The following material was adapted by Dave DEITRICH of Mecha from MACROSS PLUS and MACROSS 7, both sequels to the original Japanese MACROSS TV series (which became Robotech here in the U.S.). Please feel free to use, copy, and distribute it as you see fit. All I ask is that you give proper credit to him and do not claim that it is your own work. Adjustments made Lt Col Andering REDDSON, RDF/REF/BOS.
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Clariont Battle Ensign.
Clariont Battle Ensign
Flown By Militry Bases And Ships.
RDF/REF VF-19 Excalibur Veritech.
Clariont Battle Ensign.
Clariont Battle Ensign
Flown By Militry Bases And Ships.
The VF-19 Excalibur is the production-line version of Shinsei Industries' YF-19 AVF Prototype which won the Project Super Nova design contest of 2040. Although destined to eventually replace the aging VF-1
VF-19 Excalibur Veritech.
BATTLOID MODE.
GUARDIAN MODE
Guardian Mode.
FIGHTER MODE
Battloid Mode.Fighter Mode.
1 Thunderbolt
as the main Veritech for the UN Spacy, distribution to date has been slow due to production costs and initial bugs with the new design. Currently the Excalibur is being used as a special forces fighter for UN Spacy deep-space missions and colonization fleets, with usually at most 3-6 VF-19s assigned per fleet on an initial evaluation basis. Because of this the rare VFs are usually only piloted by the best and brightest pilots, similar to the status enjoyed by the VF-17 Nightmare. As the design gains more combat experience and the remaining flaws are worked out, the VF-19 will gradually phase out and replace the VF-11 as the main fighter of the UN Spacy.
Several design changes have taken place since the YF-19 was selected as the winner of Project Super Nova. The FF-2500E engines in the prototype were replaced with newer FF-2550J thermonuclear turbine engines that could provide 17% more thrust than the earlier versions, and the P&W HMM-6J thrusters were upgraded to P&W HMM-7 units for increased maneuverability. Later, the VF-19F variation was released by Shinsei which replaced the forward canard wings with an extra bank of maneuvering thrusters for better performance in space, and also redesigned the entire wing structure of the craft. The wing lasers and GU-15 gun pod were kept as the main weapons for the VF-19 (all versions), but the Bifors medium range missiles were replaced with two banks of 24 high-maneuverability mini-missiles that are more suited for close-range high-speed Mecha combat. Finally, the entire head unit was redesigned on the VF-19F and S versions, and a group of four variable-beam lasers were added to complement the single head pulse laser on the VF-19S model. The VF-19 is of course fully compatible with the Super Nova Fold Booster and can execute individual folds like its prototype predecessor could. The Excalibur is still produced in two versions, with the VF-19A being optimized for use in planetary atmospheres or orbit-based planetary assaults, and the VF-19F and S optimized for space combat.
The VF-19 Excalibur is proving to be a very able design and will undoubtedly continue to become the main Veritech of the UN Spacy for the foreseeable future.
YF-19 (Prototype, Project Super Nova).
Vehicle Type: Mecha
Class: Advanced Veritech
Manufacturer: Shinsei Industries
Crew: One pilot wearing Tactical Life Support System. A rear seat for a second pilot/navigator can also be added if necessary for specific missions.
MDC By Location:
Head Pulse Laser
