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The Fehran Assault Shuttle isn't an assault shuttle at all- It's an extrication shuttle. A strange conglomeration of the RDF shuttle and T'sentraedi Re-entry and Shuttle Pods, they drop combat robots and power armors about 15 mi
Development: The Atorians have been oddly forthcoming about the development of the assault shuttle, even documenting much of the process on video. The basic hull is the ancient GRINAR-Class Assault Shuttle of which they had thousands of hulls during the Exodus period, but with almost every single major component system eventually overhauled or replaced entirely by REF hardware. The GRINAR-Class were developed from a much older basic hull of the same name that had been modified to utilize T'sentreadi technology and later slight modified to meet the demands of the Invid. The Exodus Fleet was able to steal thousands more on their way out using the chaos of the evacuation right from under REF noses (it's believed by many that there were more GRINAR shuttles than any other platform). Deployment: The shuttles will typically land about 15 to 20 miles from the target under fighter cover and disgorge R/PA's and armor, then return to orbit. Once the target is secured they shuttles will land one by one to load loot and surviving equipment and personnel. Systems: Hull: The hull is a basic segmented cylindrical hull with bulkheads between sections increasing damage control capabilities with recessed bays and cargo access doors. An addition made from the transition between pure Atorian and T'sentreadi technologies included adding the 4 "wings" which do not improve lift but do positively effect control during decent. The hull plating is basic hardened steel, as anything better is cost prohibitive. Powerplants: Powerplants varied slightly over time, but the most common and successful overall was the APP-009 anti-matter reactor. 99% of all Atorian shuttle powerplants are variants of or derived from this design. Propulsion: Sublight: The main sublight propulsion is Atorian designed tractioning drives, with triple auxiliary APP-010 liquid-fueled thrusters capable of only 250,000 mile travel at speed and grav pods. FTL: The FTL system is Atorian designed tractioning based system which sees service throughout the REF and Merchant Marine. Life Support: The ships have adequate life support for up to one month, or can support space suits for up to one year. This is not a great system, but the ships really weren't originally designed for extended use- They were expected to be used for as much as a month, and not much more. Weapons: The weapons systems of the Atorian shuttle are unsurprisingly underwhelming; They weren't intended as warships they were intended as landing ships, nothing more. Large Lasers (8): Equivalent to the T'sentreadi Light Energy Cannons. Eight were installed evenly around the hull. Quad Autocannons: These are basic slug throwers. Over a millennia later they were replaced by L-08 SRM Rail Launchers, and later removed entirely (not listed below). Twin LRM Launchers: Mounted amidships at the waists, these were also later discarded (not listed below). Strategic Implications: Like all Atorian ships the primary strategic implication is the mere existence of the ships, specifically the existence of some shipyard somewhere the REF and GIB can't locate. However the Attack Shuttle's existence is less concerning, since a fully functional warship should in theory be able to construct such a craft given sufficient materials and time. Tech Updates: The only noteworthy update came in the 3560's when the Atorians began equipping their shuttles with a near perfect K.A.R.R. central processor clone and Cemuh Drive, increasing their abilities over 1,000%. Hundreds of hulls were surrendered to the UGC by defectors with the defection of the T'sentreadi Ghost Bear Clan giving the REF ample opportunity to examine the ships. The KARR systems were disconnected from the ship's control systems before the defection to prevent sabotage, a concern that proved to be overly cautions as the K.A.R.R.'s began asking to fight the Atorian and Fessor fleets as soon as they could talk to UGC personnel. It's unique within the defector fleet that nearly all of the K.A.R.R.s in the shuttle fleet began making this request; Follow up interviews by KITT's suggested very strongly that the shuttle fleet K.A.R.R.s were even more disaffected with the Atorian system than the Atorians who'd originally owned the ships. One of the more interesting updates is the removal of many of the weapons systems; The autocannons were replaced by rail launchers briefly then removed entirely as unuseful. Civil Applications: Civil applications for the Atorian shuttle are limited, but gutted hulls have seen some use in mid-range shipping concerns. Ships painted in yellow on blue were seen in the INTERPLANETRY ALLIANCE for about 20 years before being phased out in favor of new hulls. These ships have never been built by an IPA allied faction, but the hulls have been sold to this purpose. Name: Grinar-Class Assault Shuttle; Officially designated the Fehran Pirate Raider by the U.G.C. Model Type: Shuttle Class: Pirate/Raider Crew:4 to 12, plus assault team. Passengers: 40 potentially. Can carry 1 Fehran Fighter, 2 Fehran combat robots, and 4 Fehran power armors. Additionally, as many as 160 slaves can be loaded on in lieu of normal loot. MDC By Location: | |||||||
| Fuselage- Bridge- | 200 100 | Thrusters (3)- Loading Hatch/Ramp- | 100 each 100 | Speed and Statistical Data: | |||
| FTL: Factor 1 Cruising Speed: Mach 25 in space, Mach 4 in atmosphere; To return to space, it must reach Mach 10 In the water: It will sink in about 20 minutes. The crew can easily escape in this amount of time, but slaves are on their own to escape- And if they do, they will be rounded up again if possible. Height: 40 feet Width: 35 feet Length: 160 feet. Weight: 60 tons Cargo: up to 100,000 tons, or 160 slaves. (About 1 in 10 will die under the cramped conditions, most towards the stern of the craft.) | Power Systems: Secondary: Triple APP-010 Thrusters (liquid-fueled) Lifespan: 250,000 miles Flight System: Secondary: Triple APP-010 Triple APP-010 liquid-fueled thrusters. Black Market: Not available; This junk isn't worth anybody but the desperate or stupid's time. | ||||||
Weapons Systems: | |||||||
| 1. Laser Cannons (8): Primary Purpose: Anti-Ship/Vehicle. MD: 2D4×100. Range: 25 miles. Rate Of Fire: Twice per melee. Payload: Unlimited. | 2. R/PA's, Fighters, And Infantry: Fehran Fighter: 1 Fehran Combat Robots: 2 Fehran Power Armors: 20 | ||||||
Features: | |||||||
Effects: The decoy has a 98% chance of fooling ordinary non militry radars and non smart guided missiles, and a 90% chance of fooling militry grade radars and advanced smart missiles. Range: Released to go wherever it wants. Can fly independently for about 30 minutes. Rate of fire: 2 every melee. Payload: 16 Decoys each pod. | 01-50: Enemy missile or missile volley detonates in chaff cloud - Missiles are all destroyed 51-75: Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target). 76-00: No effect, missile is still on target. | ||||||