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Clariont Battle Ensign.
Clariont Battle Ensign
Flown By Militry Bases And Ships.
REF VF-06 Shadow Alpha Veritech.
Clariont Battle Ensign.
Clariont Battle Ensign
Flown By Militry Bases And Ships.
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Overview
the Super Alpha was developed during the First Iɴᴠɪd War, though too late to actually participate either in that War or the Second Iɴᴠɪd War; It barely saw action during the Third Iɴᴠɪd
VF-06 Super Alpha Veritech.
BATTLOID MODE.
FIGHTER MODE
Fighter Mode.
Speed:Flying: Mach 3.5+ (2345 mph/3572 kmph); Running: 120 mph (192 kmph).
Height:Battloid Mode: 49.53 ft (15.48 m) at shoulders; Guardian Mode: 27.24 ft (8.52 m) at shoulders; Fighter Mode: 13.41 ft (4.19 m).
Width:Battloid Mode: 20.80 ft (6.50 m) at shoulders; Guardian/Fighter Mode: 43.27 ft (13.52 m) at shoulders.
Length:Battloid Mode: 14.17 ft (4.43 m); Guardian Mode: 41.35 ft (12.93 m); Fighter Mode: 59.07 ft (18.47 m).
Weight:8550 kg empty.
Physical Strength:Equal to a P.S. of 65.
Cargo:Pilot's survival gear only.
Battloid ModePowerplants:Two 72,500 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2550F;
Two P&W+EF-2001 booster thrusters (in the NP-BP-01 FAST Pack).
War.
the old style VF-01 Veritech Fighter used an external gun pod (the GU-11) as did the VAF-06 (the GU-XX); For the SVF-06 Super Alpha Veritech, the GU-XX was integrated into the forearms with mini-missiles. the other missile systems were also upgraded (actually, reconfigured). On the dorsal side is mounted a pair of NP-BP-01 with a Ro-X24 beam gun or HMMP-05a attached to the front.
the success of the overall program, especially in light of the original Alpha program, resulted in it being selected not only to replace the SVF-01 Super Veritech Fighter/SVA-01 Strike Veritech Attacker programs but the VF-19 Excalibur Stealth Veritech and VF-06 programs as well; In 10 years, the Super Alpha will be the only Veritech in the air, and may be used to eventually take over the SVA/F-18 Sol Space Veritech program as well. the full-range stealth and shadow cloaking systems makes them utterly invisible to anything known to exist other than active interruptive systems (such as tachyon or other similar "net" systems).
Powerplant
Twin 72,500 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2550F thermonuclear turbine engines, used in the VF-19, were selected as they were fully suitable for use in both atmosphere and space with optional concealed air intakes for use in an Earth-type atmosphere. Twin P Pratt & Whitney +EF-2001 booster thrusters (in the NP-BP-01 FAST Pack) are available as well, though the thrusters from the ancient SVF-01 were replaced with a more efficient thrust vectoring nozzles First developed for the F-22. For a brief time, a "clip on" space thrust pack was used, but these were eventually abandoned.
Electronics
the Shadow Alpha's electronics is in line with standardized UGC Veritechs, being no more nor less advanced than the F/A-18 Hornet Series, ASS-14 Laura Starfighter, Spacer II Space Fighter, or A/FG-44 Raptor III aero-spacecraft. Only the Laura, Spacer II, and Raptor III match it in 'pure' stealth on account of the Chameleon Pleizio-ceramic System, and the S/R-2000 Raven Spy Veritech that exceeds it (have the MK2 Shadow Drive and a system unique to that program).
Stealth Systems
the Shadow Alpha has a full range of stealth technology, including systems not available on any other front-line aero-spacecraft (the Shadow Drive is available on the S/R-2000 Raven Spy Veritech).
Standard Systems
All Shadow Alphas are equipped with standard EMCON measures, such as heat-absorption/deflection tiles in the thrust nozzles, radar-deflecting fuselage and radar-absorbing fuselage overlays, etc.
Chameleon Pleizio-ceramic System
First installed on the F/A-22 Raptor Stealth Fighter, the Chameleon System uses hexagonal pleizio-ceramic tiles mounted to the skin of the craft to darken or lighten as necessary to render the craft, for all intents and purposes, invisible. the further away the viewer is to the craft, the greater the distortion, making it harder and harder to see. At a range of only a half mile the craft becomes effectively invisible. the system only produces white light; though coloring the lights IS possible, in practical use it proved to enhance to planes profile, making it easier to see, rather than harder.
RRG MK2 Shadow Drive:
Four-dimensional distortion field generator (downshifts and dampens Protoculture radiation) emitting only weakly in these wavebands. NOTE: Once the Mecha has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit. Once the stealth system has failed, it will not work again until repaired at a RDF base.
Weapons Systems