Head Lasers (4, VF-19S only)
*Head
Hands (2)
Arms (2)
Shoulders (2)
Legs & Thrusters (2)
30
15 each
100
50 each
120 each
150 each
220 each
**Main Body
Main Wings (2)
Tails (2)
GU-15 Gun Pod
Anti-Projectile Shield
***Pinpoint Barrier Shield
Reinforced Cockpit/Escape Pod
400
175 each
75 each
100
150
100
150
Notes:
* Destroying the head of the VF-19 will knock out the Mecha's major sensor systems, including all of the optics systems (infrared, nightvision, thermal). Radar and communications will be unaffected.
** Depleting the MDC of the main body will destroy the Mecha. The pilot and cockpit section/escape pod will be automatically ejected from the doomed fighter before it explodes by the Mecha's main computer.
*** The pinpoint barrier shield regenerates at a rate of 50 MDC per round. Even if completely destroyed the shield will regenerate within 2 melee rounds. The shield is usually generated on the right arm of the VF-19.
Speed and Statistical Data:
Speed:
Flying, Fighter Mode: Mach 3.5+ (2345 mph/3572 kmph) max speed at 10,000 meters or less above sea level. Mach 5+ (3350 mph/5360 kmph) max speed at 10,000-30,000 meters above sea level. Mach 25+ (16,750 mph/26,800 kmph) max speed at 30,000+ meters above sea level. Cruising speed is usually Mach 2.0 (1340 mph/2144 kmph). The VF-19 is capable of achieving orbital velocity over an Earth-class planet without additional rocket assistance. Maximum rate of ascent is 68,000 meters/minute. Structural G limits are +35.5 to -19.5 Earth gravities.
Flying, Guardian Mode: Mach One (670 mph/1072 kmph) maximum speed limit in an Earth-like atmosphere. Can also hover in place indefinitely.
Flying, Battloid Mode (space only): Mach One (670 mph/1072 kmph) maximum.
Running, Battloid Mode: 120 mph (192 kmph).
Running, Guardian Mode: 100 mph.
Unpowered Leap, Battloid Mode: 50 ft (15 m) high by 70 ft (21 m) long.
Unpowered Leap, Guardian Mode: 30 ft (10 m) by 70 ft (21 m) long.
Height:
Battloid Mode: 49.53 ft (15.48 m) at shoulders.
Guardian Mode: 27.24 ft (8.52 m) at shoulders.
Fighter Mode: 13.41 ft (4.19 m).
Width:
Battloid Mode: 20.80 ft (6.50 m) at shoulders.
Guardian/Fighter Mode: 43.27 ft (13.52 m) at shoulders.
Length:
Battloid Mode: 14.17 ft (4.43 m).
Guardian Mode: 41.35 ft (12.93 m).
Fighter Mode: 59.07 ft (18.47 m).
Weight: 8550 kg empty. Maximum takeoff weight in an atmosphere is 38,386 kg, and maximum weight in space with optional fold booster is 47,180 kg (weights beyond that exceed theoretical safe limit for fold booster).
Physical Strength: Equal to a P.S. of 65.
Cargo: Pilot's survival gear only.
Powerplant: Two 72,500 kg Shinnakasu Industry/Pratt & Whitney/Rolls Royce FF-2550F thermonuclear turbine engines in VF-19A and VF-19F versions, designed for dual atmosphere/space use with optional concealed air intakes for use in an Earth-type atmosphere. VF-19S version equipped with two 78,950 kg FF-2550J engines. Two 2-dimensional independentent convergent/divergent exhaust vents mounted on engines for greater maneuverability and V/STOL performance. In addition, several Pratt & Whitney HMM-7 high-maneuverability vernier thrusters are mounted on the wingtips, vertical stabilizers, nose, and other key locations for added performance. Additional thruster options include FAST packs and the external fold generator developed for use with Project Super Nova.
Cost and Availability: 25,000credit each; Rare, but not unavailable.
Black Market Cost and Availability: No current interest; Not available.


