This is to test pages before they actually go up. It's closest thing to a sandbox I have.
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TERRA, FANTOMA, AND TIROL.
Terra, Fantoma,
And Tirol.
Terra, Homeworld Of The Terrans (Humans).
The Gas Giant Fantoma, Homeworld Of The
T'sentraedi, The Third Moon Of Which Is Tirol.
  The Terran/T'sentraedi Alliance was the first truly unbreakable Inter-Planetary Alliance, the fundamental foundation of the UGC. These two species are forever joined at the hip. Add to this that after liberating Tirol, the survivors of that world were absorbed into the alliance (there are no "true" Tiresians outside the malcontent ranks), and you have THE unbreakable core alliance.
Fantoma-
Homeworld Of
The T'sentraedi.
The Cizion (Sigil of the T'sentraedi).
The Cizion (Sigil of the T'sentraedi).
  How is it that a gas giant could possibly be the home world of ANYTHING, let alone be profitable enough to justify creating a whole people to populate it?
Fantoma- Gas Giant, Home
World Of The T'sentraedi.

  The answer is in the planet itself- Keep in mind the Fantoma IS a gas giant. As you go deeper into the atmosphere, eventually the gasses become liquefied simply due to the pressure of gas above it. (Indeed, if you go deep enough, the gasses become SOLIDS, and hard solids at that.) Here, then, was the center of T'sentraedi civilization of Fantoma.
  The T'sentraedi, as you should know, were originally created to mine Monopole Ores on Fantoma- Believe it or not, the mining of METALS is not only possible, but in many ways easier on such a planet, as there is not dirt per say to dig through, but more of a soupy atmosphere- Machinery can be lowered into this equipped with only magnets and be HIGHLY effective.
  The Regult Pod (what mi'cronnes call the "Tactical Battle Pod") started life as one of these machines; The fluid nature of these gasses necessitated a contained pod equipped with a laser or similar drill component. The unit eventually selected was what would later be the main weapon of the Regult Pod- The particle beam cannon. However, a laser drill, which would later be used as a defensive, anti-aircraft weapon, was used at first. The drills were used to create a small open area, through which Nousjaedul-Ger Personal Body Suits (what mi'cronnes call "Male Power Armors") and Quaedluun-Rau (what mi'cronnes call "Female Power Armor," though with male pilots) would go though, dragging cables and other equipment that could collect up the monopole ores and other valuable materials including various gaseous fuels, like hydrogen and other gasses, like helium. Additionally, other valuable materials, such as diamonds the size of a Tiresians skull, were collected and shipped off-planet (see at end of article).
  The T'sentraedi used a platform very much like latter warships, for they were the prototypes to those ships; Indeed, the RIN NADOW LOJM-Class (what mi'cronnes call the "T'sentraedi Monitor") was one of the platforms developed for this (these were used as temporary working platforms, much like construction barges used by mi'cronnes). Remember, you can build a vessel out of any material you wish, provided the weight-to-mass ratio is LESS than the medium it is held in; In other words, you could build a ship, OF STEEL, if you build it light enough overall, that it could float on Terra's atmosphere. (Though this is a realistic impossibility, it IS a theoretical possibility.)
A Typical RIN NADOW LOJM-Class Monitor.

  "Why big? Why make a peoples over-sized, when smaller bodies work better in greater in high-gravity environments?"
  The answer is the body itself- Our greater bodies CAN pull against the massive gravity of the planet; A mi'cronnian body can't. A smaller body may well be able to pull against such massive gravitational pull, but then is too small to do any effective work.
  Though most warships later used by the T'sentraedi were NOT designed for use on Fantoma originally, all but two Mecha were- The Gnerl (what mi'cronnes call "Fighter Pods") and Gluag (what mi'cronnes cal the "Officer Battle Pod") specifically. These two platforms were designed for combat, though the Gnerl was, in fact, based on a topographical survey platform, survey large areas in preparation for further, refined surveying later on using Quel Qualie (what mi'cronnes call the "Cyclops Theater Scout Recon Pod"). They were also used for recreational observation in quasi-illegal races (where, tradition holds, gambling ran rampant).
Lord BOLDOZA'S Personal FULBTZS-BERRENTZS; A Craft
Essentially Identical To This Was The Capital City Of The T'sentraedi.

  Other Mecha that later would be used by the T'sentraedi were:
  Regult Pod
  Quel Qualie
  Nousjaedul-Ger Personal Body Suit
  Quaedluun-Rau
  Though not a Mecha in the robotic sense, Shuttle Pods, Hover Pods, and FRAND'LAR TILUVO-Class (what mi'cronnes call "Re-entry Pods") were also used; The Shuttle Pods served very much like a mi'cronne bus, carrying a large number of T'sen between work sites. The FRAND'LAR TILUVO-Class was used to carry valuable materials, most of them refined (in the case of diamonds, even rough-cut), to a ship waiting in orbit. These vessels, according to tradition, were what would eventually become the QUILTRA QUELEUAL-Class (what mi'cronnes call the "Dock Landing Ship")
  One of the few exception to the general rule was the capital city; This great construct, a real and true factory and foundry, with smelters and all the other mat'eri'el necessary, would become the DIRECT model from which Lord BOLDOLZA'S FULBTZS-BERRENTZS-Class (what mi'cronnes call the "Base Ship"). The foundry and factories were, of course, removed as a check against the T'sentraedi striking off on our own, but, surprisingly to some, there were EXTENSIVE ship repair facilities, though of only the most basic sort for the most part. This was one of the VERY FEW ships that could actually patch ship's hull if necessary, though only Trati Kemma DOLZA'S Derurigaado would receive such an honor.