Again, the Shadow Alpha's systems really aren't all that much more impressive over other aero-spacecraft; the MM-16 and -60 multi-missile systems that served the prior standard VAF-06 Alpha's so well were left intact, that addition of the EU-13 Destablizer gun pod in the right forearm, while quite impressive, isn't that much of a change, and the GU-XX is held over (though upgraded to maintain stealth characteristics). the real advancement was the development of the HMMP-05a, which gives the Shadow Alpha 15 SRM's per pod (2 max). While the HMMP-02 'could' be installed, it was determined that the loss of 5 SRM's per pod was non-significant, considering few fighters came in with less than 10 SRM's, and the larger pods created turbulence in the area between the pods and between the pods and the fuselage which effected pilot ability (it creates mental strain which leads to reduced efficacy over time).
Medium range missiles can be mounted on the wings, but these will degrade stealth profile, even after launch, and thus is generally discouraged for routine patrol. It is specifically encouraged for precision strategic strike missions.
MM-16 Multi-Missile Systems
04 forearm pods holding up to 04 SRM's each.
MM-60 Multi-Missile Systems
60 SRM's mounted mostly in the legs.
EU-13 Destabilizer Gun Pod
One or two of the MM-16 launcher pods can be swapped out for this integrated gun pod. the Destabilizer causes a destabilization in force fields.
GU-XX Gun Pod
the original gun pod for the Alpha/Beta series Veritechs. the Shadow Alpha does not 'normally' carry these as they degrade stealth profile.
HMMP-05a
Developed from the HMMP-02, the HMMP-05a carries only 15 short range missiles, rather than the 20 carried before. Historically, Veritech pilots were coming bac with as much as 50% of their missiles intact, rarely using more that 10%. The loss of 25% of the missiles was realized to be a very small price to pay, to mount this degree of firepower to the VAF-06 platform, and field testing proved this out; In fact, VAF-06 pilots reported that the new missile packs didn't cause the kind of turbulence that the larger packs had of the SVF-01's.
Ro-X24 Beam Gun
One or both HMMP-05a pods can be swapped out for these beam cannon systems, however this is relatively rare as they negate the craft's stealth characteristics entirely.
Vehicle Type: Fighter
Class: Veritech
Crew: One pilot.
MDC By Location:
Fuselage
Pilots Compartment
Wings (2)
Tails (2)
Upper Legs (2)
Lower Legs (2)
NP-BP-01 FAST Pack (2)
300
150
100 each
50 each
100 each
100 each
150 each
Forearm/Missile Pods (2)
Shoulder/Missile Pods (2)
Hands (2)
Head
Head Sensor
EU-13/GU-13
Destablizer
60 each
30 each
50 each
30
75
100
40
Notes: Ussual conditions apply.
Speed and Statistical Data:
Speed:
Flying, Fighter Mode: Mach 3.5+ (2345 mph/3572 kmph) max speed at 10,000 meters or less above sea level. Mach 5+ (3350 mph/5360 kmph) max speed at 10,000-30,000 meters above sea level. Mach 25+ (16,750 mph/26,800 kmph) max speed at 30,000+ meters above sea level. Cruising speed is usually Mach 2.0 (1340 mph/2144 kmph). the VF-19 is capable of achieving orbital velocity over an Earth-class planet without additional rocket assistance. Maximum rate of ascent is 68,000 meters/minute. Structural G limits are +35.5 to -19.5 Earth gravities.
Flying, Guardian Mode: Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
Flying, Battloid Mode (space only): Mach One (670 mph/1072 kmph) maximum.
Running, Battloid Mode: 120 mph (192 kmph).
Running, Guardian Mode: 100 mph.
Unpowered Leap, Battloid Mode: 50 ft (15 m) high by 70 ft (21 m) long.
Unpowered Leap, Guardian Mode: 30 ft (10 m) by 70 ft (21 m) long.
Height:
Battloid Mode: 49.53 ft (15.48 m) at shoulders.
Guardian Mode: 27.24 ft (8.52 m) at shoulders.
Fighter Mode: 13.41 ft (4.19 m).
Width:
Battloid Mode: 20.80 ft (6.50 m) at shoulders.
Guardian/Fighter Mode: 43.27 ft (13.52 m) at shoulders.
Length:
Battloid Mode: 14.17 ft (4.43 m).
Guardian Mode: 41.35 ft (12.93 m).
Fighter Mode: 59.07 ft (18.47 m).
Weight: 8550 kg empty. Maximum takeoff weight in an atmosphere is 38,386 kg, and maximum weight in space with optional fold booster is 47,180 kg (weights beyond that exceed theoretical safe limit for fold booster).
Physical Strength: Equal to a P.S. of 65.
Cargo: Pilot's survival gear only.
Powerplant: Two 72,500 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2550F thermonuclear turbine engines in VF-19A and VF-19F versions, designed for dual atmosphere/space use with optional concealed air intakes for use in an Earth-type atmosphere. VF-19S version equipped with two 78,950 kg FF-2550J engines. Two 2-dimensional independentent convergent/divergent exhaust vents mounted on engines for greater maneuverability and V/STOL performance. In addition, several Pratt & Whitney HMM-7 high-maneuverability vernier thrusters are mounted on the wingtips, vertical stabilizers, nose, and other key locations for added performance. Additional thruster options include FAST packs and the external fold generator developed for use with Project Super Nova.
Cost and Availability: 25,000credit each; Rare, but not unavailable.
Black Market Cost and Availability: No current interest; Not available.