Weapons Systems:
01. Mauler REB-30G Anti-Aircraft Pulse Laser: The VF-19 mounts a single pulse laser for use in air combat skirmishes and for defensive purposes. The laser is mounted on the head of the Mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and Guardian modes. The laser can only fire to the REAR of the fighter in these modes; it cannot be turned to fire along another arc.
Damage: 2D4 M.D.
Range: 4000 feet (1200 m).
Rate Of Fire: The laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
Payload: Effectively Unlimited.

02. Anti-Aircraft Lasers (4, VF-19S Only): The command version of the VF-19 is equipped with head lasers similar to those used on the old VF-1 Veritech for use in air combat skirmishes and other defensive purposes. The four lasers are mounted on the head of the Mecha in soldier mode, and is located in the central dorsal section of the main body pointed rearward in fighter and Guardian modes. Unlike the lasers mounted on the VF-11, these lasers can be turned to point in front of, above, or behind the Mecha in fighter and Guardian modes. However, the head cannot be turned in these modes, so they can be use only to fire at targets directly IN FRONT OF, ABOVE, or BEHIND the fighter (cannot fire at targets to the left or right). The lasers can also not fire below the Excalibur in fighter or Guardian mode.
Damage: 1D6 M.D. per laser.
Range: 4000 feet (1200 m).
Rate Of Fire: The laser can be fired as a continuous beam, or in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
Payload: Effectively Unlimited.

03. Mauler REB-23 Laser Guns: Two semi-fixed laser guns are mounted in the wings of the VF-19, near the base of the wing where it connects to the main body. These lasers can be fired in any mode (the beams exit the hip-mounted wing units in soldier mode) but can only be aimed along the front arc of the Mecha (max angle is about 45 degrees in any direction from the nose).
Damage: 1D4 times 10 M.D. per laser.
Range: 4000 feet (1200 m).
Rate Of Fire: The laser can be fired in rapid pulses up to 4 blasts per round. A rapid fire blast counts as a burst of up to 4 shots.
Payload: Effectively Unlimited.

04. Howard GU-15 External Gun Pod: The main weapon of the VF-19 is the GU-15 Gun Pod produced by Howard Industries. The gun pod is mounted on a special hardpoint below the Excalibur in fighter mode, and is hand-held in Guardian and soldier modes. Unlike the gun pods used by the original VF-1 Veritech, the GU-15 uses clips of ammo instead of a self-contained supply in the barrel of the gun. Two spare clips for the GU-15 are mounted on the back of the VF-19's bulletproof shield; replacing a clip takes two melee actions and can only be done in Guardian or Soldier mode.
Damage: Does 4D6 M.D. for a short burst, 1D6 times 10 M.D. for a long burst, or 2D6 times 10 M.D. for a full melee burst..
Range: 4000 feet (1200 m).
Rate Of Fire: Equal to the number of combined attacks of the pilot.
Payload: Each clip holds 400 rounds, equal to 40 short bursts, 20 long bursts, or 10 full melee bursts.

05. Bifors All-Enviroment High-Maneuverability Mini-Missile Clusters: The legs of the VF-19 are equipped with two concealed missile launcher bays, that can each hold up to 24 new high-maneuverability mini-missiles from Bifors in each bay. (NOTE: These are NOT the medium-range versions of the high-maneuverability missiles seen in Macross Plus #1). When armed, the missile launcher assembly rises out of the leg units, allowing all 24 missiles to be fired at once if necessary. The missiles can be fired in any mode; fighter, Guardian, or soldier. Any type of mini-missile can be used in the launchers, but usually only the Bifors high-maneuverability mini-missiles are used.
Missile Types: Any type of standard UN Spacy Mini-Missile, or the new Bifors high-maneuverability mini-missiles.
Damage: 1D4 times 10 M.D.
Range: 1 mile (1.6 km).
Rate Of Fire: Volleys of 1-24 missiles per launcher, per round. One volley counts as one attack. If necessary, all 48 missiles (!) can be fired in a single round by expending two attacks.
Bonuses: +3 to strike, +1 to dodge.
Payload: 24 missiles per launcher; 48 total.
06. Body/Wing Hard Points: Two fixed hard points are mounted on the fuselage of the VF-19, and an additional two hardpoints are mounted on each wing for a total of 6 hardpoints on the fighter. These hardpoints can be used to hold a variety of different ordinance types, including long, medium, or short range missiles, or Bifors' medium-range high-maneuverability (MRHM) missiles. One long range, one MRHM, 3 medium range, or 5 short range missiles can be mounted per hardpoint. Usually long range or MRHM missiles are used.
Note: Due to the location of the hard points, ALL missiles must be fired or ejected before the VF-19 may convert into soldier mode. For this reason the hard point missiles are usually fired within the First few passes of an attack.

