
    The System Lords then learned through means not clearly understood that the Ori ships could be driven off by drone weapons. Now their plan turned to sending an Ori ship with a superweapon (of some sort) on board to the Ori home galaxy to destroy the Ori once and for all. The plan was successfully carried out the Ori had sent sixty more ships to the Goa'uld Galaxy. It also remained questionable whether the Ori were truly destroyed.
    Several months later, the Asgard lent the System Lords their newest technology, since the whole race was dying. The Ori discovered this plan and set a trap to destroy the Goa'uld ships sent on this mission; She was nearly destroyed since the Ori could detect the new Asgard computer core. Only after shutting it down the ship was able to escape and the System Lords now had new weapons capable of destroying Ori ships.
    The last contact known with the Ori when a superweapon of now-forgotten type was activated and the ships ceased their attack. It appears this was some sort of biological or biometric weapon, since the Ori who were still alive simply dropped dead. This marked the end of the Ori crusade and the remaining Ori motherships were taken as prizes by the System Lords, who turned them, and their impressive weapons systems, on each other until Ra put a stop to it.
    Strategic Implications.
    Project Babylon warned that the two threats to the UGC were an empire that built a weapons system with either comparable damage and significantly greater range or comparable range and significantly greater damage than the UGC's own design, and an empire that developed practical intergalactic drives that was not under the UGC's control.
    The Palpatinian Syhith Order's ECLIPSE-Class Super Star Destroyer can destroy a planet at a range of 1,000 miles. Not 'as' great a range, but still very worrisome.
    The ORI-Class has even more worrisome implications; It is able to transit intergalactic space on its own. This means the owners of these ships could get into other galaxies without assistance of the UGC, critical to independent war making ability. One of the strongest defenses the UGC has traditionally had is the ability to contain their enemies to other galaxies. The fact that another empire has this ability and the UGC has no control over this has the Select Committee On Security shitting bricks sideways.
    The Galactic Information Bureau is attempting to acquire the other ships, but is having many difficulties. The Hak'tyl' ISHTA is fully operational and the Tok'Ra's COLONEL SAMANTHA CARTER, and JACOB CARTER-SELMAK are fully operational. The EGERIA is structurally intact, NYKLOS-MARTEEN is mechanically fully intact. The ROSHA-JOLINAR does not appear to be in any condition to ever be used under any reasonable conditions (though she could be), and is being stripped for parts. The GENERAL GEORGE HAMMOND'S hull and many other systems appear to be intact, but the intergalactic drive system is completely ruined. The UGC wants to reverse engineer the intergalactic drives.
    Note; There's actually a few hundred of these ships still around, but none in any kind of battleworthy state; Several are little more than hulks being used by their various occupants as space stations. The six mentioned here are in a condition to be rebuilt if needed, less the ROSHA-JOLINAR.
    Fortunately the other factions in the equation do not appreciate what they have; The UGC has been very careful not to let the factions see their interest, but are trying to work out a deal to swap at least one fully intact example, possibly one of the CARTER'S; Another option that is being seriously considered is using the Fessors or another controlled rogue group to simply destroy the vsls. The Goa'uld could never understand the technology they posses, and don't appear to care. The Tok'ra do have an interest in understanding the ships but not the ability; They will probably be the first to make a deal with the UGC if anyone does, in exchange for a new class of ships they do fully understand and control The Tau'ri have the ability to learn how to understand the technology, but at the present their troubles with other factions prevents them from doing so; They need ships badly, but not quite badly enough to make the kind of deal the UGC would be interested in.
    Tau'ri (UGC) Era Use
    During the UGC's march across the Goa'uld Galaxy, the System Lords tried to employ the ORI-Class against the Spacy Fleets, but even these impressive ships proved a poor match; The Spacy's judicious use of Reflex weapons, with their massive range and incredible power-to-target, allowed one to be taken intact, but most were destroyed (only a few hundred had existed at this point in any case). Some parts of these were recoverable and used to repair the other ships later on. The Tok'Ra captured a few, and the the Hak'tyl took one intact when her co-ed crew assassinated their captain and executive officer and defected (the males were sent to live with the Tok'Ra until the rebellion ended).
    Free Jaffa Nation (Hak'tyl only; 1)
    Tau'ri (1);
    Tok'ra (4).
    Ship Type: Battleship.
    Crew: 50 thousand.
    Infantry: 15,000 total.
    MDC By Location:
    Ori Pulse Weapons (40)
    Missile Turrets (30)
    Bay Doors (5)
    Airlocks/Access Hatches (many)
    Outer Hull (per 40 foot area)
    200 each
    150 each
    300 each
    Primary Beam Weapon (1)
    Interior bulkhead per 66 foot area
    * Main Hull
    ** Main Thrusters (2, Stern)
    9,500 each
    * Depleting the MDC of the hull means that the ship has been destroyed. Nothing on the ship, including life support, engines, and weapons will work, leaving the ship a floating wreck. Any crew not in spacesuits are in danger of dying very quickly from vacuum exposure, and flying debris and fires will endanger the crew and passengers as well.
    ** Depleting the MDC of the main engines will leave the ship adrift in space. If in an atmosphere, the ship will crash (destruction of the main engines will render the antigravity system useless due to loss of power).