  Of the entire T'sentraedi battle fleet, only two were conceived and designed as warships- The THUVERL SALAN-Class (what mi'cronnes call the "T'sentraedi Destroyer") and the QUEADOL MAGDOMILLA-Class (what mi'cronnes call the "Command Ship"). The THUVERL SALAN is simply an improved version of the TOU REDIR-Class (what mi'cronnes call the "Salan Scout"), and would have, eventually, completely replaced them (less perhaps the Negrota Zugara). The QUEADOL MAGDOMILLA was conceived WELL after the decision to re-task the T'sentraedi to a military force, and specifically as a Command Ship and Gnerl Carrier. However, the NUPETIET-VERNITZS-Class (what mi'cronnes call the "T'sentraedi Flagship") was CONCEIVED before the re-tasking as a new super-freighter, and even partly developed, but that program was cancelled for a VERY long time due to the need to put weapons platforms together. The program was later re-examined, when it was realized that a new, more substantial weapons platform was desperately needed. The super-freighter was already BIG, and could easily accommodate new weapons (some then in development), and therefore would be an ideal new command ship. Had not the Tiresian Empire fallen after ZOR'S mental breakdown and the latter defection of many T'sentraedi (myself among them), the NUPETIET-VERNITZS would eventually have totally replaced the QUEADOL MAGDOMILLA, and the THUVERL SALAN eventually totally replaced the TOU REDIR-. The QUILTRA QUELEUAL-Class (what mi'cronnes call the "Dock Landing Ship") would likely have stayed in service as is, with a probable upgrade program (similar in idea to what mi'cronnes call "Service Life Extension Program", or SLEP). The RIN NADOW LOJM-Class was already on it's way out, though a few remained in service for minor patrol and picket duties.
  A brief list of T'sentraedi weapons platforms mentioned in this article (with their mi'cronne names in parenthesis):
Mecha:
Warships:
  Regult Pod ("tactical battle pod").
  Unlisted Variants: Gluuhaug- ("light artillery"), Serauhaug- ("heavy artillery"), and Del- ("recon scout") Regult
  Nousjaedul-Ger Personal Body Suit ("male power armor").
  Quaedluun-Rau ("female power armor").
  Quel Qualie ("theater scout recon pod").
  Glaug ("officer battle pod")
  Glaug Eldare ("officer battle pod armored vehicle")
  Gnerl ("fighter pod").
  LIEWNEUATZS-Class ("T'sentraedi shuttle pod").
  FRAND'LAR TILUVO-Class ("T'sentraedi re-entry pod").
  RIN NADOW LOJM-Class ("T'sentraedi monitor").
  TOU REDIR-Class ("Salan scout").
  THUVERL SALAN-Class ("T'sentraedi destroyer").
  QUILTRA QUELEUAL-Class ("T'sentraedi dock landing ship").
  QUEADOL MAGDOMILLA-Class ("T'sentraedi command ship").
  NUPETIET-VERNITZS-Class ("T'sentraedi flagship").
  FULBTZS-BERRENTZS-Class ("T'sentraedi command base").
  THIEV SALAN-Class (Scout Cruiser/obsolete).

  Though the LIEWNEUATZS- and FRAND'LAR TILUVO-Class are technically ships, the fact that they would spend so much time forward-deployed and have had such relatively limited capabilities made them generally considered "Mecha," much as the Gnerl Fighter Pod isn't "Mecha" but generally is considered so.
  T'sentraedi Languange
  The T'sentraedi langaige is a truncated form of Tiresian focusing only on those words needed for militry purposes. It became the lingua franca of the Tiresain empire becasue everyone was forced to learn it from the T'sentraedi and therefore Tireasian is still referred to as T'sentreadi even though it's the Tireasian language.
T'sentraedi Term:Translation:T'sentraedi Term:Translation:
Cizion:
Del yar:
Deng yar:
Dentalla:
Domillian:
Gath yar:
Hajoca:
Ibini yar:
Jhiri:
Ji:
Kaderak:
Kah yar:
Kalidar:
Kara-brek:
Kara-Thun:
Kara yar:
Karat-sul:

Kemma:
Kyy:
Show yourself, reveal, ambush!
Don't move, stop.
Ally or friend.
Advisor, educated.
Complete the mission!
Traitor.
Continue, keep going!
My.
Red.
Moon (generic).
Attack.
Emergency.
Death by honor.