07. Long Range MIssiles:Any type of standard long range missile.
Missile Types: Any type of standard UN Spacy Long Range Missile can be used.
Damage: Varies with missile type.
Range: Varies with missile type.
Rate of Fire: One or two.
Payload: One per hardpoint; 6 maximum.

08. Medium Range Missiles:
Missile Types: Any type of standard UN Spacy Medium Range Missile can be used.
Range: Varies with missile type.
Damage: Varies with missile type.
Rate of Fire: 1-3 missiles per hardpoint.
Payload: Three per hardpoint; up to 18 maximum.

09. Medium Range HIGH MANEUVERABILITY Missiles: Speically designed for this Veritech.
Mega-Damage: 2D6 times 10 M.D.
Range: 80 miles.
Rate of Fire: One per hardpoint.
Payload: One per hardpoint; 6 maximum.

10. Short Range Missiles: Any type of standard short range missile.
Missile Types: Any type of standard UN Spacy Short Range Missile can be used.
Damage: Varies with missile type.
Range: Varies with missile type.
Rate of Fire: 1-5 missiles per hardpoint.
Payload: Five per hardpoint; up to 30 maximum.

11. Howard PBS-03F Pinpoint Barrier System: The VF-19 is equipped with a new Mecha-scale pinpoint barrier system for defense. The system can generate a single pinpoint barrier that can be moved anywhere on the Mecha and used as a shield against incoming attacks. The barrier provides 100 MDC of protection, and regenerates at a rate of 50 MDC per round when damaged. Even if destroyed by combined attacks, the shield will regenerate itself within 2 rounds. In order to use the shield, the pilot must make a successful parry roll to intercept an incoming attack.
Protection: 100 MDC total.
Regeneration Rate: 50 MDC per round.
Size: The barrier can be up to 10 ft (3 m) in diameter.
Duration: Unlimited.

12. Hand To Hand Combat: If necessary, the VF-19 can engage in melee combat rather than use a weapon. The AVF is extremely agile and can execute most typical hand to hand combat moves, such as punches, jump kicks, leap attacks, rolling with impacts, etc.
Restrained Punch: 1D6 M.D.
Full Strength Punch: 3D6 M.D.
"Booster" Punch: 5D6 M.D. (counts as two attacks).
Tear or Pry with Hands: 2D6 M.D.
Kick: 2D4 M.D.
Leap Kick: 3D6 M.D.
Body Flip/Throw: 1D6 M.D.
Body Block/Tackle: 2D6 M.D.
Stomp: 2D6 M.D. (only effective against small objects).