    Speed and Statistical Data:
    Speed (Sublight): 0.001 speed of light.
    Hyperdrive System Range: Unlimited.
    Planet bound: Can land if necessary but not designed to maneuver in an atmosphere. Maximum speed limited to 100 MPH.
    Maximum Range: Unlimited.
    Length: 3,609 feet.
    Clearance: 1809 feet 6 inches.
    Beam: 2,891 feet.
    Displacement: 1.225 million tons.
    Fold System: Unknown.
    Sublight Drive: Unknown.
    Gravity Control System: Internal.
    Auxiliary Engine: Unknown.
    Cost And Availability Not available; Only 6 are known to exist, and no one knows how they were built.
    Weapons Systems:
    1. Primary Beam Weapon (1): Fixed forward (20 degree traverse, elevation, and declination).
    MD: 2D×10.
    Range: 500 miles.
    Rate of Fire: 1 attack every 4 melees.
    Payload: Effectively Unlimited.

    2. Ori Pulse Weapons (40): Scattered around the ship.
    MD: 5D6 per emplacement.
    Range: 500 miles.
    Rate of Fire: 3 attacks per melee.
    Payload: Effectively Unlimited.

    3. Dozens Of Missile Tubes: Added by the Goa'uld and scattered across the ship.
    Missile Types: Any normal type of Long Range Missile can be used.
    MD and Range: Varies.
    Rate Of Fire: Each turret can fire one missile per melee.
    Payload: 400 missiles per tube.
    4. Small Craft: The ORI-Class were designed with smaller craft in mind; The first number indicates common current load, the second original load. Numbers may vary up to 15%.
    Tel'tak-Class Shuttles: 432 (0)
    Udajeet (Death Glider): 280 (0)
    Ori Fighters: Variable (500):
    Hak'tyl ISHTA: 500;
    EGERIA: 100;
    ROSHA-JOLINAR: 20 (parts for about 2,000).
    Infantry: 20,000 (15,000)

    This list reflects current features; The Ori Motherships once had a great many features not listed here, that have been removed and destroyed.
    • ESM: Radar Detector. Passively detects other radars being operated.
    • Radar: Combat grade radar. Range 1000 miles, can track up to 500 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
    • Long Range Encrypted Radios: Allows real time, continuous radio link up with friendly forces in the area via satellite relay over laser radio signals, preventing jamming, and automatically encrypts/decrypts same to prevent eavesdropping.
    • Short Range Wide Band Radios: Effective 100 mile range. Works on standard radio band wavelengths, so it can still be jammed (if the enemy knows the frequencies).
    • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
    • Anti-Jamming System: Reduces Electronics Countermeasure by 75% (decrease skill level appropriately).
    • GPS: Standard tracking device. Ties into the Blue Force Tracker.
    • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
    • FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
    • A.J.P.: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons.
    • Full Range Sensory Systems: Infrared, Ultra Violet, Color Filters, and Thermal Imager: Range: 100 miles; Magnification: 40×
    • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Takes data from other friendly units in the area. Effective land navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 1 mile increments.
    • Escape Pods: Not very good, but will get you away from the ship.
    • Survival Pack: A pack of simpler emergency survival supplies. Not very significant.
      Combat Profile for ORI-Class Warship Combat Elite:
    • 4 total attacks per melee (originally NINE, but modifications and time have taken their toll).
    • +1 Strike (originally +5).