Death Dance.
Die!
Acknowledge an order; "I will fight (and die) for you." Literally, "battle ready."
Lord (as in Kemma Breetai).
To unite.
Strategic talk.
Negronta:
Par dessu:
Paranka:
Queno:
Salan:
Senburu:
Sesannu:
Sten yar:
Seylos:
Tan:
Teezel:
Traedi/Traeti:
T'sen:
T'sen-mot:

T'sentr Nuvinz Uamtam:
Yar:
Yull:
Magdomilla:

Sigil of the T'sentraedi.
Dishonorable, unworthy.
Casual greeting.
Burrowing; also "The burrowers" (a creature from T'sentraedi mythology).
The Retrieval (the process of breaking down a dead T'sentraedi warrior's body for recycling).
Ship (general term).
Silent leadership.
Silence, shut up.
Report!
Loyal.
Nema or destination.
All.
Noble.
Respectful acknowledgement.
Un- T'sentraedi behavior; A violation of the Imperative (a serious insult).
Sizing Chamber.
Added to other words to imply command.
Listen!

Tirol, Homeworld
Of The Tiresians.
Tirol, Homeworld Of The Tiresians.
Tirol, Homeworld Of The Tiresians.
The "Great Hall" (Tiresian Federal Complex, cprt. 2150, Angus McKIE).Views Of Modern Tiresia (cprt. 2150, Angus McKIE).
Tirol And Her Moons.
  Tirol, third moon of Fantoma, is the homeworld of the Tiresian species (formerly known as the "Robotech Masters"). Tiresia is the capital city and in ii is the Great Hall. At one time, this was a pyramid, however this was destroyed when the Invid attacked in 2014 and has since been replaced with an office building and complex. The mining outpost of Rylac remains an important mostly in refining monopole.
  However, when the Robotech Masters fled the planet they stripped it of most of the remaining resources. Those left behind were eventually conquered by the Invid, who came in search of their old enemies. They simply demolished everything and killed anyone they found.
  The populace rebuilt with the help of the Plenipotentiary Council after liberation by the Robotech Expeditionary Force and was home to one of the largest Expeditionary Force bases outside of the Solar System until the UWA converted to the UGC.
  The rebuilt Tiresia bear no resemblance to it's predecessor, and neither does the planet upon which she rests. Tiresia today is a vibrant metropolitan center, teeming with life and very heavily built up, filled with glittering constructs of metal and glass. Likewise, Tirol has been rebuilt along Terran architectural theories, tall metal and glass building replacing the stone columns and pyramids that once covered the landscape in so many ways.
  The Moons Of Tirol
  Tirol, being a moon, shouldn't have "moons" of he own, but she does. Six, in fact: Everes, Chariclo, Cadmus, Mantro, Tmolus, and Cinyras.
  Everes, Cadmus, and Cinyras actually orbit Tirol (Everes on a polar orbit, Cadmus on a equatorial orbit, and Cinyras at a rough 15 degree orbit), whereas Chariclo, Mantro, and Tmolus simply follow along behind their parent. All of the moons are actually captured asteroids, but only Everes occurred naturally; The rest were placed there with great care and precision, and in fact Cinyras was once a space factory (a model of construct that would later evolve into the Robotech Factory). Mantro is the largest, and is currently a militry reservation.
  With the REF came many thousands of ships; Amongst these was a ROIL TILUVO-Class Assault Corvette of indeterminate registration that laded far outside any designated landing zone. Due to the frentic pace of war efforts, the ship was ignored at first; There had been no signs of damage to the ship, she didn't issue a mayday, and landed safely enough, and it was assumed this ship was engaged in either some clandestine operation or was otherwise not registered for a reason.
  Several weeks later, a ground patrol found the craft and reported it, not realizing it was already logged. This raised a few eyebrows; Why was there a now abandoned shuttle, bearing REF markings, way the Hell out in the middle of nowhere?
  The interior of the shuttle had been cleaned pretty well, but some things were left behind, and in plain sight; Whoever left them there meant for them to be seen. Amongst these was a City of New York Public Library card in the name of "COLLIER" (the first name was scratched out) and a New York City Subway System map (with annotations and additional marks that appeared to be exploratory tunnel systems).
  This was actually the first clue that revealed the existence of the Knaeck; While hardly an isolated incident (there were a few hundred such illegal immigrant groups, as it would eventually turn out), it is one of the best remembered of such events.
Terra, Homeworld Of The Terrans (Humans).
Terra, Homeworld Of The Terrans.
Luna, her only natural satellite.
Terra, Homeworld Of The Terrans.
Luna, her only natural satellite.
  The homeworld of humanity. Ravaged by a series of alien attacks, Earth finally fell to invaders in the early 2030s. Infested by the alien Flower of Life in the wake of the Second Robotech War, Earth was invaded by the Invid hordes. Battered and in disarray, Earth's defenders fell quickly and the Invid soon took control. In areas where the Flower of Life grows, the surviving human populace is frequently used as slave labor to process the alien plant for the Invid overlords. The Invid Regiss rules from the Reflex Point hive complex near the Great Lakes. This massive fortification is clearly visible from orbit, even through the debris cloud (an artificial ring made up of the wreckage of human and alien space fleets from previous wars). Pockets of resistance exist across the planet, waging a guerilla war against the alien occupiers until the day humanity's children return from the stars to reclaim their home.