Features:
  • Stealth: The VF-19 Excalibur can include an active stealth system identical to the one used on the F/A-22 Raptor Stealth Fighter. This gives the aircraft the radar cross-section equivalent to that of a hummingbird, hides the infrared signature to that of a bad cough, and minimizes other radiation from the craft to essentially nil. The acoustic signature also has been minimized using various techniques.
    Note: Since the Excalibur's stealth capability is a system and not a feature of the design, it can be damaged or destroyed. Once the Mecha has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit. Once the stealth system has failed, it will not work again until repaired at a UN Spacy base.
  • Chameleon System: The VF-19 Excalibur is equipped with the Chameleon Pleizio-ceramic System; Pleizio-ceramic tiles darkened or lightened as necessary to render the craft invisible. Effective Prowl of 20%, or +15% when combined with other techniques.
    Minimum Effective Distance: 20 feet.
  • E.S.M.: Radar Detector. Passively detects other radars being operated.
  • Radar: Combat grade radar. Range 100 miles, can track up to 50 individual targets. 95% reliability (24% against unfriendly stealthed vehicles).
  • Blue Force Tracker: Identifies friend from foe. Overlays the information on both the radar and HUD, ensuring that friendly forces are not accidentally targeted.
  • GPS: Standard tracking device. Ties into the Blue Force Tracker.
  • Anti-Jamming System: Reduces Electronics Countermeasure by 3/4 (decrease skill level appropriately).
  • HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
  • F.L.I.R./S.L.I.R.: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
  • A.J.P.: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons. The jamming pod is only mounted inside the port taileron.
  • Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Takes data from and gives data to other friendly units in the area. Effective land navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 1 mile increments.
  • Video Camera: Records from the HUD. 50 hours of recording available.
  • Escape Pod The entire reinforced cockpit of the VF-11 is a detachable escape pod that can be jettisoned when the Mecha is destroyed. The ejected cockpit does not contain thrusters, but does contain a powerful locator beacon and an integrated life support system that can support the pilot for up to 24 hours after ejection. The pod is also equipped with parachutes in case of ejection in an atmosphere. The combat computer is programmed to automatically eject the escape pod if the Mecha is destroyed (main body MDC reduced to 0), but this can be overridden if the pilot is feeling suicidal for some reason.
  • AMCFD (2): Anti-Missile Chaff/Flare Dispensers. Actually launches a glob of burning magnesium/aluminum alloy to confuse both radar AND heat sensory systems. Fires off 04 chaff/flares each time it is activated. The system is KNOWN to work on all KNOWN radar and infrared systems, but concerns continue that somewhere out there their MIGHT be a system that will be totally unaffected by the system. Reduce effects by 20% against smart missiles (add +20% to rolls for smart missiles).
    Effect:
    01-50 Enemy missile or missile volley detonates in chaff cloud- Missiles are all destroyed.
    51-75 Enemy missile or missile volley loses track of real target and veers away in wrong direction (may lock onto another target).
    76-00 No effect, missile is still on target.
    Also note that the chaff cloud will also blind nearby heat sensors (and optically based sensors at night) for 1 melee. They will suffer the following penalties: Reduce melee attacks/actions, and combat bonuses by half.
    Duration: 1D4 melee rounds.
    Payload: 60 chaff/flares. Each time the system is engaged, the system fires off 04 chaff/flares.
  • Full range optic sensory suite: Infrared, ultra violet, Magnification, night sight, color filters, thermal imager. Range is about 200 miles for MOST sensors.
  • Survival Pack: A pack of simpler emergency survival supplies: Pup tent, sleeping bag, black light, GPS, First aid kit (bandages, gauze, bandage tape, pads, antiseptic/analgesic), plasma torch (for small repairs and starting fires), repair kit (with M.D.C. Repair Spray), sewing kit (a small spool of thread and 5 needles), 7 star flares (250' apogee), 2 white parachute flares (1, 500' apogee), 100' of black or brown parachute cord (150 lbs tensile strength), 2-5 days rations, 2 gallons water, water purification kit- good for about 10 gallons.

    ADVANCED VF-19 EXCALIBUR COMBAT TRAINING
  • Advanced training for pilots specializing in the VF-19 Excalibur.
  • 4 attacks per melee (plus those of the pilot)
  • Add one additional action/attack at levels two, five, seven, and ten.
  • +2 on initiative (+5 when using Active Stealth System, see above)
  • +3 to strike (+4 when using Active Stealth System, see above)
  • +4 to parry
  • +4 to dodge in solder mode, +6 in Guardian, +8 in jet mode (includes bonus from Virtual Environment Cockpit, see above)
  • The VF-19F and S versions get a +1 to dodge and strike in space, but suffer a -1 penalty to dodge and strike in a planetary atmosphere.
  • +3 to roll with a punch or fall with an impact, reducing damage by half.
  • +3 to leap dodge. A leap dodge is an automatic dodge which causes no loss of attacks per melee. The new generation VF are so maneuverable that the pilot can dodge an attack while moving to counterattack an enemy.
  • Critical strike same as pilot's hand-to-hand.
  • Body block/tackle/ram - 2D4 M.D. plus a 50% chance of knocking an opponent down, causing him to loose initiative and one attack that melee round.
Compatible FAST Packs:
Dorsal: NP-BP-10, NP-BP-12, NR-BP-19, NR-BP-19-SES

Leg: NP-FB-19
Special: NR-ARFB-Y1
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Refrences Used In This Design
Dave DEITRICH's "VF-19 Excalibur Advanced Veritech entry" (his refrences are his own).