Weapons Systems:
01. Mauler REB-30G Anti-Aircraft Pulse Laser: the VF-19 mounts a single pulse laser for use in air combat skirmishes and for defensive purposes. the laser is mounted on the head of the Mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and Guardian modes. the laser can only fire to the REAR of the fighter in these modes; it cannot be turned to fire along another arc.
Damage: 2D4 M.D.
Range: 4000 feet (1200 m).
Rate Of Fire: the laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
Payload: Effectively Unlimited.

02. Anti-Aircraft Lasers (4, VF-19S Only): the command version of the VF-19 is equipped with head lasers similar to those used on the old VF-1 Veritech for use in air combat skirmishes and other defensive purposes. the four lasers are mounted on the head of the Mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and Guardian modes. Unlike the lasers mounted on the VF-11, these lasers can be turned to point in front of, above, or behind the Mecha in fighter and Guardian modes. However, the head cannot be turned in these modes, so they can be use only to fire at targets directly IN FRONT OF, ABOVE, or BEHIND the fighter (cannot fire at targets to the left or right). the lasers can also not fire below the Excalibur in fighter or Guardian mode.
Damage: 1D6 M.D. per laser.
Range: 4000 feet (1200 m).
Rate Of Fire: the laser can be fired as a continuous beam, or in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
Payload: Effectively Unlimited.

03. Mauler REB-23 Laser Guns: Two semi-fixed laser guns are mounted in the wings of the VF-19, near the base of the wing where it connects to the main body. these lasers can be fired in any mode (the beams exit the hip-mounted wing units in soldier mode) but can only be aimed along the front arc of the Mecha (max angle is about 45 degrees in any direction from the nose).
Damage: 1D4 times 10 M.D. per laser.
Range: 4000 feet (1200 m).
Rate Of Fire: the laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
Payload: Effectively Unlimited.