  Solar Colonies and Bases
  Moon Base ALuCE-1
  Once home to several outposts, Earth's moon now holds only one, the Advanced Lunar Chemical Engineering base. Formerly a research outpost, ALuCE was militarized during the Second Robotech War. Almost three times her original size, ALuCE is the only permanent Expeditionary Force presence in the Earth system. What little intelligence exists about the situation on Earth is the result of scouting missions dispatched from ALuCE, which sits on the far side of the moon, perpetually facing away from Earth, invisible to the Invid sensors. ALuCE-1 will be a primary staging area for any attempt to liberate Earth.
  Mars Base
  The Expeditionary Force's Mars assets have been combined into a single military complex, dubbed simply Mars Base. In addition to the large ground complexes (Mars I and Mars II), Mars Base also consists of an orbital staging and ship repair facility (Mars III). Mars Base is home to the Mars Fleet of the Expeditionary Forces, the largest concentration of REF personnel, ships and equipment in the Solar System. The forces of Mars Fleet will form the spearhead of any attempts to liberate Earth.
  Jupiter Base Io
  The Io Deep Space Relay Station was established during the final planning stages of the Pioneer Mission. The base is a space station occupying an orbital path near the orbit of the volcanic moon Io. Originally a major hyperspace communications link with the REF, Io was relegated to backup when Space Station Liberty came on-line. It resumed its importance as a communications and early warning outpost when Space Station Liberty was moved out of the Solar System prior to the Invid invasion. Recently, however, a hyperspace relay was built at Moon Base ALuCE-1, once again relegating Io Base to a backup roll. Io has since become a deep space surveillance station that, along with the REF's small Jupiter Division, patrols and monitors the outer Solar System.
  Sedna Station
  The primary entry point to Terra; Macross City was relocated here.
  Deep Space Stations
  The Expeditionary Force's space stations are giant factory satellites, captured from the T'sentraedi as the Robotech Masters' empire collapsed. There have been five of these stations; beginning with the first factory satellite captured by Earth forces back in 2013. This factory satellite was stationed in Earth orbit and was responsible for the construction of the original Expeditionary Force vessels, culminating in the SDF-3. This satellite vanished in 2023 when it failed to reappear after executing a Space fold to join the Pioneer Mission. Once adapted for human use, these space stations become an outer space mix of a military town and factory town, complete with self-contained cities to house and support the civilian shipyard and mecha factory workers and the military personnel on board the satellite. The remaining factory satellites are listed below.
  Space Station Liberty
  Deep Space Station Liberty was discovered during the first wave of exploration by the Expeditionary Fleet. It was taken back to Earth space where it became the main spaceport, drydock, and hyperspace communications relay for United Earth Forces in the Solar System. Communication between Earth and Liberty was disrupted for much of the Second Robotech War, limiting the Expeditionary Force's ability to render aid. To protect the Space Station from the impending Invid invasion of Earth, Liberty was relocated by Space Fold to deep space, where it now serves as one of the primary space docks and communications outposts of the Expeditionary Forces. In the two decades since its initial capture, Space Station Liberty has undergone a series of extensive refits, modifications, and upgrades; so much so that it retains no resemblance to its original T'sentraedi form.
  Space Station Freedom
  Freedom was the first factory satellite captured using intelligence obtained on Tirol. Freedom was immediately put to use constructing new Expeditionary Force vessels for use against the Invid. It has been heavily modified from its original form, but is not as far along in its redesign as Space Station Liberty. Freedom is a major staging base in the Invid War.
  Space Station Independence
  The Independence factory satellite was captured after the end of the Sentinels campaign, shortly after contact between the Pioneer Mission and the rest of the Expeditionary Forces was re-established. Like Space Station Freedom, Independence has been heavily customized for human use and is another major staging base for the Expeditionary Forces engaged in the Invid War.
  Space Station Sovereign
  Sovereign is the most recently acquired factory satellite and is still being converted for human use. It retains its original appearance, reminiscent of the original T'sentraedi factory satellite captured by the Robotech Defense Force.
  Contributions
  The Terran/T'sentraedi/Tiresian faction contributed the foundation of the Inter-Planetary Alliance from the Plenipotentiary Council dispatched from Terra to negotiate a peace treaty with the Robotech Masters and Robotech Elders; The Pioneer Mission as it was called was a total bust, but the campaign to liberate the Local Group of the Invid, which was necessitated by the circumstances of simply surviving the mission, laid the foundation AND cornerstones of the IPA, the UWA, and eventually the UGC.
  Additionally, the Tiresians specifically contributed Robotechnology, which is what the UGC's Space Fold system works on; Space Fold technology, which allows for near instantaneous movement through space (and is the ONLY method of inter-galactic travel in any realistic timeframe); And Protoculture, without which the space Fold system could never reasonably work.
