GPS: Standard tracking device. Ties into the Blue Force Tracker.- Anti-Jamming System: Reduces Electronics Countermeasure by 3/4 (decrease skill level appropriately).
- HUD: Displays maps, radar, targeting information, and any OTHER information the wearer wants directly in front of the user.
- FLIR/SLIR: Forward and Side Looking Infrared. Allows pilot to get visuals on targets at night.
- A.J.P.: Active Jamming Pod. Causes -25% to detection but when it is active, other vehicles/bases can detect that it is jamming, and some missiles will home in on jamming signals. Jamming also causes a -4 penalty to all radar guided weapons. The jamming pod is only mounted inside the port tailerons.
- T.D.P. (4): Towed Decoy Pods. Located on the ventral fuselage. The fighter can carry a pair of special pods that carries four advanced towed decoy drones. These drones are specially designed radar lure that creates a radar image to mimic the fighter. This system has been successfully deployed against SEVERAL alien radar-type sensors (including one that works off of sound).
M.D.C.: 5 Effects: The decoy has a 98% chance of fooling ordinary non military radars and non smart guided missiles, and a 90% chance of fooling military grade radars and advanced smart missiles. Range: Released to go wherever it wants. Can fly independently for about 30 minutes. Rate of Fire: Per pilots attacks per melee. Payload: 16 Decoys total. - Full Range Sensory Systems: Infrared, Ultra Violet, Color Filters, and Thermal Imager: Range: 10 miles; Magnification: 40 times
- Virtual Map: Displays a continuously-updating map of local terrain for the pilot. Takes data from other friendly units in the area. Effective land navigation of 85% as updates come. Good to 500 miles. Specific range can be adjusted in 1 mile increments.
- Video Camera: Records from the HUD and Hdd. 50 hours of recording available.
- Survival Pack: A pack of simpler emergency survival supplies.
| Combat Bonuses from ASF-14 Viper Aero-Space Fighter Combat Elite: 2 additional attacks per melee. One additional attack per melee at levels 5, 10, and 15 with any other bonuses for the pilot. +1 Initiative +4 Strike +2 Parry, Dodge, and Roll
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| A Viper Of Fantoman 251 ST Squadron |
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