04. Howard GU-15 External Gun Pod: the main weapon of the VF-19 is the GU-15 Gun Pod produced by Howard Industries. the gun pod is mounted on a special hardpoint below the Excalibur in fighter mode, and is hand-held in Guardian and soldier modes. Unlike the gun pods used by the original VF-1 Veritech, the GU-15 uses clips of ammo instead of a self-contained supply in the barrel of the gun. Two spare clips for the GU-15 are mounted on the back of the VF-19's bulletproof shield; replacing a clip takes two melee actions and can only be done in Guardian or Soldier mode.
Damage: Does 4D6 M.D. for a short burst, 1D6 times 10 M.D. for a long burst, or 2D6 times 10 M.D. for a full melee burst.
Range: 4000 feet (1200 m).
Rate Of Fire: Equal to the number of combined attacks of the pilot.
Payload: Each clip holds 400 rounds, equal to 40 short bursts, 20 long bursts, or 10 full melee bursts.

05. Bifors All-Environment High-Maneuverability Mini-Missile Clusters: the legs of the VF-19 are equipped with two concealed missile launcher bays, that can each hold up to 24 new high-maneuverability mini-missiles from Bifors in each bay. (NOTE: these are NOT the medium-range versions of the high-maneuverability missiles seen in Macross Plus #1). When armed, the missile launcher assembly rises out of the leg units, allowing all 24 missiles to be fired at once if necessary. the missiles can be fired in any mode; fighter, Guardian, or soldier. Any type of mini-missile can be used in the launchers, but usually only the Bifors high-maneuverability mini-missiles are used.
Missile Types: Any type of standard UN Spacy Mini-Missile, or the new Bifors high-maneuverability mini-missiles.
Damage: 1D4 times 10 M.D.
Range: 1 mile (1.6 km).
Rate Of Fire: Volleys of 1-24 missiles per launcher, per round. One volley counts as one attack. If necessary, all 48 missiles (!) can be fired in a single round by expending two attacks.
Bonuses: +3 to strike, +1 to dodge.
Payload: 24 missiles per launcher; 48 total.
06. Body/Wing Hard Points: Two fixed hard points are mounted on the fuselage of the VF-19, and an additional two hardpoints are mounted on each wing for a total of 6 hardpoints on the fighter. these hardpoints can be used to hold a variety of different ordinance types, including long, medium, or short range missiles, or Bifors' medium-range high-maneuverability (MRHM) missiles. One long range, one MRHM, 3 medium range, or 5 short range missiles can be mounted per hardpoint. Usually long range or MRHM missiles are used.
Note: Due to the location of the hard points, ALL missiles must be fired or ejected before the VF-19 may convert into soldier mode. For this reason the hard point missiles are usually fired within the First few passes of an attack.

07. Long Range MIssiles:Any type of standard long range missile.
Missile Types: Any type of standard UN Spacy Long Range Missile can be used.
Damage: Varies with missile type.
Range: Varies with missile type.
Rate of Fire: One or two.
Payload: One per hardpoint; 6 maximum.

08. Medium Range Missiles:
Missile Types: Any type of standard UN Spacy Medium Range Missile can be used.
Range: Varies with missile type.
Damage: Varies with missile type.
Rate of Fire: 1-3 missiles per hardpoint.
Payload: three per hardpoint; up to 18 maximum.

09. Medium Range HIGH MANEUVERABILITY Missiles: Speically designed for this Veritech.
Mega-Damage: 2D6 times 10 M.D.
Range: 80 miles.
Rate of Fire: One per hardpoint.
Payload: One per hardpoint; 6 maximum.

10. Short Range Missiles: Any type of standard short range missile.
Missile Types: Any type of standard UN Spacy Short Range Missile can be used.
Damage: Varies with missile type.
Range: Varies with missile type.
Rate of Fire: 1-5 missiles per hardpoint.
Payload: Five per hardpoint; up to 30 maximum.

11. Howard PBS-03F Pinpoint Barrier System: the VF-19 is equipped with a new Mecha-scale pinpoint barrier system for defense. the system can generate a single pinpoint barrier that can be moved anywhere on the Mecha and used as a shield against incoming attacks. the barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.
Protection: 100 MDC total.
Regeneration Rate: 50 MDC per round.
Size: the barrier can be up to 10 ft (3 m) in diameter.
Duration: Unlimited.

12. Hand To Hand Combat: If necessary, the VF-19 can engage in melee combat rather than use a weapon. the AVF is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
Restrained Punch: 1D6 M.D.
Full Strength Punch: 3D6 M.D.
"Booster" Punch: 5D6 M.D. (counts as two attacks).
Tear or Pry with Hands: 2D6 M.D.
Kick: 2D4 M.D.
Leap Kick: 3D6 M.D.
Body Flip/throw: 1D6 M.D.
Body Block/Tackle: 2D6 M.D.
Stomp: 2D6 M.D. (only effective against small objects).