  The Terrans provided the overall system of governance the UGC uses and all of the early Mecha and most of the ship technology the UGC uses, though this was heavily influenced by the Tirseians via the crashed ship Azumption.
  The T'sentraedi's technology was entirely Tiresian in nature, less some modifications made by the Terrans, of which they had little prior understanding. With the help of the Terrans they were able to come to understand their ships and machines, but in the interim they mainly provided muscle for the Terrans in the fight to unify the Milky Way Galaxy, and most T'sentraedi technology is being taken off-line as fast as is reasonably possible. The only T'sentraedi machines likely to survive in the long run is the Terran variant of the Regult Tactical Battle Pod Z-1, the Army and Marine's mainstay front-line Destroid, which is in fact a T'sentraedi design but with strong Terran influence. Since that time, the T'sentraedi have contributed strongly in developing and refining the Tiresian Space Fold design; In fact, it was their refinements that finally took the design from theoretically inter-galactic to pragmatically intergalactic.
  Those species that were not part of the old Robotech Empire have a great deal of difficulty indentifying a Terran from a tiresian from a mi'cronized T'sentraedi; Even many of those that were part of the empire have difficulty, and often mis-identify them. This isn't terribly surprising; The Tiresians were humans transplanted to Tirol by the Haydonites, the T'sentraedi were clones developed from the Tiresian template, and as such they in fact share a genetic history that is absolute. In fact, a mi'cronized T'sentraedi can breed with the other two species and produce essentially a human, though the child may have hair "of unusual color." (Sometimes this changes over time, sometimes it doesn't.) The three species as a whole get along like any large family (in other words, not always very well), and the contributions of one species is generally considered to be the contributions of the other two as well. Only a few genetic supremacists "truly" consider them separate to any practical degree, unless one is referring to an un- mi'cronized ("Golgran") T'sentraedi.
  Their shared and separate and re-shared history also gives the three factions a "unique" insight to the nature of species relations; The REF probably could have wiped out the rest of the species space fleets, then eliminated the peoples one by one, but the Chairman of the Plenipotentiary Council, Lt. General Gunther REINHARDT, pushed for inclusion, a motion that didn't take much pushing. (In point of fact, all he really did was sit down at a council meeting on the matter, ask if anyone had an objection, waited about a minute, then instructed a few members selected more-or-less at random to prepare a report contrary to inclusion, and then adjourned the meeting; the next day the reports were ready, read into the record, and then a vote was taken with all members voting for inclusion.)
Tśentrædi RCC.
“After a lot of futile arguing you will learn to accept that
  we Tśentrædi are all basically nuts and let us do whatever
  the Hell we want because “¡FUCK YOU!” that’s why.”
  The T'sentraedi were first developed as mining equipment on Fantoma; They were later adapted as warriors. They were engrammed as the miners, and that engramming supplemented by their warrior engramming; As such they still have BOTH sets of skills.
  An REF Colonel illegally developed and deployed an engramming update to cause the T'sentraedi to effectively surrender and defect en masse; Even few dozen or so years a T'sentraedi warship in statsis is discovered and the crews taken out of their pods. For the first dozen years the engram update didn't fully proliferate through the species but is has since. Rehabilitating these "wild" T'sentraedi is generally easy, as they come out of statis with everything they need for their new life and a warrior or as a civilian; Billions are still floating through deep space. Each will emerge micronized (per the updated engramming). As the UGC finds clone chambers the current 'file' is completed and then the chamber destroyed or transferred with a wiped memory to one of the cloning dependent species (after modifications to track every single action of the recipients using it).
Warrior:
  Male, PE & PS 9.
Male Officer:
  Male, PE & PS 12, IQ 9.
Meltraedi:
  Female T'sentraedi.
Commander:
  PE & PS 14, IQ 12.
Advisor:
  IQ 14, PE & PS 9.
  The rank-and-file T'sentraedi. There are literally millions of warriors to every officer, and their template is simple enough they can be manufactured ("melkeszants") onboard any T'sentreadi warship. Occasionally exceptional T'sen are created; These can be promoted to the Officer class, but this is relatively rare. The average T'sentraedi warrior is a fairly dull creature, and they know it- They'd rather have leadership of some kind at least until they achieve advanced experience.  Officers like T'sentraedi Soldiers are not born but cloned from the massive arrays of cloning tanks aboard T'sentraedi Cloning Facilities floating through deep space. Each T'sentraedi Officer will emerge at full size and ready to fight, having had his training already planted into his brain.
  Every Officer receive the same basic skills as T'sentraedi Soldiers, yet they also receive additional skills and enhanced genes. Every T'sentraedi Officer is built faster, tougher and smarter than the average T'sentraedi Soldier, which is why they only number as one in every twenty.
  Meltran Officers lead the Meltan Queadlunn-Rau Squadrons into battle leading by example with superior skills and genes than other Meltrans. Every Officer receives the same basic skills as the Soldiers, but they also receive additional skills and enhanced genes to assist them in their leadership duties. Meltran Officers are faster, more agile and deadlier than regular Meltrans, who are deadly even by T'sentraedi standards.  The epitome of the perfect warrior, the T'sentraedi Command Officer is stronger, more enduring, and smarter than any other T'sentraedi warrior. It is this reason that they are given command of the T'sentraedi Fleets. Whereas some T'sentraedi Officers will find promotion to the rank of Fleet Commander it is the Command Officer who upon stepping from the cloning chamber is handed an entire Fleet. It could be less than a dozen ships or it could be several million, either way they are designed to lead.
  T'sentraedi Command Officer have the same basic skills as every other T'sentraedi yet with additional skills designed to assist them in leading the Fleets of T'sentraedi Warriors.
  All T'sentraedi Fleet Commanders have an Advisor who is both an advisor and Staff Records Officer. T'sentraedi Advisors record the history of the T'sentraedi and their battles in addition to advising the Fleet Commanders of how to proceed as and when asked. As the name implies they are advisors and make no command decisions themselves, btu they are considered the HIGHEST intellect of the fleets and are listened to carefully; A bad command decision no matter how insignificant that contradicts an Advisor's recommendations can be held accountable. Such decisions are common, and usually the punishment is proportional to the damage done (the loss of a few warriors might only be a demand for an explanation or less, the loss of a fleet the death penalty by extreme torture). A bad command decision based on advice is rarely punished, or far less so.
IQ:
3D6
3D6+4
3D6+4
3D6+6
4D6+4
ME
3D6
3D6
3D6
3D6
4D6
MA
3D6
3D6
3D6
3D6
3D6
PS
3D6+3
3D6+4
3D6
4D6+4
3D6+3
PP
3D6
3D6
3D6+4
3D6
3D6
PE
3D6+3
3D6+4
3D6+4
4D6+4
3D6+3
PB
3D6
3D6
3D6
3D6
3D6
Spd
3D6
3D6
3D6
3D6
3D6
Hitpoints
PE×100+1D6MDC
PE×100+1D6MDC
PE×100+1D6MDC
PE×100+1D6MDC
PE×100+1D6MDC
SDC:
3,000 plus bonus from physical skills.
3,500 plus bonus from physical skills.
3,500 plus bonus from physical skills.
3,500 plus bonus from physical skills.
3,000 plus bonus from physical skills.
  Because they are still flesh and blood they can be injured by SD weapons at ⅒₀ the rate; If micronized, divide by 100.
Size:
28+1D12 feet tall.
28+1D12 feet tall.
28+1D12 feet tall.
35+1D12 feet tall.
28+1D12 feet tall.
When micronized, divide by 6 (i.e. a 35 ft. tall T'sentraedi would be 5'10" micronized).
RCC Skills:
  Choose 9 skills. (1 additional skill at level 3. 2 Extra skills at levels 6, 9 & 12).
Pilot T'sentraedi Mecha: +20%.
Mecha Combat: T'sentraedi Mecha.
Spaceship: +15%.
Space shuttle: +15%.
Communications: Any (+10%).
Espionage: Any except disguise, impersonate, forgery (+10%).
Mechanical: None.
Medical: First Aid only (+5%).
Military: Any (+10%).
Physical: Any except acrobatics (+5%).
Pilot: Any Mecha or Aerospace (+10%).
Pilot Related: Any (+5%).
Rogue: None.
Science: Math only.
Technical: EVA, and Language/Literacy only.
WP: Any.
Pilot T'sentraedi Mecha: +20%.
Mecha Combat: T'sentraedi Mecha.
Spaceship: +15%.
Space shuttle: +15%.
Tactics/Strategy: +15%.
Communications: Any (+10%).
Espionage: Any except disguise, impersonate, forgery (+10%)
Intelligence: +15%.
Weapons Systems: +10%.
Read Sensory Instruments: +10%.
Navigation: All: +10%.
Radio: Basic: +10%.
Math: Basic: +10%.
Language T'sentraedi: 95%.
Literacy T'sentraedi: 95%.
WP: Energy Pistol.
WP: Energy Rifle.
Hand to Hand: Expert; Upgrade to Martial Arts for 1 skill).
Pilot T'sentraedi Mecha: +20%.
Mecha Combat: T'sentraedi Mecha.
Spaceship: +15%.
Space shuttle: +15%.
Tactics/Strategy: +15%
Communications: Any (+10%).
Espionage: Any except disguise, impersonate, forgery (+10%).
Intelligence: +15%.
Weapons Systems: +10%.
Read Sensory Instruments: +10%.
Navigation: All +10%.
Radio: Basic +10%.
Math: Basic +10%.
Language: T'sentraedi 95%.
Literacy: T'sentraedi 95%.
WP: Energy Pistol.
WP: Energy Rifle.
Hand to Hand: Expert. Upgrade to Martial Arts for 1 skill).
Pilot T'sentraedi Mecha: +20%.
Mecha Combat: T'sentraedi Mecha.