Features:
  • Stealth: the VF-19 Excalibur can include an active stealth system identical to the one used on the F/A-22 Raptor Stealth Fighter. this gives the aircraft the radar cross-section equivalent to that of a hummingbird, hides the infrared signature to that of a bad cough, and minimizes other radiation from the craft to essentially nil. the acoustic signature also has been minimized using various techniques.
    Note: Since the Excalibur's stealth capability is a system and not a feature of the design, it can be damaged or destroyed. Once the Mecha has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit. Once the stealth system has failed, it will not work again until repaired at a UN Spacy base.
  • Chameleon System: the VF-19 Excalibur is equipped with the Chameleon Pleizio-ceramic System; Pleizio-ceramic tiles darkened or lightened as necessary to render the craft invisible. Effective Prowl of 20%, or +15% when combined with other techniques.
    Minimum Effective Distance: 20 feet.
  • E.S.M.: Radar Detector. Passively detects other radars being operated.
  • Radar: Combat grade radar. Range 100 miles, can track up to 50 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • Blue Force tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device. Ties into the Blue Force tracker.
  • Anti-Jamming System: Reduces Electronics Countermeasure by 3/4 (decrease skill level appropriately).
  • HUD: Displays maps, radar, targeting information, and any OthER information the wearer wants directly in front of the user.
  • F.L.I.R./S.L.I.R.: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • A.J.P.: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons. the jamming pod is only mounted inside the port taileron.
  • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Takes data from and gives data to other friendly units in the area. Effective land navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 1 mile increments.
  • Video Camera: Records from the HUD. 50 hours of recording available.
  • Escape Pod the entire reinforced cockpit of the VF-11 is a detachable escape pod that can be jettisoned when the Mecha is destroyed. the ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. the pod is also equipped with parachutes in case of ejection in an atmosphere. the combat computer is programmed to automatically eject the escape pod if the Mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
  • AMCFD (2): Anti-Missile Chaff/Flare Dispensers. Actually launches a glob of burning magnesium/aluminum alloy to confuse both radar AND heat sensory systems. Fires off 04 chaff/flares each time it is activated. the system is KNOWN to work on all KNOWN radar and infrared systems, but concerns continue that somewhere out there their MIGHT be a system that will be totally unaffected by the system. Reduce effects by 20% against smart missiles (add +20% to rolls for smart missiles).
    Effect:
    01-50 Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed.
    51-75 Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).
    76-00 No effect, missile is still on target.
    Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. they will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half.
    Duration: 1D4 melee rounds.
    Payload: 60 chaff/flares. Each time the system is engaged, the system fires off 04 chaff/flares.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 200 miles for MOST sensors.
  • Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, First aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with M.D.C. Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (250' apogee), 2 white parachute flares (1, 500' apogee), 100' of black or brown parachute cord (150 lbs tensile strength), 2-5 days rations, 2 gallons water, water purification kit- good for about 10 gallons.
    ADVANCED VF-19 EXCALIBUR COMBAT TRAINING
  • Advanced training for pilots specializing in the VF-19 Excalibur.
  • 4 attacks per melee (plus those of the pilot)
  • Add one additional action/attack at levels two, five, seven, and ten.
  • +2 on initiative (+5 when using Active Stealth System, see above)
  • +3 to strike (+4 when using Active Stealth System, see above)
  • +4 to parry
  • +4 to dodge in solder mode, +6 in Guardian, +8 in jet mode (includes bonus from Virtual Environment Cockpit, see above)
  • the VF-19F and S versions get a +1 to dodge and strike in space, but suffer a -1 penalty to dodge and strike in a planetary atmosphere.
  • +3 to roll with a punch or fall with an impact, reducing damage by half.
  • +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. the new generation VF are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
Compatible FAST Packs:
Dorsal: NP-BP-10, NP-BP-12, NR-BP-19, NR-BP-19-SES

Leg: NP-FB-19
Special: NR-ARFB-Y1
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