Spaceship: +15%.
Space shuttle: +15%.
Tactics/Strategy: +15%
Communications: Any (+10%).
Espionage: Any except disguise, impersonate, forgery (+10%).
Intelligence: +15%.
Weapons Systems: +10%.
Read Sensory Instruments: +10%.
Navigation: All +10%.
Radio: Basic +10%.
Math: Basic +10%.
Language: T'sentraedi 95%.
Literacy: T'sentraedi 95%.
WP: Energy Pistol.
WP: Energy Rifle.
Hand to Hand: Expert. Upgrade to Martial Arts for 1 skill).
Pilot T'sentraedi Mecha: +20%.
Spaceship: +15%.
Space shuttle: +10%.
Intelligence: +10%.
History: T'sentraedi: +20%.
Lore: T'sentraedi: +20%.
Tactics/Strategy: +15%
Communications: Any (+10%).
Espionage: Any except disguise, impersonate, forgery (+10%).
Weapons Systems: +10%.
Read Sensory Instruments: +10%.
Navigation: All +10%.
Radio: Basic +10%.
Math: Basic +10%.
Language T'sentraedi: 95%.
Literacy T'sentraedi: 95%.
WP: Energy Pistol.
WP: Energy Rifle.
Hand to Hand: Expert
  RCC Related Skills:
  Choose 9 skills. (1 additional skill at level 3. 2 Extra skills at levels 6, 9 & 12).
Communications: Any (+10%).
Domestic: None.
Electrical: None.
Espionage: Any except disguise, impersonate, forgery (+10%).
Mechanical: None.
Medical: First Aid only (+5%).
Military: Any (+10%).
Physical: Any except acrobatics (+5%).
Pilot: Any Mecha or Aerospace (+10%).
Pilot Related: Any (+5%).
Rogue: None.
Science: Math only.
Technical: EVA, and Language/Literacy only.
WP: Any.
Communications: Any (+10%).
Domestic: None.
Electrical: Basic only.
Espionage: Any (+10%).
Mechanical: Any.
Medical: First Aid, Paramedic only (+5%).
Military: Any (+10%).
Physical: Any (+5%).
Pilot: Any Mecha or Aerospace (+10%).
Pilot Related: Any (+5%).
Rogue: None.
Science: Math only.
Technical: EVA, and Language/Literacy only.
WP: Any.

Communications: Any (+10%).
Domestic: Any.
Electrical: Any.
Espionage: Any (+10%).
Mechanical: Any (+5).
Medical: Any (+15%).¹
Military: Any (+10%).
Physical: Any (+5%).
Pilot: Any Mecha or Aerospace (+10%).
Pilot Related: Any (+5%).
Rogue: Seduction +20%.
Science: Math only.
Technical: EVA, and Language/Literacy only.
WP: Any


Communications: Any (+10%).
Domestic: None.
Electrical: Any.
Espionage: Any (+15%).
Mechanical: Any.
Medical: Any (+5%).
Military: Any (+15%).
Physical: Any (+5%).
Pilot: Any Mecha or Aerospace (+10%).
Pilot Related: Any (+5%).
Rogue: None.
Science: Any.
Technical: EVA, and Language/Literacy only.
WP: Any.


Communications: Any (+10%).
Domestic: None.
Electrical: Any.
Espionage: Any except disguise, impersonate, forgery (+10%).
Mechanical: None.
Medical: Any.
Military: Any (+10%).
Physical: Any except acrobatics (+5%).
Pilot: Any Mecha or Aerospace (+10%).
Pilot Related: Any (+5%).
Rogue: None.
Science: Any.
Technical: EVA, and Language/Literacy only.
WP: Any.
About ⅓ of Meltraedi specialize as healers; No Secondary Skills but ALL Medical and related skills at +20%. This includes identifying plants and fruits of medicinal properties but not general ID Plants/Fruits and similar skill rolls.
  Notes;
  All Meltreadi were originally engrammed as bisexual; At GM discretion they can override this imperative.
  Any Metraedi can seduce any T'sentraedi female, there is no saving role, it's engrammed in male and female T'sentraedi.
  These rules do NOT apply to the children of T'sentraedi however; They were never engrammed and thus it can't apply to them.Secondary Skills:
  Select any 4 other skills with no bonuses.
  Standard Equipment:
Energy Pistol,
Energy Rifle,
Uniform,
Body Armor,
Shield (if required),
Nousjadel-Ger or Regult.
Energy Pistol,
Energy Rifle,
Uniform,
Body Armor,
Shield (if required),
Glaug or Nousjadel-Ger.
Energy Pistol,
Energy Rifle,
Uniform,
Body Armor,
Shield (if required),
Quealunn-Rau or Glaug.
Energy Pistol,
Energy Rifle,
Uniform,
Body Armor,
Shield (if required),
Nousjadel-Ger or Glaug.
Energy Pistol,
Energy Rifle,
Uniform,
Body Armor,
Shield (if required),
Nousjadel-Ger.
  Experience Points/Levels:
  The T'sentraedi Soldier uses the T'sentraedi Soldier chart in regard to experience points and levels.
  "Humanized" T'sentraedi:
  "Humanized" T'sentraedi are those who have broken their Imperative or had it broken for them (the Atorian War era "update"). They will have all of their old skills locked at level 3 if in development or their level at the time of the update (up to level 10), then a re-engramm for a new non-combat OCC. A player character of this type will start at level 3 clone, level 3 civilan OCC, and then may choose an OCC at starting level.
  T'sentraedi Clones As PC's;
  GM's should allow for T'sentraedi clones as PC's, but player need to understand T'sentraedi Clones are just that- CLONES. They have no real free will of their own, they are what they were manufactured and what they have been modified to be. They can choose to be more than what they are, but at their core is still that killing machine the ROBTOECH Masters built, and the core of that is still the miners they originally created.
  Jurruuqi:
  T'sentraedi clones have access to a technology called the Jurruuqi; In T'sentraedi culture it's the afterlife but reality it's a up and down loader system that records as many of the T'sen's memories as possible and engramms these memories to the new bodies so they can learn from their mistakes. Very often the moment of death is recovered as well; At the height of the empire they always were using the same brain/computer interface system Terrans call thinking caps. Many T'sen hallucinate while their memories are being uploaded about a great afterlife. There's no harm in these hallucinations, and in any case the ROBOTECH Masters couldn't do anything about it.
  Only T'sentraedi clones have access to this technology; Children of T'sentraedi can neither download nor upload memories.
Terran RCC.
Terra, Homeworld Of The Terrans (Humans).
Terra, Homeworld Of The Terrans (Humans).
  PC's and GM's understand humans sufficiently not to belabor the matter. There are many humanoid speices across the universe and many worlds that created creatures 100% genetically human (as Travis BAKER put it "it's a popular model") with minor variations in skin and hair color that can often be missed even the most exprienced and DNA sampling can't tell them apart, but only humans tracing their ancestory to Sol's third planet Terra are Terrans; Others are referred to as their own homeworld (Corscant, Atran, etc.). The quasi-expection are the Homo Sapien Abnōrmis, the children of settlers to a world where enviromental factors casued evolutionary changes. A Homo Sapien Abnōrmis will have one or two rolls raised or lowered by 1D6.
  Creating A Homo Sapien Abnōrmis:
  Roll 1D8. Odd numbers change 1 stat, even numbers change 2. Now roll it again; The resulting number are the stat to be changed. On the appropriate stat roll one more tin; Odd number take 1D6, even add 1D6
  The exception are Droma; They were the victims of a bioweapons attack that killed 75% of the exposed population and mutated the rest. 20% did not survive the mutation- Half of those that d
A Droma Slave And Her T'sen Master; That she has a leash is unusual, that it is so short even moreso.
id survive would have been better off if they had not. Those that did were mutated in many diffrent ways, but the mutations became stabilized within a few generations. One can predict a child's mutations based on mother and father's mutation to a 75% reliability and with the exception of mental effects to a 99% certainty based on a sonogram at 5 months. Their mutations are recessive, so only an active mutation in a parent will appear but at least one will even when they breed outside their own species or race.
  Droma Mutation Table:
  Roll for 1D6 Mutant Traits:
01-10 Odd color skin
  01-25 Pale, almost white
  26-50 Reddish-ran
  51-75 Greenish tint
  76-00 Grey skin
11-35 Large Pointy Ears
36-50 Unusual Eyes
  01-25 Glow white yellow
  26-50 Glow red
  51-00 White, no apparent pupil or iris.
51-60 Second thumb on the blade of their hands
61-80 2D6 inch horns
81-90 Retractable claws (inflict 1D6 S.D.in combat)
91-00 Additonal arms/legs (roll 1D6, even arms/odd legs will be in pairs).
  Droma PC's do not get to pick their mutation; Random roll only. The GM will have to decided which parent is responsible for the mutation.
  All Dromas are also at least latent psychics- Automatic sixth sense (2 I.S.P., +6 initiative, +2 parry, +3 dodge, +5 save v. psychic attack), +5 save v. psionic attack and roll again:
1-10; Latent Psionic: Just as above.
11-25; Minor Psionic: Base I.S.P.=M.E.+2D6 (+1D6 LOE), select 2 powers total from healing, physical, and sensitive (+1 power every 10th LOE).
26-98; Major Psionic: Base I.S.P.=M.E.+4D6, +1D6+1 LOE, select 6 powers total from healing, physical, and sensitive (+1 power every 5 LOE) and roll on insanity table.
98-99; Don't bother reading anything else here just grab Heroes Unlimited. You're a super powered being and there's nothing you can do about it.
  Droma was a mixed Terran/T'sentraedi population, so both is possible and normal. Only Freeborne T'sentreadi inahbited Droma at the time of the attack.
  Related Articles:
  Andering Reddson: A T'sentraedi's Story: The True Story of a Humanized T'sentraedi
  The UGC-Atorian War: A historical perspective by one who was there.